feat: (snake point main) finally got tail to work with a few bugs

This commit is contained in:
DarthMooMancer
2025-08-27 19:29:09 -04:00
parent b2c90565bc
commit ac23c873c3
6 changed files with 38 additions and 87 deletions
+1 -1
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@@ -5,6 +5,6 @@
constexpr uint16_t ROW = 10; constexpr uint16_t ROW = 10;
constexpr uint16_t COL = 10; constexpr uint16_t COL = 10;
constexpr uint16_t FPS = 2; constexpr uint16_t FPS = 5;
#endif // GLOBALS_HPP #endif // GLOBALS_HPP
+1
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@@ -15,6 +15,7 @@ struct Point {
std::string to_string() const; std::string to_string() const;
void clear(std::array<std::array<char, COL>, ROW> &arr) const; void clear(std::array<std::array<char, COL>, ROW> &arr) const;
void set_new_point(int x, int y, int dir);
}; };
#endif // POINT_HPP #endif // POINT_HPP
+3 -1
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@@ -33,8 +33,10 @@ struct Head {
struct Tail { struct Tail {
Tail(int follow_direction, int row, int col); Tail(int follow_direction, int row, int col);
Point m_tail_pos; Point m_tail_pos;
Point m_previous_tail_pos;
std::vector<Point> m_move_history; std::vector<Point> m_move_history;
void get_new_point(Point &d); // void set_point(Point &d);
void get_new_point();
}; };
struct Body { struct Body {
+23 -21
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@@ -1,4 +1,5 @@
#include <iostream> #include <iostream>
#include <string>
#include <thread> #include <thread>
#include <cstdlib> #include <cstdlib>
#include <unistd.h> #include <unistd.h>
@@ -17,42 +18,43 @@ int main (int argc, char *argv[]) {
Body body; Body body;
Head head { 2, 0, 0 }; Head head { 2, 0, 0 };
bool running = true; bool running = true;
// std::thread input_thread(&Input::get_input, &input, std::ref(head.m_head.m_direction), std::ref(running)); std::thread input_thread(&Input::get_input, &input, std::ref(head.m_head.m_direction), std::ref(running));
int count = 0; int count = 0;
/* TODO body.m_body.push_back(Tail{2, 0, 0});
* Each tail is not meant to follow the head. Each tail should follow the tail or head in front of it. Tail 6 should follow tail 5 and not the head. body.m_body.push_back(Tail{2, 0, 0});
*/ body.m_body.push_back(Tail{2, 0, 0});
body.m_body.push_back(Tail{2, 0, 0});
body.m_body.push_back(Tail{2, 0, 0}); body.m_body.push_back(Tail{2, 0, 0});
body.m_body.push_back(Tail{2, 0, 0}); body.m_body.push_back(Tail{2, 0, 0});
while (running) { while (running) {
// if(tail.m_tail_pos.m_direction != head.m_head.m_direction) { for (int i = 0; i < body.m_body.size(); i++) {
// tail.m_move_history.push_back(Point{ head.m_head.m_row, head.m_head.m_col, head.m_head.m_direction }); if(i == 0) {
// tail.m_tail_pos.m_direction = head. body.m_body.at(i).m_previous_tail_pos.set_new_point(head.m_head.m_row, head.m_head.m_col, head.m_head.m_direction);
// } } else {
// body.m_body.at(i).m_previous_tail_pos.set_new_point(body.m_body.at(i - 1).m_tail_pos.m_row, body.m_body.at(i - 1).m_tail_pos.m_col, body.m_body.at(i - 1).m_tail_pos.m_direction);
/* FIXME }
* It teleports the tail to the head because i am basing off of the head. It needs to be isolated but just follow the head }
* */
// body.m_body.at(0).m_tail_pos.m_row = head.m_head.m_row - 1;
// body.m_body.at(1).m_tail_pos.m_row = body.m_body.at(0).m_tail_pos.m_row - 1;
body.move(head);
for (int i = 0; i < body.m_body.size(); i++) {
body.m_body.at(i).get_new_point();
}
fruit.reset(window.m_board, head.m_head.m_row, head.m_head.m_col, window.m_score, count); fruit.reset(window.m_board, head.m_head.m_row, head.m_head.m_col, window.m_score, count);
window.m_board[head.m_head.m_row][head.m_head.m_col] = '*'; window.m_board[head.m_head.m_row][head.m_head.m_col] = '*';
window.m_board[fruit.m_row][fruit.m_col] = 'X'; window.m_board[fruit.m_row][fruit.m_col] = 'X';
body.draw(window.m_board); body.draw(window.m_board);
window.draw_score(); window.draw_score();
for(int i = 0; i < body.m_body.size(); i++) { // for(int i = 0; i < body.m_body.size(); i++) {
std::cout << body.m_body.at(i).m_tail_pos.to_string() << std::endl; // std::cout << "Index: " + std::to_string(i) + " " + body.m_body.at(i).m_tail_pos.to_string() << std::endl;
