#ifndef SNAKE_HPP #define SNAKE_HPP #include #include "point.hpp" /* NOTE * tail * ARGS * - direction * - old point * - new point * - new direction (x and y of old point and what direction it needs to swtich to so once it gets to it changes) * - symbol * IMPLEMENTATION * - predict the new point * - save old point * - find if previous tail has new direction * - once tail hits point change direction */ /* Struct Tail * separate the snake and tail from each other * */ struct Snake { Snake(int default_direction, int row, int col); Point m_head; std::vector m_tails; // 1: Down, 2: Up, 3: Left, 4: Right int m_direction; // Adds a new tail to m_tails at { row, col } void create_tail(int row, int col); void get_new_head_point(int tail_index, int direction); }; // struct Tail { // // } #endif