removed the input thread and integrated it to the SnakeGame engine itself
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@@ -7,7 +7,7 @@
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struct Window {
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Vector2i board[ROW][COL] = {};
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void clear_display();
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void draw_display(int milliseconds);
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void draw_display();
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void update_display(std::vector<Vector2i> &buf);
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};
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