This commit is contained in:
DarthMooMancer
2025-11-05 03:41:28 -05:00
parent 1160f3d147
commit c5bb6e34b3
4 changed files with 37 additions and 40 deletions
+7 -2
View File
@@ -8,7 +8,7 @@
class Window; class Window;
enum Direction { enum class Direction {
UP, DOWN, LEFT, RIGHT UP, DOWN, LEFT, RIGHT
}; };
@@ -29,9 +29,14 @@ public:
private: private:
std::unique_ptr<Window> win; std::unique_ptr<Window> win;
std::vector<vec> buf; std::vector<vec> buf;
vec head { COL / 2, ROW / 2 };
vec fruit { rand() % COL, rand() % ROW };
vec prev_head { head.x, head.y };
struct {
bool running = true; bool running = true;
enum Direction m_dir; Direction m_dir = Direction::RIGHT;
uint8_t m_score = 0; uint8_t m_score = 0;
} state;
void process_input(); void process_input();
void determine_index_zero_pos(); void determine_index_zero_pos();
void move_tail_indicies(); void move_tail_indicies();
+1 -1
View File
@@ -8,7 +8,7 @@
struct Window { struct Window {
std::array<std::array<char, COL>, ROW> board; std::array<std::array<char, COL>, ROW> board;
void draw_display(); void draw_display();
void update_display(std::vector<vec> &buf); void update_display(vec &head, vec &fruit, std::vector<vec> &buf);
}; };
#endif // WINDOW_HPP #endif // WINDOW_HPP
+24 -29
View File
@@ -17,9 +17,6 @@ SnakeGame::SnakeGame() {
noecho(); noecho();
curs_set(0); curs_set(0);
nodelay(stdscr, true); nodelay(stdscr, true);
buf.push_back(vec{ COL / 2, ROW / 2 });
buf.push_back(vec{ buf.front().x, buf.front().y });
buf.push_back(vec{ (rand() % COL), (rand() % ROW) });
win = std::make_unique<Window>(); win = std::make_unique<Window>();
} }
@@ -30,13 +27,11 @@ SnakeGame::~SnakeGame() {
void SnakeGame::run() { void SnakeGame::run() {
while (exit_summary()) { while (exit_summary()) {
process_input(); process_input();
if(buf[FRUIT] == buf[HEAD]) {
add_tail_and_respawn_fruit(win->board); add_tail_and_respawn_fruit(win->board);
}
determine_index_zero_pos(); determine_index_zero_pos();
move_tail_indicies(); move_tail_indicies();
win->update_display(buf); win->update_display(head, fruit, buf);
win->draw_display(); win->draw_display();
std::this_thread::sleep_for(std::chrono::milliseconds((int) (200))); std::this_thread::sleep_for(std::chrono::milliseconds((int) (200)));
} }
@@ -46,60 +41,60 @@ void SnakeGame::process_input() {
int ch; int ch;
while((ch = getch()) != ERR) { while((ch = getch()) != ERR) {
switch(ch) { switch(ch) {
case 'w': if(m_dir != DOWN) m_dir = UP; break; case 'w': if(state.m_dir != Direction::DOWN) state.m_dir = Direction::UP; break;
case 's': if(m_dir != UP) m_dir = DOWN; break; case 's': if(state.m_dir != Direction::UP) state.m_dir = Direction::DOWN; break;
case 'd': if(m_dir != LEFT) m_dir = RIGHT; break; case 'd': if(state.m_dir != Direction::LEFT) state.m_dir = Direction::RIGHT; break;
case 'a': if(m_dir != RIGHT) m_dir = LEFT; break; case 'a': if(state.m_dir != Direction::RIGHT) state.m_dir = Direction::LEFT; break;
case 'q': running = false; break; case 'q': state.running = false; break;
} }
} }
} }
bool SnakeGame::exit_summary() { bool SnakeGame::exit_summary() {
if(!running) return false; if(!state.running) return false;
if(buf.size() >= MAX_LEN - 1) { if(buf.size() >= MAX_LEN - 1) {
