feat: added input (player_one and player_two now can place on board)

This commit is contained in:
DarthMooMancer
2025-09-02 10:58:08 -04:00
parent 169d39d974
commit 000bc7811a
9 changed files with 108 additions and 13 deletions
+1
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@@ -8,6 +8,7 @@ set(SOURCES
src/main.cpp src/main.cpp
src/input.cpp src/input.cpp
src/window.cpp src/window.cpp
src/elements.cpp
) )
add_executable(tic_tac_toe ${SOURCES}) add_executable(tic_tac_toe ${SOURCES})
+27 -1
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@@ -1,6 +1,32 @@
#ifndef ELEMENTS_HPP #ifndef ELEMENTS_HPP
#define ELEMENTS_HPP #define ELEMENTS_HPP
// Add code here struct Point {
Point();
Point(int row, int col) : m_row(row), m_col(col) {};
int m_row;
int m_col;
void assign(int row, int col);
void to_string();
};
struct Player {
Player(char symbol, bool turn) : m_symbol(symbol), m_turn(turn) {};
char m_symbol;
bool m_turn;
};
struct Tile {
Tile(int row, int col) : m_pos(row, col), m_symbol(' '), _delete(false) {};
char m_symbol;
Point m_pos;
bool _delete;
};
struct Border {
Border(int row, int col, char symbol) : m_pos(row, col), m_symbol(symbol) {};
char m_symbol;
Point m_pos;
};
#endif #endif
+2 -2
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@@ -1,7 +1,7 @@
#ifndef GLOBALS_HPP #ifndef GLOBALS_HPP
#define GLOBALS_HPP #define GLOBALS_HPP
constexpr int ROW = 10; constexpr int ROW = 5;
constexpr int COL = 10; constexpr int COL = 5;
#endif #endif
+3 -3
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@@ -1,10 +1,10 @@
#ifndef INPUT_HPP #ifndef INPUT_HPP
#define INPUT_HPP #define INPUT_HPP
// #include "elements.hpp" #include "elements.hpp"
struct Input { struct Input {
char m_getch = ' '; int m_getch = 0;
void get_input(bool &running); void get_input(bool &running, Tile (&tile_list)[9], Player &player_one, Player &player_two);
}; };
#endif // INPUT_HPP #endif // INPUT_HPP
+2 -2
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@@ -3,10 +3,10 @@
#include <array> #include <array>
#include "globals.hpp" #include "globals.hpp"
// #include "elements.hpp" #include "elements.hpp"
struct Window { struct Window {
std::array<std::array<char, COL>, ROW> m_board = {}; std::array<std::array<char, COL>, ROW> m_board = {};
void update_display(); void update_display(Tile (&tile_list)[9], Border (&border_list)[16]);
}; };
#endif #endif
+21
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@@ -0,0 +1,21 @@
#include <iostream>
#include "elements.hpp"
Point::Point() {
m_row = 0;
m_col = 0;
}
void Point::assign(int row, int col) {
m_row = row;
m_col = col;
}
void Point::to_string() {
std::cout << "(" << m_row << ", " << m_col << ")" << std::endl;
}
// Tile::Tile(int row, int col) {
// m_pos.assign(row, col);
// m_symbol = ' ';
// }
+26 -2
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@@ -1,7 +1,17 @@
#include "input.hpp" #include "input.hpp"
#include <ncurses.h> #include <ncurses.h>
void Input::get_input(bool &running) { void _switch_turn(int favor, Player &player_one, Player &player_two) {
if(favor == 1) {
player_one.m_turn = true;
player_two.m_turn = false;
} else if(favor == 2) {
player_one.m_turn = false;
player_two.m_turn = true;
}
}
void Input::get_input(bool &running, Tile (&tile_list)[9], Player &player_one, Player &player_two) {
while(running) { while(running) {
initscr(); initscr();
cbreak(); cbreak();
@@ -10,8 +20,22 @@ void Input::get_input(bool &running) {
m_getch = getch(); m_getch = getch();
endwin(); endwin();
if(m_getch == 'q') { if(m_getch == 113) {
running = false; running = false;
} if(player_one.m_turn) {
if(!tile_list[m_getch - 48]._delete) {
tile_list[m_getch - 48].m_symbol = player_one.m_symbol;
m_getch = 48;
_switch_turn(2, player_one, player_two);
tile_list[m_getch - 48]._delete = true;
}
} else if(player_two.m_turn) {
if(!tile_list[m_getch - 48]._delete) {
tile_list[m_getch - 48].m_symbol = player_two.m_symbol;
m_getch = 48;
_switch_turn(1, player_one, player_two);
tile_list[m_getch - 48]._delete = true;
}
} }
} }
} }
+19 -2
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@@ -2,15 +2,32 @@
#include <thread> #include <thread>
#include "window.hpp" #include "window.hpp"
#include "input.hpp" #include "input.hpp"
#include "elements.hpp"
#include "globals.hpp"
int main() { int main() {
Input input; Input input;
Window window; Window window;
Player player_one('x', true);
Player player_two('o', false);
bool running = true; bool running = true;
std::thread input_thread(&Input::get_input, &input, std::ref(running));
Tile tile_list[9] = {
Tile(0, 0), Tile(0, 2), Tile(0, 4),
Tile(2, 0), Tile(2, 2), Tile(2, 4),
Tile(4, 0), Tile(4, 2), Tile(4, 4)
};
Border border_list[16] = {
Border(0, 1, '|'), Border(0, 3, '|'),
Border(1, 0, '-'), Border(1, 1, '+'), Border(1, 2, '-'), Border(1, 3, '+'), Border(1, 4, '-'),
Border(2, 1, '|'), Border(2, 3, '|'),
Border(3, 0, '-'), Border(3, 1, '+'), Border(3, 2, '-'), Border(3, 3, '+'), Border(3, 4, '-'),
Border(4, 1, '|'), Border(4, 3, '|'),
};
std::thread input_thread(&Input::get_input, &input, std::ref(running), std::ref(tile_list), std::ref(player_one), std::ref(player_two));
while (running) { while (running) {
std::cout << "Hello World" << std::endl; window.update_display(tile_list, border_list);
} }
input_thread.join(); input_thread.join();
+7 -1
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@@ -3,9 +3,15 @@
#include <chrono> #include <chrono>
#include <thread> #include <thread>
void Window::update_display() { void Window::update_display(Tile (&tile_list)[9], Border (&border_list)[16]) {
for(std::array<char, COL> &row : m_board) { row.fill('.'); } for(std::array<char, COL> &row : m_board) { row.fill('.'); }
// Modify board // Modify board
for(int i = 0; i < 9; i++) {
m_board[tile_list[i].m_pos.m_row][tile_list[i].m_pos.m_col] = tile_list[i].m_symbol;
}
for(int i = 0; i < 16; i++) {
m_board[border_list[i].m_pos.m_row][border_list[i].m_pos.m_col] = border_list[i].m_symbol;
}
// Refresh and draw screen // Refresh and draw screen
std::cout << "\033[H" << std::flush; std::cout << "\033[H" << std::flush;