game is in a working state again, now just cleaning up
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+1
-27
@@ -21,28 +21,9 @@ int main () {
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std::ref(running));
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while (running) {
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// for(int i = 0; i < 10; i++) {
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// if(segments[i] != nullptr) segments[i]->to_string();
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// else if(segments[i] == nullptr) std::cout << "NULLPTR" << "\n";
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// }
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// std::cout << "\n";
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on_fruit_eaten(window.m_board, segments);
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determine_index_zero_pos(window.m_board, segments);
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move_tail_indicies(segments);
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// g++;
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// for(int i = 0; i < ROW; i++) {
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// for(int j = 0; j < COL; j++) {
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// if(window.m_board[i][j] == nullptr) std::cout << "0 ";
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// if(window.m_board[i][j] != nullptr) std::cout << "p ";
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// }
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// std::cout << "\r\n";
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// if(segments[i] != nullptr) segments[i]->to_string();
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// else if(segments[i] == nullptr) std::cout << "NULLPTR" << "\n";
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// }
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// std::cout << "\n";
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// segments[0]->to_string();
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// segments[1]->to_string();
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// check_new_tail(segments);
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// body.check_new_tail();
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// if(body.m_body.size() >= (ROW * COL)) {
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// std::cout << "You win! Score: " + std::to_string(body.m_body.size()) << std::endl;
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// running = false;
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@@ -50,13 +31,6 @@ int main () {
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// std::cout << "You died! Score: " + std::to_string(body.m_body.size()) << std::endl;
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// running = false;
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// }
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// head.get_new_pos();
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// // fruit.get_new_pos(window.m_board, head);
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// body.get_new_pos(head);
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//
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// head.m_previous_head.set_new_point(head.m_head);
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// std::cout << _score << "\n";
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on_fruit_eaten(window.m_board, segments);
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window.clear_display();
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window.update_display(segments);
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window.draw_display(200);
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