76 lines
1.9 KiB
C++
76 lines
1.9 KiB
C++
#include <iostream>
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#include <thread>
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#include <cstdlib>
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#include <unistd.h>
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#include <vector>
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#include "point.hpp"
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#include "fruit.hpp"
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#include "snake.hpp"
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#include "window.hpp"
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#include "globals.hpp"
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#include "input.hpp"
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int main (int argc, char *argv[]) {
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Snake snake {1};
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Window window;
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Input input;
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Fruit fruit;
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int x = 5;
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for(int i = 0; i < x; i++) {
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snake.create_tail(i, 0);
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}
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int row = 0, col = 0;
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int count = 0;
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while(count < 2) {
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count++;
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for(int i = 0; i < snake.m_tails.size(); i++) {
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std::tie(row, col) = snake.get_new_point(i, 1, row, col);
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std::cout << snake.m_tails.at(i).to_string() << std::endl;
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}
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}
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// int score = 0;
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// int fps = 5;
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// bool running = true;
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//
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// Point previous {row,col}; // Creating initial snake head position
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// fruit.create_point(); // Creating initial fruit object
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// std::array<std::array<char, COL>, ROW> &board = window.m_board;
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// std::thread input_thread(&Input::get_input, &input);
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// while(running) {
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// switch (input.m_current_key) {
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// case 's':
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// snake.m_direction = 1;
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// break;
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// case 'w':
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// snake.m_direction = 2;
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// break;
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// case 'a':
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// snake.m_direction = 3;
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// break;
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// case 'd':
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// snake.m_direction = 4;
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// break;
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// case 'q':
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// running = false;
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// break;
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// }
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//
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// fruit.reset(board, row, col, score);
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// std::tie(row, col) = previous.get_point(snake.m_direction, row, col);
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//
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// board[row][col] = '*';
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// board[fruit.m_row][fruit.m_col] = '*';
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// std::cout << "Score: " << score << std::endl;
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// previous.clear(board); // Clear old previous point
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// previous = Point {row, col}; // Set new previous point
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// window.update_loop(fps); // Update loop to clear board, tick and redisplay board
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// }
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//
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// input_thread.join();
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return 0;
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}
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