#include "window.hpp" #include "element.hpp" #include #include #include #include void Window::clear_display() { for(int i : std::ranges::views::iota(0, ROW)) { for(int j : std::ranges::views::iota(0, COL)) { board[i][j].id = '.'; } } } void Window::draw_display(int milliseconds) { std::cout << "\033[H" << std::flush; // Clear screen for(int i : std::ranges::views::iota(0, ROW)) { for(int j : std::ranges::views::iota(0, COL)) { if(board[i][j].id != '.') { std::cout << board[i][j].id << " "; } else { std::cout << ". "; } } std::cout << "\r\n"; } std::this_thread::sleep_for(std::chrono::milliseconds((int) (milliseconds))); // 1000 / fps; 200ms = 5fps } void Window::update_display(Vector2i** buf) { for(int i : std::ranges::views::iota(0, ROW * COL)) { if(buf[i] == nullptr || i == 1 || buf[i]->y > ROW - 1 || buf[i]->x > COL - 1) continue; board[buf[i]->y][buf[i]->x].id = buf[i]->id; } }