std::cout << "You filled the whole board and won! Score: " << m_score << "\n"; std::cout << "You filled the whole board and won! Score: " << state.m_score << "\n";
return false; return false;
} if(segment_overlap()) { } if(segment_overlap()) {
std::cout << "You collided with yourself and died! Score: " << m_score << "\n"; std::cout << "You collided with yourself and died! Score: " << state.m_score << "\n";
return false; return false;
} }
return true; return true;
} }
void SnakeGame::determine_index_zero_pos() { void SnakeGame::determine_index_zero_pos() {
buf.at(PREVIOUS_HEAD).set(buf[HEAD].x, buf[HEAD].y); prev_head.set(head.x, head.y);
switch(m_dir) { switch(state.m_dir) {
case LEFT: buf[HEAD].x = (buf[HEAD].x + COL - 1) % COL; break; case Direction::LEFT: head.x = (head.x + COL - 1) % COL; break;
case RIGHT: buf[HEAD].x = (buf[HEAD].x + 1) % COL; break; case Direction::RIGHT: head.x = (head.x + 1) % COL; break;
case UP: buf[HEAD].y = (buf[HEAD].y + ROW - 1) % ROW; break; case Direction::UP: head.y = (head.y + ROW - 1) % ROW; break;
case DOWN: buf[HEAD].y = (buf[HEAD].y + 1) % ROW; break; case Direction::DOWN: head.y = (head.y + 1) % ROW; break;
} }
} }
void SnakeGame::move_tail_indicies() { void SnakeGame::move_tail_indicies() {
if(buf.size() <= 3) return; if(buf.empty()) return;
vec last_point = buf.back();
buf.pop_back(); buf.pop_back();
buf.insert(buf.begin() + 3, last_point); buf.insert(buf.begin(), prev_head);
buf[3].set(buf[PREVIOUS_HEAD].x, buf[PREVIOUS_HEAD].y);
} }
void SnakeGame::add_tail_and_respawn_fruit(std::array<std::array<char, COL>, ROW> board) { void SnakeGame::add_tail_and_respawn_fruit(std::array<std::array<char, COL>, ROW> board) {
if(fruit != head) return;
int row, col; int row, col;
do { do {
row = (rand() % ROW); row = (rand() % ROW);
col = (rand() % COL); col = (rand() % COL);
} while (board[row][col] != '.'); } while (board[row][col] != '.');
buf[FRUIT].set(row, col); fruit.set(row, col);
buf.insert(buf.begin() + 3, vec { ROW, COL }); buf.insert(buf.begin(), vec { ROW, COL });
m_score++; state.m_score++;
} }
bool SnakeGame::segment_overlap() { bool SnakeGame::segment_overlap() {
for(int i : std::ranges::views::iota(3, (int)buf.size())) { if(buf.size() < 1) return false;
if(buf[i] == buf[HEAD]) return true; for(int i : std::ranges::views::iota(0, (int)buf.size())) {
if(buf[i] == head) return true;
} }
return false; return false;
} }
+2 -5
View File
@@ -13,15 +13,12 @@ void Window::draw_display() {
refresh(); refresh();
} }
void Window::update_display(std::vector<vec> &buf) { void Window::update_display(vec &head, vec &fruit, std::vector<vec> &buf) {
for(auto& row : board) row.fill('.'); for(auto& row : board) row.fill('.');
const auto &head = buf.at(HEAD);
board[head.y][head.x] = '*'; board[head.y][head.x] = '*';
const auto &fruit = buf.at(FRUIT);
board[fruit.y][fruit.x] = 'o'; board[fruit.y][fruit.x] = 'o';
for(int i : std::ranges::views::iota(3, (int)buf.size())) { for(int i : std::ranges::views::iota(0, (int)buf.size())) {
const auto &segments = buf.at(i); const auto &segments = buf.at(i);
if(segments.x < COL && segments.y < ROW) { if(segments.x < COL && segments.y < ROW) {
board[segments.y][segments.x] = '~'; board[segments.y][segments.x] = '~';