refactor: renamed snake to element and moved fruit to element. Removed a lot of unused functions and variables

This commit is contained in:
DarthMooMancer
2025-08-30 01:09:50 -04:00
parent d488f6464a
commit 96e5eb9930
15 changed files with 159 additions and 246 deletions
+78
View File
@@ -0,0 +1,78 @@
#include "element.hpp"
#include <cstdlib>
#include <ctime>
Fruit::Fruit() {
std::srand(std::time(0));
m_point.set_new_point((rand() % 9), (rand() % 9), 0);
}
void Fruit::get_new_pos(std::array<std::array<char, COL>, ROW> &board, Head &head, int &score) {
if(m_point.m_row == head.m_head.m_row && m_point.m_col == head.m_head.m_col) {
m_point.set_new_point((rand() % 9), (rand() % 9), 0);
score++;
}
}
Head::Head() {
m_head.set_new_point(5, 5, 2);
}
void Head::get_new_pos() {
if (m_head.m_direction == -1) {
if (m_head.m_col <= 0) m_head.m_col = COL - 1;
else m_head.m_col--;
} else if (m_head.m_direction == 1) {
if (m_head.m_col >= COL - 1) m_head.m_col = 0;
else m_head.m_col++;
} else if (m_head.m_direction == -2) {
if (m_head.m_row <= 0) m_head.m_row = ROW - 1;
else m_head.m_row--;
} else if (m_head.m_direction == 2) {
if (m_head.m_row >= ROW - 1) m_head.m_row = 0;
else m_head.m_row++;
}
}
Body::Body() {
m_score = 0;
m_collision = false;
}
void Body::collision(Head &head) {
for(int i = 0; i < m_body.size(); i++) {
if(m_body.at(i).m_tail_pos.m_row == head.m_head.m_row) {
if(m_body.at(i).m_tail_pos.m_col == head.m_head.m_col) {
m_collision = true;
}
}
}
}
void Body::add_tail() {
if(m_score >= 1) {
m_score = 0;
m_body.push_back(Tail{});
}
}
void Body::get_new_points(Head &head) {
for (int i = 0; i < m_body.size(); i++) {
m_body.front().m_previous_tail_pos.set_new_point(
head.m_previous_head.m_row,
head.m_previous_head.m_col,
head.m_previous_head.m_direction);
if(i > 0) {
m_body.at(i).m_previous_tail_pos.set_new_point(
m_body.at(i - 1).m_tail_pos.m_row,
m_body.at(i - 1).m_tail_pos.m_col,
m_body.at(i - 1).m_tail_pos.m_direction);
}
}
for (int i = 0; i < m_body.size(); i++) {
m_body.at(i).m_tail_pos.set_new_point(
m_body.at(i).m_previous_tail_pos.m_row,
m_body.at(i).m_previous_tail_pos.m_col,
m_body.at(i).m_previous_tail_pos.m_direction);
}
}