removed the window files and updated process_input
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@@ -0,0 +1,49 @@
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#ifndef ELEMENTS_HPP
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#define ELEMENTS_HPP
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#include <memory>
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#include <array>
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#include <globals.hpp>
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struct Window {
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Window();
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std::array<std::array<char, COL>, ROW> view;
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void clear_display();
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void draw_display();
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};
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struct vec2 {
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vec2(int x, int y) : x(x), y(y) {}
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int x;
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int y;
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};
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class Engine {
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public:
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Engine();
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~Engine();
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void run();
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private:
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std::unique_ptr<Window> win;
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struct Player {
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Player(char id) : id(id) {};
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char id;
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};
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const std::array<vec2, 9> map;
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struct GameState {
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Player player1;
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Player player2;
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Player *temp;
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GameState() : player1('x'), player2('o'), temp { &player1 } {};
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} state;
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void set_player();
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bool process_input();
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bool exit_code();
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bool check_line(char id);
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};
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#endif
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