refactor: first step to final product by removing redundant code

This commit is contained in:
DarthMooMancer
2025-08-29 23:03:08 -04:00
parent 684041b3c1
commit d488f6464a
8 changed files with 30 additions and 41 deletions
+2 -6
View File
@@ -5,12 +5,8 @@
struct Fruit { struct Fruit {
Fruit(); Fruit();
int unsigned m_row;
int unsigned m_col;
int unsigned m_total_eaten;
Point m_point; Point m_point;
void reset(std::array<std::array<char, COL>, ROW> &board, int row, int col, int &score);
void create_point();
void reset(std::array<std::array<char, COL>, ROW> &arr, int row, int col, int &score);
}; };
#endif // FRUIT_HPP #endif // FRUIT_HPP
+2 -2
View File
@@ -3,8 +3,8 @@
#include <cstdint> #include <cstdint>
constexpr uint16_t ROW = 10; constexpr uint16_t ROW = 11;
constexpr uint16_t COL = 10; constexpr uint16_t COL = 11;
constexpr uint16_t FPS = 5; constexpr uint16_t FPS = 5;
#endif // GLOBALS_HPP #endif // GLOBALS_HPP
+1
View File
@@ -5,6 +5,7 @@
#include "point.hpp" #include "point.hpp"
struct Head { struct Head {
Head();
Head(int default_direction, int row, int col); Head(int default_direction, int row, int col);
Point m_head; Point m_head;
Point m_previous_head; Point m_previous_head;
-1
View File
@@ -13,7 +13,6 @@ struct Window {
int m_previous_reset; int m_previous_reset;
void draw_window(); void draw_window();
void clear_window();
void tick(double frames_per_second); void tick(double frames_per_second);
void kill(bool &running); void kill(bool &running);
void update_score(Fruit &fruit, Body &body); void update_score(Fruit &fruit, Body &body);
+7 -12
View File
@@ -5,20 +5,15 @@
Fruit::Fruit() { Fruit::Fruit() {
std::srand(std::time(0)); std::srand(std::time(0));
create_point(); m_point.m_row = (rand() % 9);
m_total_eaten = 0; m_point.m_col = (rand() % 9);
} }
void Fruit::create_point() { void Fruit::reset(std::array<std::array<char, COL>, ROW> &board, int row, int col, int &score) {
m_point = Point {rand() % 9, rand() % 9}; if(m_point.m_row == row && m_point.m_col == col) {
m_row = m_point.m_row; m_point.clear(board);
m_col = m_point.m_col; m_point.m_row = (rand() % 9);
} m_point.m_col = (rand() % 9);
void Fruit::reset(std::array<std::array<char, COL>, ROW> &arr, int row, int col, int &score) {
if(m_row == row && m_col == col) {
m_point.clear(arr);
create_point();
score++; score++;
} }
} }
+4 -3
View File
@@ -6,12 +6,12 @@
#include "globals.hpp" #include "globals.hpp"
#include "input.hpp" #include "input.hpp"
int main (int argc, char *argv[]) { int main () {
Window window; Window window;
Input input; Input input;
Fruit fruit; Fruit fruit;
Body body; Body body;
Head head { 2, 0, 0 }; Head head;
bool running = true; bool running = true;
bool collision = false; bool collision = false;
std::thread input_thread( std::thread input_thread(
@@ -19,6 +19,7 @@ int main (int argc, char *argv[]) {
std::ref(head.m_head.m_direction), std::ref(head.m_head.m_direction),
std::ref(collision), std::ref(collision),
std::ref(running)); std::ref(running));
while (running) { while (running) {
body.collision(head, collision); body.collision(head, collision);
window.update_score(fruit, body); window.update_score(fruit, body);
@@ -29,7 +30,7 @@ int main (int argc, char *argv[]) {
fruit.reset(window.m_board, head.m_head.m_row, head.m_head.m_col, window.m_score); fruit.reset(window.m_board, head.m_head.m_row, head.m_head.m_col, window.m_score);
window.m_board[head.m_head.m_row][head.m_head.m_col] = '*'; window.m_board[head.m_head.m_row][head.m_head.m_col] = '*';
window.m_board[fruit.m_row][fruit.m_col] = 'X'; window.m_board[fruit.m_point.m_row][fruit.m_point.m_col] = 'X';
body.draw(window.m_board); body.draw(window.m_board);
window.update_display(FPS); window.update_display(FPS);
body.clear(window.m_board); body.clear(window.m_board);
+7 -1
View File
@@ -1,5 +1,9 @@
#include "snake.hpp" #include "snake.hpp"
#include <iostream>
Head::Head() {
m_head = Point { 5, 5, 2 };
m_previous_head.set_new_point(m_previous_head.m_row = 0, m_previous_head.m_col = 0, m_previous_head.m_direction = 2);
}
Head::Head(int default_direction, int row, int col) { Head::Head(int default_direction, int row, int col) {
m_head = Point { row, col, default_direction }; m_head = Point { row, col, default_direction };
@@ -58,8 +62,10 @@ void Body::clear(std::array<std::array<char, COL>, ROW> &arr) {
void Body::draw(std::array<std::array<char, COL>, ROW> &arr) { void Body::draw(std::array<std::array<char, COL>, ROW> &arr) {
for(int i = 0; i < m_body.size(); i++) { for(int i = 0; i < m_body.size(); i++) {
if(i < m_body.size()) {
arr[m_body.at(i).m_tail_pos.m_row][m_body.at(i).m_tail_pos.m_col] = '0'; arr[m_body.at(i).m_tail_pos.m_row][m_body.at(i).m_tail_pos.m_col] = '0';
} }
}
} }
void Body::move(Head &head) { void Body::move(Head &head) {
+3 -12
View File
@@ -33,17 +33,8 @@ void Window::draw_window() {
std::cout << std::flush; std::cout << std::flush;
} }
void Window::clear_window() {
std::cout<<"\033[H" << std::flush;
}
void Window::tick(double frames_per_second) {
std::this_thread::sleep_for(std::chrono::milliseconds((int) (1000 / frames_per_second)));
}
void Window::update_score(Fruit &fruit, Body &body) { void Window::update_score(Fruit &fruit, Body &body) {
if(m_score % 1 == 0 && m_score >= 1) { if(m_score >= 1) {
fruit.m_total_eaten++;
m_score = 0; m_score = 0;
body.m_body.push_back(Tail{2, 0, 0}); body.m_body.push_back(Tail{2, 0, 0});
} }
@@ -54,7 +45,7 @@ void Window::kill(bool &running) {
} }
void Window::update_display(int fps) { void Window::update_display(int fps) {
clear_window(); std::cout<<"\033[H" << std::flush;
draw_window(); draw_window();
tick(fps); std::this_thread::sleep_for(std::chrono::milliseconds((int) (200))); // 1000 / fps; 200ms = 5fps
} }