cleaning up

This commit is contained in:
DarthMooMancer
2025-11-07 10:51:43 -05:00
parent 4f17b0c1e2
commit 7a79d4ac1a
8 changed files with 124 additions and 160 deletions
+1 -2
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@@ -6,8 +6,7 @@ project(snake)
set(SOURCES set(SOURCES
src/main.cpp src/main.cpp
src/element.cpp src/engine.cpp
src/window.cpp
) )
add_executable(snake ${SOURCES}) add_executable(snake ${SOURCES})
+14 -13
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@@ -1,12 +1,10 @@
#ifndef ELEMENT_HPP #ifndef ELEMENT_HPP
#define ELEMENT_HPP #define ELEMENT_HPP
#include <cstdint>
#include <memory>
#include <vector> #include <vector>
#include <globals.hpp>
class Window; constexpr int ROW = 11;
constexpr int COL = 11;
enum class Direction { enum class Direction {
UP, DOWN, LEFT, RIGHT UP, DOWN, LEFT, RIGHT
@@ -14,32 +12,35 @@ enum class Direction {
struct vec2 { struct vec2 {
int x, y; int x, y;
vec2() : x(0), y(0) {}
vec2(int x, int y) : x(x), y(y) {} vec2(int x, int y) : x(x), y(y) {}
void set(int _x, int _y) { x = _x; y = _y; } void set(int _x, int _y) { x = _x; y = _y; }
auto operator <=> (const vec2&) const = default; auto operator <=> (const vec2&) const = default;
}; };
class SnakeGame { struct Window {
std::array<std::array<char, COL>, ROW> view;
void draw_display();
void update_display(vec2 &head, vec2 &fruit, std::vector<vec2> &buf);
};
class Engine {
public: public:
SnakeGame(); Engine();
~SnakeGame(); ~Engine();
void run(); void run();
private: private:
std::unique_ptr<Window> win; Window win;
std::vector<vec2> buf; std::vector<vec2> buf;
vec2 head { COL / 2, ROW / 2 }; vec2 head { COL / 2, ROW / 2 };
vec2 fruit { rand() % COL, rand() % ROW }; vec2 fruit { rand() % COL, rand() % ROW };
vec2 prev_head { head.x, head.y }; vec2 prev_head { head.x, head.y };
struct {
Direction dir = Direction::RIGHT; Direction dir = Direction::RIGHT;
uint8_t m_score = 0; unsigned int m_score = 0;
} state;
bool process_input(); bool process_input();
void determine_index_zero_pos(); void determine_index_zero_pos();
void move_tail_indicies(); void move_tail_indicies();
void add_tail_and_respawn_fruit(std::array<std::array<char, COL>, ROW> view); void add_tail_and_respawn_fruit();
bool exit_summary(); bool exit_summary();
}; };
-9
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@@ -1,9 +0,0 @@
#ifndef GLOBALS_HPP
#define GLOBALS_HPP
constexpr int ROW = 11;
constexpr int COL = 11;
constexpr int MAX_LEN = (ROW * COL) + 3;
constexpr int HEAD = 0;
constexpr int PREVIOUS_HEAD = 1;
constexpr int FRUIT = 2;
#endif // GLOBALS_HPP
-14
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@@ -1,14 +0,0 @@
#ifndef WINDOW_HPP
#define WINDOW_HPP
#include <globals.hpp>
#include <element.hpp>
#include <array>
struct Window {
std::array<std::array<char, COL>, ROW> view;
void draw_display();
void update_display(vec2 &head, vec2 &fruit, std::vector<vec2> &buf);
};
#endif // WINDOW_HPP
-92
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@@ -1,92 +0,0 @@
#include <element.hpp>
#include <cstdlib>
#include <ctime>
#include <ncurses.h>
#include <ranges>
#include <iostream>
#include <window.hpp>
#include <thread>
#include <chrono>
SnakeGame::SnakeGame() {
std::srand(std::time(0));
initscr();
cbreak();
noecho();
curs_set(0);
nodelay(stdscr, true);
win = std::make_unique<Window>();
}
SnakeGame::~SnakeGame() {
endwin();
}
void SnakeGame::run() {
while (exit_summary() && process_input()) {
add_tail_and_respawn_fruit(win->view);
determine_index_zero_pos();
move_tail_indicies();
win->update_display(head, fruit, buf);
win->draw_display();
std::this_thread::sleep_for(std::chrono::milliseconds((int) (200)));
}
}
bool SnakeGame::process_input() {
int ch;
while((ch = getch()) != ERR) {
switch(ch) {
case 'w': if(state.dir != Direction::DOWN) state.dir = Direction::UP; break;
case 's': if(state.dir != Direction::UP) state.dir = Direction::DOWN; break;
case 'd': if(state.dir != Direction::LEFT) state.dir = Direction::RIGHT; break;
case 'a': if(state.dir != Direction::RIGHT) state.dir = Direction::LEFT; break;
case 'q': return false;
}
}
return true;
}
bool SnakeGame::exit_summary() {
if(buf.size() >= MAX_LEN - 1) {
std::cout << "You filled the whole board and won! Score: " << state.m_score << "\n";
return false;
}
for(int i : std::ranges::views::iota(0, (int)buf.size())) {
if(buf[i] == head) {
std::cout << "You collided with yourself and died! Score: " << state.m_score << "\n";
return false;
}
}
return true;
}
