diff --git a/include/globals.hpp b/include/globals.hpp index 9cd596a..ca4a378 100644 --- a/include/globals.hpp +++ b/include/globals.hpp @@ -5,6 +5,6 @@ constexpr uint16_t ROW = 10; constexpr uint16_t COL = 10; -constexpr uint16_t FPS = 5; +constexpr uint16_t FPS = 2; #endif // GLOBALS_HPP diff --git a/include/input.hpp b/include/input.hpp index 4dec538..11d6a88 100644 --- a/include/input.hpp +++ b/include/input.hpp @@ -3,8 +3,7 @@ struct Input { char m_current_key = ' '; - char m_old_key = ' '; - void get_input(); + void get_input(int &d, bool &r); }; #endif // INPUT_HPP diff --git a/include/snake.hpp b/include/snake.hpp index 38f5d5b..f4eee28 100644 --- a/include/snake.hpp +++ b/include/snake.hpp @@ -23,21 +23,25 @@ * separate the snake and tail from each other * */ + struct Head { Head(int default_direction, int row, int col); Point m_head; - std::vector m_tails; - // -1: Left, 1: Right, 2: Down, -2: Up - int m_direction; - // Adds a new tail to m_tails at { row, col } - void create_tail(int row, int col); - void get_new_head_point(int tail_index, int direction); void get_new_point(int direction); }; struct Tail { + Tail(int follow_direction, int row, int col); Point m_tail_pos; std::vector m_move_history; + void get_new_point(Point &d); +}; + +struct Body { + std::vector m_body; + void clear(std::array, ROW> &arr); + void draw(std::array, ROW> &arr); + void move(Head &head); }; #endif diff --git a/src/input.cpp b/src/input.cpp index 0a5ad3e..1cd20ad 100644 --- a/src/input.cpp +++ b/src/input.cpp @@ -1,17 +1,37 @@ #include "input.hpp" #include -void Input::get_input() { - while(true) { +void Input::get_input(int &d, bool &r) { + bool running = true; + while(running) { initscr(); cbreak(); noecho(); - m_old_key = m_current_key; m_current_key = getch(); endwin(); - if (m_current_key == 'q') { - break; + switch (m_current_key) { + case 'D': + case 'a': + d = -1; + break; + case 'C': + case 'd': + d = 1; + break; + case 'B': + case 's': + d = 2; + break; + case 'A': + case 'w': + d = -2; + break; + case 'q': + r = false; + running = false; + break; + } } } diff --git a/src/main.cpp b/src/main.cpp index 8e7c19f..7e1dc5c 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -2,6 +2,7 @@ #include #include #include +#include #include "point.hpp" #include "fruit.hpp" #include "snake.hpp" @@ -10,44 +11,48 @@ #include "input.hpp" int main (int argc, char *argv[]) { - Head head { 2, 0, 0 }; Window window; Input input; Fruit fruit; - - std::thread input_thread(&Input::get_input, &input); + Body body; + Head head { 2, 0, 0 }; bool running = true; + // std::thread input_thread(&Input::get_input, &input, std::ref(head.m_head.m_direction), std::ref(running)); int count = 0; + /* TODO + * Each tail is not meant to follow the head. Each tail should follow the tail or head in front of it. Tail 6 should follow tail 5 and not the head. + */ + body.m_body.push_back(Tail{2, 0, 0}); + body.m_body.push_back(Tail{2, 0, 0}); while (running) { - switch (input.m_current_key) { - case 'a': - head.m_direction = -1; - break; - case 'd': - head.m_direction = 1; - break; - case 's': - head.m_direction = 2; - break; - case 'w': - head.m_direction = -2; - break; - case 'q': - running = false; - break; - } + // if(tail.m_tail_pos.m_direction != head.m_head.m_direction) { + // tail.m_move_history.push_back(Point{ head.m_head.m_row, head.m_head.m_col, head.m_head.m_direction }); + // tail.m_tail_pos.m_direction = head. + // } + // + /* FIXME + * It teleports the tail to the head because i am basing off of the head. It needs to be isolated but just follow the head + * */ + // body.m_body.at(0).m_tail_pos.m_row = head.m_head.m_row - 1; + // body.m_body.at(1).m_tail_pos.m_row = body.m_body.at(0).m_tail_pos.m_row - 1; + body.move(head); fruit.reset(window.m_board, head.m_head.m_row, head.m_head.m_col, window.m_score, count); window.m_board[head.m_head.m_row][head.m_head.m_col] = '*'; window.m_board[fruit.m_row][fruit.m_col] = 'X'; + body.draw(window.m_board); window.draw_score(); + for(int i = 0; i < body.m_body.size(); i++) { + std::cout << body.m_body.at(i).m_tail_pos.to_string() << std::endl; + } window.update_loop(FPS); + body.clear(window.m_board); head.m_head.clear(window.m_board); - head.get_new_point(head.m_direction); + head.get_new_point(head.m_head.m_direction); } - - input_thread.join(); - return 0; + // + // input_thread.join(); + // return 0; } diff --git a/src/point.cpp b/src/point.cpp index fb9c7ce..2887c17 100644 --- a/src/point.cpp +++ b/src/point.cpp @@ -2,7 +2,7 @@ #include "point.hpp" std::string Point::to_string() const { - return "(" + std::to_string(m_row) + ", " + std::to_string(m_col) + ")"; + return "(" + std::to_string(m_row) + ", " + std::to_string(m_col) + "), " + std::to_string(m_direction); } void Point::clear(std::array, ROW> &arr) const { diff --git a/src/snake.cpp b/src/snake.cpp index 0911e30..2c3336e 100644 --- a/src/snake.cpp +++ b/src/snake.cpp @@ -1,10 +1,11 @@ #include "snake.hpp" +#include Head::Head(int default_direction, int row, int col) { - m_direction = default_direction; - m_head = Point { row, col }; + m_head = Point { row, col, default_direction }; } +// Use the head movement for the tail and make the tail start -1 to the last tail but move them separately void Head::get_new_point(int direction) { if (direction == -1) { if (m_head.m_col <= 0) m_head.m_col = COL - 1; @@ -23,6 +24,67 @@ void Head::get_new_point(int direction) { } } +Tail::Tail(int follow_direction, int row, int col) { + m_tail_pos = Point { row, col, follow_direction }; +} + +void Tail::get_new_point(Point &d) { + if(m_tail_pos.m_row < 0) { + m_tail_pos.m_row += 10; + } else if(m_tail_pos.m_col < 0) { + m_tail_pos.m_col += 10; + } else if (d.m_direction == -1 && d.m_col + 1) { + if (m_tail_pos.m_col <= 0) m_tail_pos.m_col = COL - 1; + else m_tail_pos.m_col--; + } else if (d.m_direction == 1 && d.m_col - 1) { + if (m_tail_pos.m_col >= COL - 1) m_tail_pos.m_col = 0; + else m_tail_pos.m_col++; + } else if (d.m_direction == -2 && d.m_row + 1) { + if (m_tail_pos.m_row <= 0) m_tail_pos.m_row = ROW - 1; + else m_tail_pos.m_row--; + } else if (d.m_direction == 2 && d.m_row - 1) { + if (m_tail_pos.m_row >= ROW - 1) m_tail_pos.m_row = 0; + else m_tail_pos.m_row++; + } else { + return; + } +} + +void Body::clear(std::array, ROW> &arr) { + for(int i = 0; i < m_body.size(); i++) { + m_body.at(i).m_tail_pos.clear(arr); + } +} + +void Body::draw(std::array, ROW> &arr) { + for(int i = 0; i < m_body.size(); i++) { + arr[m_body.at(i).m_tail_pos.m_row][m_body.at(i).m_tail_pos.m_col] = '0'; + } +} + +void Body::move(Head &head) { + for (int i = 0; i < m_body.size(); i++) { + if(i == 0) { + + } + } + // if(m_body.at(0).m_tail_pos.m_row < 0) { + // m_body.at(0).m_tail_pos.m_row = 9; + // } + // if(m_body.at(1).m_tail_pos.m_row < 0) { + // m_body.at(1).m_tail_pos.m_row = 8; + // } + // m_body.at(0).m_tail_pos.m_row = head.m_head.m_row - 1; + // m_body.at(1).m_tail_pos.m_row = m_body.at(0).m_tail_pos.m_row - 1; + // m_body.at(2).m_tail_pos.m_row = m_body.at(1).m_tail_pos.m_row - 1; + // m_body.at(3).m_tail_pos.m_row = m_body.at(2).m_tail_pos.m_row - 1; + // m_body.at(4).m_tail_pos.m_row = m_body.at(3).m_tail_pos.m_row - 1; + // for(int i = 0; i < m_body.size() - 1; i++) { + // if(i == 0) { + // } + + // } +} // void Snake::create_tail(int row, int col) { // // if(row >= ROW - 1) { // // row = 0;