wip
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+5
-7
@@ -1,8 +1,8 @@
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#ifndef ENGINE_HPP
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#pragma once
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#define ENGINE_HPP
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#include <string>
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#include <string>
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#include <vector>
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#include <deque>
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#include <array>
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constexpr int ROW = 11;
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constexpr int ROW = 11;
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constexpr int COL = 11;
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constexpr int COL = 11;
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@@ -21,7 +21,7 @@ struct vec2 {
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struct Window {
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struct Window {
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std::array<std::array<char, COL>, ROW> view;
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std::array<std::array<char, COL>, ROW> view;
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void draw_display();
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void draw_display();
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void update_display(vec2 &head, vec2 &fruit, std::vector<vec2> &buf);
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void update_display(vec2 &head, vec2 &fruit, std::deque<vec2> &buf);
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};
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};
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class Engine {
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class Engine {
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@@ -32,7 +32,7 @@ public:
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private:
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private:
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Window win;
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Window win;
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std::vector<vec2> tail;
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std::deque<vec2> tail;
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std::string status;
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std::string status;
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vec2 head { COL / 2, ROW / 2 };
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vec2 head { COL / 2, ROW / 2 };
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vec2 fruit { rand() % COL, rand() % ROW };
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vec2 fruit { rand() % COL, rand() % ROW };
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@@ -45,5 +45,3 @@ private:
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void add_tail_and_respawn_fruit();
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void add_tail_and_respawn_fruit();
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bool exit_summary();
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bool exit_summary();
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};
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};
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#endif // ELEMENT_HPP
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+8
-5
@@ -17,8 +17,7 @@ void Window::draw_display() {
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refresh();
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refresh();
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}
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}
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void Window::update_display(vec2 &head, vec2 &fruit, std::vector<vec2> &buf) {
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void Window::update_display(vec2 &head, vec2 &fruit, std::deque<vec2> &buf) {
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for(auto& row : view) row.fill('.');
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view[head.y][head.x] = '*';
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view[head.y][head.x] = '*';
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view[fruit.y][fruit.x] = 'o';
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view[fruit.y][fruit.x] = 'o';
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@@ -36,6 +35,7 @@ Engine::Engine() {
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noecho();
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noecho();
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curs_set(0);
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curs_set(0);
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nodelay(stdscr, true);
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nodelay(stdscr, true);
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for(auto& row : win.view) row.fill('.');
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}
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}
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Engine::~Engine() { endwin(); }
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Engine::~Engine() { endwin(); }
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@@ -59,7 +59,7 @@ void Engine::run() {
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bool Engine::process_input() {
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bool Engine::process_input() {
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int ch;
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int ch;
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while((ch = getch()) != ERR) {
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while((ch = getch()) != ERR) {
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if(ch == 'q') { return false; }
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if(ch == 'q') { return status = "Quitting", false; }
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else if(ch == 'w') { if(dir != Direction::DOWN) dir = Direction::UP; }
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else if(ch == 'w') { if(dir != Direction::DOWN) dir = Direction::UP; }
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else if(ch == 's') { if(dir != Direction::UP) dir = Direction::DOWN; }
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else if(ch == 's') { if(dir != Direction::UP) dir = Direction::DOWN; }
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else if(ch == 'd') { if(dir != Direction::LEFT) dir = Direction::RIGHT; }
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else if(ch == 'd') { if(dir != Direction::LEFT) dir = Direction::RIGHT; }
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@@ -85,12 +85,15 @@ void Engine::determine_index_zero_pos() {
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else if(dir == Direction::RIGHT) { head.x = (head.x + 1) % COL; }
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else if(dir == Direction::RIGHT) { head.x = (head.x + 1) % COL; }
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else if(dir == Direction::UP) { head.y = (head.y + ROW - 1) % ROW; }
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else if(dir == Direction::UP) { head.y = (head.y + ROW - 1) % ROW; }
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else if(dir == Direction::DOWN) { head.y = (head.y + 1) % ROW; }
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else if(dir == Direction::DOWN) { head.y = (head.y + 1) % ROW; }
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win.view[prev_head.y][prev_head.x] = '.';
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}
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}
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void Engine::move_tail_indicies() {
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void Engine::move_tail_indicies() {
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if(tail.empty()) return;
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if(tail.empty()) return;
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vec2 last_tail = tail.back();
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tail.pop_back();
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tail.pop_back();
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tail.insert(tail.begin(), prev_head);
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tail.push_front(prev_head);
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if(last_tail.x < COL && last_tail.y < ROW) { win.view[last_tail.y][last_tail.x] = '.'; }
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}
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}
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void Engine::add_tail_and_respawn_fruit() {
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void Engine::add_tail_and_respawn_fruit() {
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@@ -99,6 +102,6 @@ void Engine::add_tail_and_respawn_fruit() {
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do { new_pos.set((rand() % ROW), (rand() % COL)); }
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do { new_pos.set((rand() % ROW), (rand() % COL)); }
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while (new_pos == head || std::any_of(tail.begin(), tail.end(), [&](const vec2& seg) { return seg == new_pos; }));
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while (new_pos == head || std::any_of(tail.begin(), tail.end(), [&](const vec2& seg) { return seg == new_pos; }));
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fruit = new_pos;
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fruit = new_pos;
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tail.insert(tail.begin(), vec2 { ROW, COL });
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tail.push_front(vec2 { ROW, COL });
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m_score++;
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m_score++;
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}
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}
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