feat: fruit now spawns on map and can be collect to add to score

This commit is contained in:
DarthMooMancer
2025-05-12 11:22:00 -04:00
parent 552d45c613
commit ad605dd7a2
20 changed files with 27 additions and 31 deletions
+8 -2
View File
@@ -1,8 +1,7 @@
#include <iostream>
#include <cstdlib>
#include <ctime>
// #include "util.h"
#include "fruit.hpp"
#include "globals.hpp"
Fruit::Fruit() {
std::srand(std::time(0));
@@ -10,4 +9,11 @@ Fruit::Fruit() {
void Fruit::create_point() {
m_point = Point {rand() % 9, rand() % 9};
m_row = m_point.m_row;
m_col = m_point.m_col;
}
void Fruit::reset(std::array<std::array<char, COL>, ROW> &arr) {
m_point.clear(arr);
create_point();
}
+8 -6
View File
@@ -1,5 +1,4 @@
#include <iostream>
#include <ostream>
#include <thread>
#include <cstdlib>
#include <unistd.h>
@@ -16,16 +15,13 @@ Input input;
Fruit fruit;
int main() {
// int randomNum = random() % 101;
//
// std::cout << randomNum;
// fruit.create_point();
// std::cout << fruit.m_point.get_point() << std::endl;
int score = 0;
std::array<std::array<char, COL>, ROW> &board = window.m_board;
bool update = true;
int row = 0, col = 0;
Point previous {row,col};
fruit.create_point();
std::thread input_thread(&Input::get_input, &input);
while(update) {
if (input.m_current_key == 's') snake.set_direction(1);
@@ -34,9 +30,15 @@ int main() {
if (input.m_current_key == 'd') snake.set_direction(4);
if (input.m_current_key == 'q') break;
if(fruit.m_row == row && fruit.m_col == col) {
fruit.reset(board);
++score;
}
std::tie(row, col) = previous.get_point(snake.get_direction(), row, col);
board[row][col] = '*';
board[fruit.m_row][fruit.m_col] = '*';
std::cout << "Score: " << score << std::endl;
previous.clear(board); // Clear old point
previous = Point {row, col}; // Set new previous
window.update_loop(5); // Update loop to clear board, tick and redisplay board
+6 -1
View File
@@ -1,4 +1,4 @@
#include <iostream>
#include <string>
#include "point.hpp"
std::string Point::get_point() const {
@@ -25,3 +25,8 @@ std::pair<int, int> Point::get_point(int direction, int row, int col) {
}
return {row, col};
}
/* Create save_point to take old_direction, new_direction, row and col
* Once a tail hits the { row, col }, change old_direction to new_direction
* Tail has own point to manage, game has array of points to manage tail and mantain coords with direction
* */