refactor: renamed snake to element and moved fruit to element. Removed a lot of unused functions and variables

This commit is contained in:
DarthMooMancer
2025-08-30 01:09:50 -04:00
parent d488f6464a
commit 96e5eb9930
15 changed files with 159 additions and 246 deletions
+36
View File
@@ -0,0 +1,36 @@
#ifndef ELEMENT_HPP
#define ELEMENT_HPP
#include <vector>
#include "point.hpp"
struct Head {
Head();
Point m_head;
Point m_previous_head;
void get_new_pos();
};
struct Tail {
Point m_tail_pos;
Point m_previous_tail_pos;
};
struct Body {
Body();
std::vector<Tail> m_body;
int m_score;
bool m_collision;
void clear(std::array<std::array<char, COL>, ROW> &arr);
void add_tail();
void get_new_points(Head &head);
void collision(Head &head);
};
struct Fruit {
Fruit();
Point m_point;
void get_new_pos(std::array<std::array<char, COL>, ROW> &board, Head &head, int &score);
};
#endif // ELEMENT_HPP
-12
View File
@@ -1,12 +0,0 @@
#ifndef FRUIT_HPP
#define FRUIT_HPP
#include "point.hpp"
struct Fruit {
Fruit();
Point m_point;
void reset(std::array<std::array<char, COL>, ROW> &board, int row, int col, int &score);
};
#endif // FRUIT_HPP
-1
View File
@@ -5,6 +5,5 @@
constexpr uint16_t ROW = 11;
constexpr uint16_t COL = 11;
constexpr uint16_t FPS = 5;
#endif // GLOBALS_HPP
+1 -1
View File
@@ -4,7 +4,7 @@
struct Input {
int m_current_key = 0;
char m_getch = ' ';
void get_input(int &d, bool &c, bool &r);
void get_input(int &d, bool &r);
};
#endif // INPUT_HPP
+2 -4
View File
@@ -2,7 +2,6 @@
#define POINT_HPP
#include <array>
#include <string>
#include "globals.hpp"
struct Point {
@@ -13,9 +12,8 @@ struct Point {
Point(int x, int y) : m_row(x), m_col(y) {}
Point(int x, int y, int dir) : m_row(x), m_col(y), m_direction(dir) {}
std::string to_string() const;
void clear(std::array<std::array<char, COL>, ROW> &arr) const;
void set_new_point(int x, int y, int dir);
void clear(std::array<std::array<char, COL>, ROW> &board) const;
void set_new_point(int row, int col, int dir);
};
#endif // POINT_HPP
-33
View File
@@ -1,33 +0,0 @@
#ifndef SNAKE_HPP
#define SNAKE_HPP
#include <vector>
#include "point.hpp"
struct Head {
Head();
Head(int default_direction, int row, int col);
Point m_head;
Point m_previous_head;
void get_new_point(int direction);
void get_previous_point();
};
struct Tail {
Tail(int follow_direction, int row, int col);
Point m_tail_pos;
Point m_previous_tail_pos;
std::vector<Point> m_move_history;
void get_previous_point();
};
struct Body {
std::vector<Tail> m_body;
void clear(std::array<std::array<char, COL>, ROW> &arr);
void draw(std::array<std::array<char, COL>, ROW> &arr);
void move(Head &head);
void get_new_points(Head &head);
void collision(Head &head, bool &running);
};
#endif
+2 -12
View File
@@ -2,22 +2,12 @@
#define WINDOW_HPP
#include <array>
#include "globals.hpp"
#include "fruit.hpp"
#include "snake.hpp"
#include "element.hpp"
struct Window {
Window();
std::array<std::array<char, COL>, ROW> m_board;
int m_score;
int m_reset;
int m_previous_reset;
void draw_window();
void tick(double frames_per_second);
void kill(bool &running);
void update_score(Fruit &fruit, Body &body);
void update_display(int fps);
void check_exit(bool &running, Body &body, bool &collision);
void update_display(Fruit &fruit, Head &head, Body &body);
};
#endif // WINDOW_HPP