#include #include #include #include #include #include #include #include #include void Window::draw_display() { for(int i : std::ranges::views::iota(0, ROW)) { for(int j : std::ranges::views::iota(0, COL)) { mvaddch(i, j * 2, view[i][j]); } } refresh(); } void Window::update_display(vec2 &head, vec2 &fruit, std::vector &buf) { for(auto& row : view) row.fill('.'); view[head.y][head.x] = '*'; view[fruit.y][fruit.x] = 'o'; for(const auto& segment : buf) { if(segment.x < COL && segment.y < ROW) { view[segment.y][segment.x] = '~'; } } } Engine::Engine() { std::srand(std::time(0)); initscr(); cbreak(); noecho(); curs_set(0); nodelay(stdscr, true); } Engine::~Engine() { endwin(); } void Engine::run() { while (exit_summary() && process_input()) { add_tail_and_respawn_fruit(); determine_index_zero_pos(); move_tail_indicies(); win.update_display(head, fruit, buf); win.draw_display(); std::this_thread::sleep_for(std::chrono::milliseconds((int) (200))); } } bool Engine::process_input() { int ch; while((ch = getch()) != ERR) { if(ch == 'q') { return false; } else if(ch == 'w') { if(dir != Direction::DOWN) dir = Direction::UP; } else if(ch == 's') { if(dir != Direction::UP) dir = Direction::DOWN; } else if(ch == 'd') { if(dir != Direction::LEFT) dir = Direction::RIGHT; } else if(ch == 'a') { if(dir != Direction::RIGHT) dir = Direction::LEFT; } } return true; } bool Engine::exit_summary() { if(buf.size() >= ROW * COL) { std::cout << "You filled the whole board and won! Score: " << m_score << "\n"; std::this_thread::sleep_for(std::chrono::seconds(1)); return false; } if(std::any_of(buf.begin(), buf.end(), [&](const vec2& segment) { return segment == head; })) { std::cout << "You collided with yourself and died! Score: " << m_score << "\n"; std::this_thread::sleep_for(std::chrono::seconds(1)); return false; } return true; } void Engine::determine_index_zero_pos() { prev_head.set(head.x, head.y); if(dir == Direction::LEFT) { head.x = (head.x + COL - 1) % COL; } else if(dir == Direction::RIGHT) { head.x = (head.x + 1) % COL; } else if(dir == Direction::UP) { head.y = (head.y + ROW - 1) % ROW; } else if(dir == Direction::DOWN) { head.y = (head.y + 1) % ROW; } } void Engine::move_tail_indicies() { if(buf.empty()) return; buf.pop_back(); buf.insert(buf.begin(), prev_head); } void Engine::add_tail_and_respawn_fruit() { if(fruit != head) return; vec2 new_pos { 0, 0 }; do { new_pos.set((rand() % ROW), (rand() % COL)); } while (new_pos == head || std::any_of(buf.begin(), buf.end(), [&](const vec2& seg) { return seg == new_pos; })); fruit = new_pos; buf.insert(buf.begin(), vec2 { ROW, COL }); m_score++; }