removed the input thread and integrated it to the SnakeGame engine itself

This commit is contained in:
DarthMooMancer
2025-11-04 23:31:23 -05:00
parent 183be3c24a
commit e87094ce13
8 changed files with 59 additions and 67 deletions
+1 -1
View File
@@ -7,7 +7,7 @@
struct Window {
Vector2i board[ROW][COL] = {};
void clear_display();
void draw_display(int milliseconds);
void draw_display();
void update_display(std::vector<Vector2i> &buf);
};