changes
This commit is contained in:
+6
-3
@@ -13,7 +13,10 @@ void Fruit::create_point() {
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m_col = m_point.m_col;
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}
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void Fruit::reset(std::array<std::array<char, COL>, ROW> &arr) {
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m_point.clear(arr);
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create_point();
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void Fruit::reset(std::array<std::array<char, COL>, ROW> &arr, int row, int col, int &score) {
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if(m_row == row && m_col == col) {
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m_point.clear(arr);
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create_point();
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score++;
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}
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}
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+55
-40
@@ -9,51 +9,66 @@
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#include "globals.hpp"
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#include "input.hpp"
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Snake snake {1};
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Window window;
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Input input;
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Fruit fruit;
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int main() {
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int score = 0;
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std::array<std::array<char, COL>, ROW> &board = window.m_board;
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bool update = true;
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int row = 0, col = 0;
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Snake snake {1};
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Window window;
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Input input;
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Fruit fruit;
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Point previous {row,col};
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fruit.create_point();
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std::thread input_thread(&Input::get_input, &input);
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while(update) {
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if (input.m_current_key == 's') snake.set_direction(1);
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if (input.m_current_key == 'w') snake.set_direction(2);
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if (input.m_current_key == 'a') snake.set_direction(3);
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if (input.m_current_key == 'd') snake.set_direction(4);
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if (input.m_current_key == 'q') break;
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if(fruit.m_row == row && fruit.m_col == col) {
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fruit.reset(board);
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++score;
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int x = 5;
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int y = 5;
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for(int i = 0; i <= x; i++) {
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for(int a = 0; a <= y; a++) {
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snake.create_tail(i, a);
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}
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std::tie(row, col) = previous.get_point(snake.get_direction(), row, col);
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board[row][col] = '*';
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board[fruit.m_row][fruit.m_col] = '*';
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std::cout << "Score: " << score << std::endl;
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previous.clear(board); // Clear old point
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previous = Point {row, col}; // Set new previous
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window.update_loop(5); // Update loop to clear board, tick and redisplay board
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}
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input_thread.join();
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/* First
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* Learn how to make threads,
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* for the input thread call the thread then use a while loop within the thread, DO NOT use a while loop to call the thread
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*
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* for the update display thread use a while loop within the thread, DO NOT USE a while loop to call the thread.
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*
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* the update display thread will ALSO BE YOUR GAME UPDATE THREAD. Your input thread should only be used for INPUT no other function calls should be made and it should NEVER be put to sleep.
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*
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*/
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for(int i = 0; i < snake.m_tails.size(); i++) {
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std::cout << &snake.m_tails.at(i) << std::endl;
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}
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std::cout << snake.m_tails.size() << std::endl;
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// int score = 0;
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// int row = 0, col = 0;
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// int fps = 5;
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// bool running = true;
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//
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// Point previous {row,col}; // Creating initial snake head position
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// fruit.create_point(); // Creating initial fruit object
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// std::array<std::array<char, COL>, ROW> &board = window.m_board;
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// std::thread input_thread(&Input::get_input, &input);
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// while(running) {
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// switch (input.m_current_key) {
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// case 's':
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// snake.m_direction = 1;
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// break;
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// case 'w':
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// snake.m_direction = 2;
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// break;
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// case 'a':
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// snake.m_direction = 3;
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// break;
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// case 'd':
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// snake.m_direction = 4;
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// break;
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// case 'q':
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// running = false;
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// break;
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// }
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//
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// fruit.reset(board, row, col, score);
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// std::tie(row, col) = previous.get_point(snake.m_direction, row, col);
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//
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// board[row][col] = '*';
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// board[fruit.m_row][fruit.m_col] = '*';
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// std::cout << "Score: " << score << std::endl;
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// previous.clear(board); // Clear old previous point
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// previous = Point {row, col}; // Set new previous point
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// window.update_loop(fps); // Update loop to clear board, tick and redisplay board
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// }
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//
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// input_thread.join();
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return 0;
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}
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+19
-14
@@ -1,7 +1,7 @@
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#include <string>
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#include "point.hpp"
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std::string Point::get_point() const {
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std::string Point::to_string() const {
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return "(" + std::to_string(m_row) + ", " + std::to_string(m_col) + ")";
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}
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@@ -10,20 +10,25 @@ void Point::clear(std::array<std::array<char, COL>, ROW> &arr) const {
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}
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std::pair<int, int> Point::get_point(int direction, int row, int col) {
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if (direction == 1) {
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row++;
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if (row >= ROW) row = 0;
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} else if (direction == 2) {
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row--;
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if (row < 0) row = ROW - 1;
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} else if (direction == 3) {
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col--;
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if (col < 0) col = COL - 1;
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} else if (direction == 4) {
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col++;
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if (col >= COL) col = 0;
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switch (direction) {
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case 1:
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row ++;
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if (row >= ROW) row = 0;
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break;
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case 2:
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row--;
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if (row < 0) row = ROW - 1;
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break;
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case 3:
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col--;
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if (col < 0) col = COL - 1;
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break;
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case 4:
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col++;
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if (col >= COL) col = 0;
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break;
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}
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return {row, col};
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return {row,col};
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}
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/* Create save_point to take old_direction, new_direction, row and col
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+4
-8
@@ -1,16 +1,12 @@
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#include "snake.hpp"
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#include <iostream>
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Snake::Snake(int default_direction) {
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direction = default_direction;
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m_direction = default_direction;
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m_tails_count = 0;
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}
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int Snake::get_direction() const {
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return direction;
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}
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void Snake::set_direction(int x) {
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direction = x;
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void Snake::create_tail(int row, int col) {
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m_tails.push_back(Point {row, col});
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}
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/* snake head for instance is (3, 0)
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+1
-1
@@ -29,6 +29,6 @@ void Window::tick(double frames_per_second) {
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void Window::update_loop(int fps) {
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clear_window();
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tick(fps);
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draw_window();
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tick(fps);
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}
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