} // }
// std::cout << "Head: " + head.m_head.to_string() << std::endl;
window.update_loop(FPS); window.update_loop(FPS);
body.clear(window.m_board); body.clear(window.m_board);
head.m_head.clear(window.m_board); head.m_head.clear(window.m_board);
head.get_new_point(head.m_head.m_direction); head.get_new_point(head.m_head.m_direction);
} }
//
// input_thread.join(); input_thread.join();
// return 0; return 0;
} }
+6
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@@ -8,3 +8,9 @@ std::string Point::to_string() const {
void Point::clear(std::array<std::array<char, COL>, ROW> &arr) const { void Point::clear(std::array<std::array<char, COL>, ROW> &arr) const {
arr[m_row][m_col] = '.'; arr[m_row][m_col] = '.';
} }
void Point::set_new_point(int row, int col, int dir) {
m_row = row;
m_col = col;
m_direction = dir;
}
+4 -64
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@@ -5,7 +5,6 @@ Head::Head(int default_direction, int row, int col) {
m_head = Point { row, col, default_direction }; m_head = Point { row, col, default_direction };
} }
// Use the head movement for the tail and make the tail start -1 to the last tail but move them separately
void Head::get_new_point(int direction) { void Head::get_new_point(int direction) {
if (direction == -1) { if (direction == -1) {
if (m_head.m_col <= 0) m_head.m_col = COL - 1; if (m_head.m_col <= 0) m_head.m_col = COL - 1;
@@ -28,26 +27,10 @@ Tail::Tail(int follow_direction, int row, int col) {
m_tail_pos = Point { row, col, follow_direction }; m_tail_pos = Point { row, col, follow_direction };
} }
void Tail::get_new_point(Point &d) { void Tail::get_new_point() {
if(m_tail_pos.m_row < 0) { m_tail_pos.m_row = m_previous_tail_pos.m_row;
m_tail_pos.m_row += 10; m_tail_pos.m_col = m_previous_tail_pos.m_col;
} else if(m_tail_pos.m_col < 0) { m_tail_pos.m_direction = m_previous_tail_pos.m_direction;
m_tail_pos.m_col += 10;
} else if (d.m_direction == -1 && d.m_col + 1) {
if (m_tail_pos.m_col <= 0) m_tail_pos.m_col = COL - 1;
else m_tail_pos.m_col--;
} else if (d.m_direction == 1 && d.m_col - 1) {
if (m_tail_pos.m_col >= COL - 1) m_tail_pos.m_col = 0;
else m_tail_pos.m_col++;
} else if (d.m_direction == -2 && d.m_row + 1) {
if (m_tail_pos.m_row <= 0) m_tail_pos.m_row = ROW - 1;
else m_tail_pos.m_row--;
} else if (d.m_direction == 2 && d.m_row - 1) {
if (m_tail_pos.m_row >= ROW - 1) m_tail_pos.m_row = 0;
else m_tail_pos.m_row++;
} else {
return;
}
} }
void Body::clear(std::array<std::array<char, COL>, ROW> &arr) { void Body::clear(std::array<std::array<char, COL>, ROW> &arr) {
@@ -68,47 +51,4 @@ void Body::move(Head &head) {
} }
} }
// if(m_body.at(0).m_tail_pos.m_row < 0) {
// m_body.at(0).m_tail_pos.m_row = 9;
// }
// if(m_body.at(1).m_tail_pos.m_row < 0) {
// m_body.at(1).m_tail_pos.m_row = 8;
// }
// m_body.at(0).m_tail_pos.m_row = head.m_head.m_row - 1;
// m_body.at(1).m_tail_pos.m_row = m_body.at(0).m_tail_pos.m_row - 1;
// m_body.at(2).m_tail_pos.m_row = m_body.at(1).m_tail_pos.m_row - 1;
// m_body.at(3).m_tail_pos.m_row = m_body.at(2).m_tail_pos.m_row - 1;
// m_body.at(4).m_tail_pos.m_row = m_body.at(3).m_tail_pos.m_row - 1;
// for(int i = 0; i < m_body.size() - 1; i++) {
// if(i == 0) {
// }
// }
} }
// void Snake::create_tail(int row, int col) {
// // if(row >= ROW - 1) {
// // row = 0;
// // m_tails.push_back(Point {row, col});
// // }
// // if(col >= COL - 1) {
// // col = 0;
// // m_tails.push_back(Point {row, col});
// // }
// m_tails.push_back(Point {row, col});
// }
//
// void Snake::get_new_tail_point(int tail_index, int direction) {
// if (direction == 1) {
// if (m_tails.at(tail_index).m_col >= COL - 1) m_tails.at(tail_index).m_col = 0;
// else ++m_tails.at(tail_index).m_row;
// } else if (direction == -1) {
// if (m_tails.at(tail_index).m_col <= 0) m_tails.at(tail_index).m_col = COL - 1;
// else --m_tails.at(tail_index).m_row;
// } else if (direction == -2) {
// if (m_tails.at(tail_index).m_row <= 0) m_tails.at(tail_index).m_row = ROW - 1;
// else --m_tails.at(tail_index).m_row;
// } else if (direction == 2) {
// if (m_tails.at(tail_index).m_row >= ROW - 1) m_tails.at(tail_index).m_row = 0;
// else ++m_tails.at(tail_index).m_row;
// }
// }