Andrew Haynes
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3d6a6142bd
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converting to c
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2026-03-03 13:06:45 -05:00 |
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DarthMooMancer
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7a79d4ac1a
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cleaning up
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2025-11-07 10:51:43 -05:00 |
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DarthMooMancer
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e437b7b35f
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CMAKE changes
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2025-11-04 23:59:42 -05:00 |
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DarthMooMancer
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e87094ce13
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removed the input thread and integrated it to the SnakeGame engine itself
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2025-11-04 23:31:23 -05:00 |
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DarthMooMancer
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94006faff6
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final cleanup for now as it uses a more efficient movement tech, has cleaner names and code (no magic numbers), use ptrs instead of a bunch of vectors and copies
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2025-09-26 22:25:56 -04:00 |
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DarthMooMancer
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4bab69a3a8
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refactor: removing some deprecated functions and removed array for c style array
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2025-09-12 20:31:42 -04:00 |
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DarthMooMancer
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96e5eb9930
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refactor: renamed snake to element and moved fruit to element. Removed a lot of unused functions and variables
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2025-08-30 01:09:50 -04:00 |
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DarthMooMancer
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ff942631aa
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changes
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2025-05-12 17:15:25 -04:00 |
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DarthMooMancer
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ad605dd7a2
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feat: fruit now spawns on map and can be collect to add to score
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2025-05-12 11:22:00 -04:00 |
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DarthMooMancer
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1444c173ae
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Update
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2025-05-11 07:16:41 -04:00 |
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DarthMooMancer
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9a42f9b5cd
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Add build files
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2025-05-11 13:27:03 -04:00 |
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DarthMooMancer
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cdcffc40ea
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feat: fruits, globals, input, snake, point, window
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2025-05-09 21:30:19 -04:00 |
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DarthMooMancer
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636ebae6a3
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Adding Main files
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2025-05-08 10:24:34 -04:00 |
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