cleaning up
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#include <engine.hpp>
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#include <algorithm>
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#include <cstdlib>
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#include <ctime>
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#include <ncurses.h>
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#include <ranges>
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#include <iostream>
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#include <thread>
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#include <chrono>
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void Window::draw_display() {
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for(int i : std::ranges::views::iota(0, ROW)) {
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for(int j : std::ranges::views::iota(0, COL)) {
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mvaddch(i, j * 2, view[i][j]);
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}
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}
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refresh();
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}
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void Window::update_display(vec2 &head, vec2 &fruit, std::vector<vec2> &buf) {
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for(auto& row : view) row.fill('.');
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view[head.y][head.x] = '*';
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view[fruit.y][fruit.x] = 'o';
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for(const auto& segment : buf) {
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if(segment.x < COL && segment.y < ROW) {
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view[segment.y][segment.x] = '~';
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}
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}
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}
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Engine::Engine() {
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std::srand(std::time(0));
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initscr();
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cbreak();
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noecho();
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curs_set(0);
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nodelay(stdscr, true);
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}
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Engine::~Engine() {
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endwin();
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}
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void Engine::run() {
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while (exit_summary() && process_input()) {
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add_tail_and_respawn_fruit();
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determine_index_zero_pos();
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move_tail_indicies();
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win.update_display(head, fruit, buf);
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win.draw_display();
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std::this_thread::sleep_for(std::chrono::milliseconds((int) (200)));
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}
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}
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bool Engine::process_input() {
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int ch;
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while((ch = getch()) != ERR) {
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if(ch == 'q') { return false; }
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else if(ch == 'w') { if(dir != Direction::DOWN) dir = Direction::UP; }
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else if(ch == 's') { if(dir != Direction::UP) dir = Direction::DOWN; }
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else if(ch == 'd') { if(dir != Direction::LEFT) dir = Direction::RIGHT; }
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else if(ch == 'a') { if(dir != Direction::RIGHT) dir = Direction::LEFT; }
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}
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return true;
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}
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bool Engine::exit_summary() {
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if(buf.size() >= ROW * COL) {
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std::cout << "You filled the whole board and won! Score: " << m_score << "\n";
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std::this_thread::sleep_for(std::chrono::seconds(1));
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return false;
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}
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if(std::any_of(buf.begin(), buf.end(), [&](const vec2& segment) { return segment == head; })) {
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std::cout << "You collided with yourself and died! Score: " << m_score << "\n";
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std::this_thread::sleep_for(std::chrono::seconds(1));
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return false;
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}
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return true;
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}
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void Engine::determine_index_zero_pos() {
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prev_head.set(head.x, head.y);
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if(dir == Direction::LEFT) { head.x = (head.x + COL - 1) % COL; }
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else if(dir == Direction::RIGHT) { head.x = (head.x + 1) % COL; }
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else if(dir == Direction::UP) { head.y = (head.y + ROW - 1) % ROW; }
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else if(dir == Direction::DOWN) { head.y = (head.y + 1) % ROW; }
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}
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void Engine::move_tail_indicies() {
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if(buf.empty()) return;
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buf.pop_back();
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buf.insert(buf.begin(), prev_head);
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}
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void Engine::add_tail_and_respawn_fruit() {
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if(fruit != head) return;
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vec2 new_pos { 0, 0 };
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do { new_pos.set((rand() % ROW), (rand() % COL)); }
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while (new_pos == head || std::any_of(buf.begin(), buf.end(), [&](const vec2& seg) { return seg == new_pos; }));
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fruit = new_pos;
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buf.insert(buf.begin(), vec2 { ROW, COL });
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m_score++;
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}
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