wip
This commit is contained in:
+9
-4
@@ -8,7 +8,7 @@
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class Window;
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class Window;
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enum Direction {
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enum class Direction {
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UP, DOWN, LEFT, RIGHT
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UP, DOWN, LEFT, RIGHT
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};
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};
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@@ -29,9 +29,14 @@ public:
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private:
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private:
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std::unique_ptr<Window> win;
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std::unique_ptr<Window> win;
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std::vector<vec> buf;
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std::vector<vec> buf;
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bool running = true;
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vec head { COL / 2, ROW / 2 };
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enum Direction m_dir;
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vec fruit { rand() % COL, rand() % ROW };
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uint8_t m_score = 0;
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vec prev_head { head.x, head.y };
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struct {
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bool running = true;
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Direction m_dir = Direction::RIGHT;
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uint8_t m_score = 0;
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} state;
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void process_input();
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void process_input();
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void determine_index_zero_pos();
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void determine_index_zero_pos();
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void move_tail_indicies();
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void move_tail_indicies();
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+1
-1
@@ -8,7 +8,7 @@
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struct Window {
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struct Window {
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std::array<std::array<char, COL>, ROW> board;
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std::array<std::array<char, COL>, ROW> board;
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void draw_display();
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void draw_display();
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void update_display(std::vector<vec> &buf);
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void update_display(vec &head, vec &fruit, std::vector<vec> &buf);
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};
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};
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#endif // WINDOW_HPP
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#endif // WINDOW_HPP
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+25
-30
@@ -17,9 +17,6 @@ SnakeGame::SnakeGame() {
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noecho();
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noecho();
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curs_set(0);
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curs_set(0);
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nodelay(stdscr, true);
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nodelay(stdscr, true);
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buf.push_back(vec{ COL / 2, ROW / 2 });
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buf.push_back(vec{ buf.front().x, buf.front().y });
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buf.push_back(vec{ (rand() % COL), (rand() % ROW) });
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win = std::make_unique<Window>();
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win = std::make_unique<Window>();
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}
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}
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@@ -30,13 +27,11 @@ SnakeGame::~SnakeGame() {
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void SnakeGame::run() {
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void SnakeGame::run() {
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while (exit_summary()) {
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while (exit_summary()) {
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process_input();
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process_input();
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if(buf[FRUIT] == buf[HEAD]) {
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add_tail_and_respawn_fruit(win->board);
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add_tail_and_respawn_fruit(win->board);
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}
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determine_index_zero_pos();
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determine_index_zero_pos();
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move_tail_indicies();
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move_tail_indicies();
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win->update_display(buf);
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win->update_display(head, fruit, buf);
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win->draw_display();
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win->draw_display();
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std::this_thread::sleep_for(std::chrono::milliseconds((int) (200)));
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std::this_thread::sleep_for(std::chrono::milliseconds((int) (200)));
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}
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}
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@@ -46,60 +41,60 @@ void SnakeGame::process_input() {
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int ch;
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int ch;
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while((ch = getch()) != ERR) {
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while((ch = getch()) != ERR) {
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switch(ch) {
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switch(ch) {
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case 'w': if(m_dir != DOWN) m_dir = UP; break;
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case 'w': if(state.m_dir != Direction::DOWN) state.m_dir = Direction::UP; break;
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case 's': if(m_dir != UP) m_dir = DOWN; break;
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case 's': if(state.m_dir != Direction::UP) state.m_dir = Direction::DOWN; break;
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case 'd': if(m_dir != LEFT) m_dir = RIGHT; break;
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case 'd': if(state.m_dir != Direction::LEFT) state.m_dir = Direction::RIGHT; break;
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case 'a': if(m_dir != RIGHT) m_dir = LEFT; break;
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case 'a': if(state.m_dir != Direction::RIGHT) state.m_dir = Direction::LEFT; break;
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case 'q': running = false; break;
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case 'q': state.running = false; break;
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}
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}
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}
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}
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}
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}
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bool SnakeGame::exit_summary() {
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bool SnakeGame::exit_summary() {
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if(!running) return false;
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if(!state.running) return false;
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if(buf.size() >= MAX_LEN - 1) {