void SnakeGame::determine_index_zero_pos() {
prev_head.set(head.x, head.y);
switch(state.dir) {
case Direction::LEFT: head.x = (head.x + COL - 1) % COL; break;
case Direction::RIGHT: head.x = (head.x + 1) % COL; break;
case Direction::UP: head.y = (head.y + ROW - 1) % ROW; break;
case Direction::DOWN: head.y = (head.y + 1) % ROW; break;
}
}
void SnakeGame::move_tail_indicies() {
if(buf.empty()) return;
buf.pop_back();
buf.insert(buf.begin(), prev_head);
}
void SnakeGame::add_tail_and_respawn_fruit(std::array<std::array<char, COL>, ROW> view) {
if(fruit != head) return;
int row, col;
do {
row = (rand() % ROW);
col = (rand() % COL);
} while (view[row][col] != '.');
fruit.set(row, col);
buf.insert(buf.begin(), vec2 { ROW, COL });
state.m_score++;
}
+106
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@@ -0,0 +1,106 @@
#include <engine.hpp>
#include <algorithm>
#include <cstdlib>
#include <ctime>
#include <ncurses.h>
#include <ranges>
#include <iostream>
#include <thread>
#include <chrono>
void Window::draw_display() {
for(int i : std::ranges::views::iota(0, ROW)) {
for(int j : std::ranges::views::iota(0, COL)) {
mvaddch(i, j * 2, view[i][j]);
}
}
refresh();
}
void Window::update_display(vec2 &head, vec2 &fruit, std::vector<vec2> &buf) {
for(auto& row : view) row.fill('.');
view[head.y][head.x] = '*';
view[fruit.y][fruit.x] = 'o';
for(const auto& segment : buf) {
if(segment.x < COL && segment.y < ROW) {
view[segment.y][segment.x] = '~';
}
}
}
Engine::Engine() {
std::srand(std::time(0));
initscr();
cbreak();
noecho();
curs_set(0);
nodelay(stdscr, true);
}
Engine::~Engine() {
endwin();
}
void Engine::run() {
while (exit_summary() && process_input()) {
add_tail_and_respawn_fruit();
determine_index_zero_pos();
move_tail_indicies();
win.update_display(head, fruit, buf);
win.draw_display();
std::this_thread::sleep_for(std::chrono::milliseconds((int) (200)));
}
}
bool Engine::process_input() {
int ch;
while((ch = getch()) != ERR) {
if(ch == 'q') { return false; }
else if(ch == 'w') { if(dir != Direction::DOWN) dir = Direction::UP; }
else if(ch == 's') { if(dir != Direction::UP) dir = Direction::DOWN; }
else if(ch == 'd') { if(dir != Direction::LEFT) dir = Direction::RIGHT; }
else if(ch == 'a') { if(dir != Direction::RIGHT) dir = Direction::LEFT; }
}
return true;
}
bool Engine::exit_summary() {
if(buf.size() >= ROW * COL) {
std::cout << "You filled the whole board and won! Score: " << m_score << "\n";
std::this_thread::sleep_for(std::chrono::seconds(1));
return false;
}
if(std::any_of(buf.begin(), buf.end(), [&](const vec2& segment) { return segment == head; })) {
std::cout << "You collided with yourself and died! Score: " << m_score << "\n";
std::this_thread::sleep_for(std::chrono::seconds(1));
return false;
}
return true;
}
void Engine::determine_index_zero_pos() {
prev_head.set(head.x, head.y);
if(dir == Direction::LEFT) { head.x = (head.x + COL - 1) % COL; }
else if(dir == Direction::RIGHT) { head.x = (head.x + 1) % COL; }
else if(dir == Direction::UP) { head.y = (head.y + ROW - 1) % ROW; }
else if(dir == Direction::DOWN) { head.y = (head.y + 1) % ROW; }
}
void Engine::move_tail_indicies() {
if(buf.empty()) return;
buf.pop_back();
buf.insert(buf.begin(), prev_head);
}
void Engine::add_tail_and_respawn_fruit() {
if(fruit != head) return;
vec2 new_pos { 0, 0 };
do { new_pos.set((rand() % ROW), (rand() % COL)); }
while (new_pos == head || std::any_of(buf.begin(), buf.end(), [&](const vec2& seg) { return seg == new_pos; }));
fruit = new_pos;
buf.insert(buf.begin(), vec2 { ROW, COL });
m_score++;
}
+2 -2
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@@ -1,7 +1,7 @@
#include <element.hpp> #include <engine.hpp>
int main () { int main () {
SnakeGame engine; Engine engine;
engine.run(); engine.run();
return 0; return 0;
} }
-27
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@@ -1,27 +0,0 @@
#include <window.hpp>
#include <element.hpp>
#include <ncurses.h>
#include <ranges>
#include <vector>
void Window::draw_display() {
for(int i : std::ranges::views::iota(0, ROW)) {
for(int j : std::ranges::views::iota(0, COL)) {
mvaddch(i, j * 2, view[i][j]);
}
}
refresh();
}
void Window::update_display(vec2 &head, vec2 &fruit, std::vector<vec2> &buf) {
for(auto& row : view) row.fill('.');
view[head.y][head.x] = '*';
view[fruit.y][fruit.x] = 'o';
for(int i : std::ranges::views::iota(0, (int)buf.size())) {
const auto &segments = buf.at(i);
if(segments.x < COL && segments.y < ROW) {
view[segments.y][segments.x] = '~';
}
}
}