removing magic numbers
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+1
-3
@@ -4,7 +4,6 @@
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#include "globals.hpp"
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enum Direction {
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NONE = 0,
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UP = -2,
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DOWN = 2,
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LEFT = -1,
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@@ -12,8 +11,7 @@ enum Direction {
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};
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struct Point {
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int m_row;
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int m_col;
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int m_row, m_col;
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char m_symbol;
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enum Direction m_dir;
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Point() : m_row(0), m_col(0), m_symbol('@') {}
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@@ -2,4 +2,8 @@
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#define GLOBALS_HPP
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#define ROW 11
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#define COL 11
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#define MAX_LEN (ROW * COL) + 3
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#define HEAD 0
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#define PREVIOUS_HEAD 1
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#define FRUIT 2
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#endif // GLOBALS_HPP
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+13
-22
@@ -1,4 +1,5 @@
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#include "element.hpp"
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#include "globals.hpp"
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#include <cstring>
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#include <cstdlib>
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#include <ctime>
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@@ -16,30 +17,21 @@ void Point::set_new_point(int row, int col) {
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}
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void determine_index_zero_pos(Point** buffer) {
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buffer[1]->set_new_point(buffer[0]->m_row, buffer[0]->m_col);
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auto& head = buffer[HEAD];
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buffer[PREVIOUS_HEAD]->set_new_point(head->m_row, head->m_col);
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if (buffer[0]->m_dir == LEFT) {
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if (buffer[0]->m_col <= 0) buffer[0]->m_col = COL - 1;
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else buffer[0]->m_col--;
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}
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else if (buffer[0]->m_dir == RIGHT) {
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if (buffer[0]->m_col >= COL - 1) buffer[0]->m_col = 0;
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else buffer[0]->m_col++;
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}
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else if (buffer[0]->m_dir == UP) {
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if (buffer[0]->m_row <= 0) buffer[0]->m_row = ROW - 1;
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else buffer[0]->m_row--;
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}
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else if (buffer[0]->m_dir == DOWN) {
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if (buffer[0]->m_row >= ROW - 1) buffer[0]->m_row = 0;
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else buffer[0]->m_row++;
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switch(head->m_dir) {
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case LEFT: head->m_col = (head->m_col + COL - 1) % COL; break;
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case RIGHT: head->m_col = (head->m_col + 1) % COL; break;
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case UP: head->m_row = (head->m_row + ROW - 1) % ROW; break;
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case DOWN: head->m_row = (head->m_row + 1) % ROW; break;
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}
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}
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void move_tail_indicies(Point** buffer) {
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if(_snake_size <= 3) return;
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int new_row = buffer[1]->m_row;
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int new_col = buffer[1]->m_col;
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int new_row = buffer[PREVIOUS_HEAD]->m_row;
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int new_col = buffer[PREVIOUS_HEAD]->m_col;
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Point* last_point = buffer[_snake_size - 1];
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memmove(buffer + 4, buffer + 3, (_snake_size - 4) * sizeof(Point*));
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@@ -50,13 +42,12 @@ void move_tail_indicies(Point** buffer) {
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void on_fruit_eaten(Point (*board)[COL], Point** buffer) {
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int row, col;
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if(buffer[2]->m_row == buffer[0]->m_row && buffer[2]->m_col == buffer[0]->m_col) {
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if(buffer[FRUIT]->m_row == buffer[HEAD]->m_row && buffer[FRUIT]->m_col == buffer[HEAD]->m_col) {
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do {
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row = (rand() % ROW);
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col = (rand() % COL);
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// } while (board[row][col] != nullptr);
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} while (board[row][col].m_symbol != '.');
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buffer[2]->set_new_point(row, col);
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buffer[FRUIT]->set_new_point(row, col);
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memmove(buffer + 4, buffer + 3, (_snake_size - 3) * sizeof(Point*));
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buffer[3] = new Point { ROW, COL, '@' };
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_score++;
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@@ -67,7 +58,7 @@ void on_fruit_eaten(Point (*board)[COL], Point** buffer) {
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bool segment_overlap(Point** buffer) {
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for(int i = 0; i < _snake_size; i++) {
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if(buffer[i + 3] == nullptr) continue;
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if(buffer[i + 3]->m_row == buffer[0]->m_row && buffer[i + 3]->m_col == buffer[0]->m_col) {
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if(buffer[i + 3]->m_row == buffer[HEAD]->m_row && buffer[i + 3]->m_col == buffer[HEAD]->m_col) {
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return true;
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}
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}
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+4
-5
@@ -8,15 +8,14 @@
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int main () {
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std::srand(std::time(0));
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Window window;
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const int MAX_LEN = (ROW * COL) + 3;
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bool running = true;
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Point* buffer[MAX_LEN] = {}; // 2 for head, 1 for fruit, rest for tail
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buffer[0] = new Point { ROW / 2, COL / 2, '*' }; // Head
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buffer[1] = new Point { buffer[0]->m_row, buffer[0]->m_col, '.' };
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buffer[2] = new Point { (rand() % ROW), (rand() % COL), 'o' }; // Fruit
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buffer[HEAD] = new Point { ROW / 2, COL / 2, '*' }; // Head
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buffer[PREVIOUS_HEAD] = new Point { buffer[HEAD]->m_row, buffer[HEAD]->m_col, '.' };
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buffer[FRUIT] = new Point { (rand() % ROW), (rand() % COL), 'o' }; // Fruit
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std::thread input_thread([&] { get_input(buffer[0]->m_dir, running ); } );
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std::thread input_thread([&] { get_input(buffer[HEAD]->m_dir, running ); } );
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while (running) {
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on_fruit_eaten(window.m_board, buffer);
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+3
-7
@@ -2,21 +2,17 @@
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#include <algorithm>
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#include <iostream>
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#include <chrono>
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#include <ranges>
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#include <thread>
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void Window::clear_display() {
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for(auto &row : m_board) {
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for(auto &val : row) {
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val.m_symbol = '.';
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}
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for(auto [i, j] : std::ranges::views::cartesian_product(std::ranges::views::iota(0, ROW), std::ranges::views::iota(0, COL))) {
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m_board[i][j].m_symbol = '.';
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}
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}
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void Window::draw_display(int milliseconds) {
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std::cout << "\033[H" << std::flush; // Clear screen
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// for(auto row : ROW) {
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//
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// }
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for(int i = 0; i < ROW; i++) {
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for(int j = 0; j < COL; j++) {
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if(m_board[i][j].m_symbol != '.') { std::cout << m_board[i][j].m_symbol << " "; }
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