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if(buf.size() >= MAX_LEN - 1) {
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std::cout << "You filled the whole board and won! Score: " << m_score << "\n";
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std::cout << "You filled the whole board and won! Score: " << state.m_score << "\n";
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return false;
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return false;
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} if(segment_overlap()) {
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} if(segment_overlap()) {
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std::cout << "You collided with yourself and died! Score: " << m_score << "\n";
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std::cout << "You collided with yourself and died! Score: " << state.m_score << "\n";
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return false;
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return false;
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}
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}
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return true;
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return true;
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}
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}
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void SnakeGame::determine_index_zero_pos() {
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void SnakeGame::determine_index_zero_pos() {
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buf.at(PREVIOUS_HEAD).set(buf[HEAD].x, buf[HEAD].y);
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prev_head.set(head.x, head.y);
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switch(m_dir) {
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switch(state.m_dir) {
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case LEFT: buf[HEAD].x = (buf[HEAD].x + COL - 1) % COL; break;
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case Direction::LEFT: head.x = (head.x + COL - 1) % COL; break;
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case RIGHT: buf[HEAD].x = (buf[HEAD].x + 1) % COL; break;
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case Direction::RIGHT: head.x = (head.x + 1) % COL; break;
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case UP: buf[HEAD].y = (buf[HEAD].y + ROW - 1) % ROW; break;
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case Direction::UP: head.y = (head.y + ROW - 1) % ROW; break;
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case DOWN: buf[HEAD].y = (buf[HEAD].y + 1) % ROW; break;
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case Direction::DOWN: head.y = (head.y + 1) % ROW; break;
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}
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}
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}
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}
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void SnakeGame::move_tail_indicies() {
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void SnakeGame::move_tail_indicies() {
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if(buf.size() <= 3) return;
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if(buf.empty()) return;
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vec last_point = buf.back();
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buf.pop_back();
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buf.pop_back();
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buf.insert(buf.begin() + 3, last_point);
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buf.insert(buf.begin(), prev_head);
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buf[3].set(buf[PREVIOUS_HEAD].x, buf[PREVIOUS_HEAD].y);
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}
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}
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void SnakeGame::add_tail_and_respawn_fruit(std::array<std::array<char, COL>, ROW> board) {
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void SnakeGame::add_tail_and_respawn_fruit(std::array<std::array<char, COL>, ROW> board) {
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if(fruit != head) return;
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int row, col;
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int row, col;
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do {
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do {
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row = (rand() % ROW);
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row = (rand() % ROW);
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col = (rand() % COL);
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col = (rand() % COL);
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} while (board[row][col] != '.');
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} while (board[row][col] != '.');
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buf[FRUIT].set(row, col);
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fruit.set(row, col);
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buf.insert(buf.begin() + 3, vec { ROW, COL });
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buf.insert(buf.begin(), vec { ROW, COL });
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m_score++;
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state.m_score++;
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}
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}
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bool SnakeGame::segment_overlap() {
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bool SnakeGame::segment_overlap() {
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for(int i : std::ranges::views::iota(3, (int)buf.size())) {
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if(buf.size() < 1) return false;
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if(buf[i] == buf[HEAD]) return true;
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for(int i : std::ranges::views::iota(0, (int)buf.size())) {
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if(buf[i] == head) return true;
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}
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}
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return false;
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return false;
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}
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}
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+2
-5
@@ -13,15 +13,12 @@ void Window::draw_display() {
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refresh();
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refresh();
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}
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}
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void Window::update_display(std::vector<vec> &buf) {
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void Window::update_display(vec &head, vec &fruit, std::vector<vec> &buf) {
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for(auto& row : board) row.fill('.');
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for(auto& row : board) row.fill('.');
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const auto &head = buf.at(HEAD);
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board[head.y][head.x] = '*';
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board[head.y][head.x] = '*';
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const auto &fruit = buf.at(FRUIT);
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board[fruit.y][fruit.x] = 'o';
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board[fruit.y][fruit.x] = 'o';
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for(int i : std::ranges::views::iota(3, (int)buf.size())) {
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for(int i : std::ranges::views::iota(0, (int)buf.size())) {
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const auto &segments = buf.at(i);
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const auto &segments = buf.at(i);
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if(segments.x < COL && segments.y < ROW) {
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if(segments.x < COL && segments.y < ROW) {
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board[segments.y][segments.x] = '~';
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board[segments.y][segments.x] = '~';
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