refactor: renamed snake to element and moved fruit to element. Removed a lot of unused functions and variables

This commit is contained in:
DarthMooMancer
2025-08-30 01:09:50 -04:00
parent d488f6464a
commit 96e5eb9930
15 changed files with 159 additions and 246 deletions
+15 -33
View File
@@ -1,51 +1,33 @@
#include "window.hpp"
#include <iostream>
#include <chrono>
#include <string>
#include <thread>
Window::Window() {
for(std::array<char, COL> &row : m_board) {
row.fill('.');
}
m_score = 0;
m_reset = 0;
m_previous_reset = 0;
for(std::array<char, COL> &row : m_board) { row.fill('.'); }
}
void Window::check_exit(bool &running, Body &body, bool &collision) {
if(body.m_body.size() >= (ROW * COL)) {
std::cout << "You win! Score: " + std::to_string(body.m_body.size()) << std::endl;
kill(running);
} else if(collision) {
std::cout << "You died! Score: " + std::to_string(body.m_body.size()) << std::endl;
kill(running);
void Window::update_display(Fruit &fruit, Head &head, Body &body) {
// Update symbols of positions
m_board[head.m_head.m_row][head.m_head.m_col] = '*';
m_board[fruit.m_point.m_row][fruit.m_point.m_col] = 'X';
for(int i = 0; i < body.m_body.size(); i++) {
m_board[body.m_body.at(i).m_tail_pos.m_row][body.m_body.at(i).m_tail_pos.m_col] = '0';
}
}
void Window::draw_window() {
std::cout << "\033[H" << std::flush; // Clear screen
// Draw Screen
for(std::array<char, COL> &row : m_board) {
for(char &col : row) {
std::cout << col << " ";
}
std::cout << "\r\n";
}
std::cout << std::flush;
}
void Window::update_score(Fruit &fruit, Body &body) {
if(m_score >= 1) {
m_score = 0;
body.m_body.push_back(Tail{2, 0, 0});
}
}
void Window::kill(bool &running) {
running = false;
}
void Window::update_display(int fps) {
std::cout<<"\033[H" << std::flush;
draw_window();
std::this_thread::sleep_for(std::chrono::milliseconds((int) (200))); // 1000 / fps; 200ms = 5fps
// Clear old spaces
for(int i = 0; i < body.m_body.size(); i++) {
body.m_body.at(i).m_tail_pos.clear(m_board);
}
head.m_head.clear(m_board);
fruit.m_point.clear(m_board);
}