removing the map

This commit is contained in:
DarthMooMancer
2025-11-07 12:46:26 -05:00
parent e44ec1c0e5
commit 438b029381
2 changed files with 21 additions and 34 deletions
+17 -24
View File
@@ -1,7 +1,6 @@
#include <chrono>
#include <engine.hpp>
#include <iostream>
#include <memory>
#include <ncurses.h>
#include <thread>
#include <ranges>
@@ -28,26 +27,20 @@ void Window::draw_display() {
}
}
Engine::Engine() :
map {
vec2 { 0, 0 }, vec2 { 2, 0 }, vec2 { 4, 0 },
vec2 { 0, 2 }, vec2 { 2, 2 }, vec2 { 4, 2 },
vec2 { 0, 4 }, vec2 { 2, 4 }, vec2 { 4, 4 }
} {
Engine::Engine() {
initscr();
cbreak();
noecho();
curs_set(0);
nodelay(stdscr, true);
win = std::make_unique<Window>();
}
Engine::~Engine() {}
void Engine::run() {
while (exit_code() && process_input()) {
win->draw_display();
std::cout << "Current Player: " << state.temp->id << "\n";
win.draw_display();
std::cout << "Current Player: " << temp->id << "\n";
std::this_thread::sleep_for(std::chrono::milliseconds((int) (150)));
}
endwin();
@@ -55,16 +48,16 @@ void Engine::run() {
bool Engine::exit_code() {
int index = 0;
if(check_line(state.player1.id)) {
if(check_line(player1.id)) {
std::cout << "Game Over! Player 1 wins!" << std::endl;
std::this_thread::sleep_for(std::chrono::seconds(2));
return false;
} else if(check_line(state.player2.id)) {
} else if(check_line(player2.id)) {
std::cout << "Game Over! Player 2 wins!" << std::endl;
std::this_thread::sleep_for(std::chrono::seconds(2));
return false;
}
for(auto &row : win->view) {
for(auto &row : win.view) {
for(auto val : row) {
if(val != ' ') index++;
}
@@ -78,16 +71,16 @@ bool Engine::exit_code() {
}
bool Engine::process_input() {
int ch, index;
int ch, index, x, y;
while((ch = getch()) != ERR) {
if(ch == 'q') { return false; }
if(ch >= '1' && ch <= '9') {
index = ch - '1';
if(win->view[map[index].y][map[index].x] == ' ') {
win->view[map[index].y][map[index].x] = state.temp->id;
if(state.temp->id == 'x') { state.temp = &state.player2; }
else if(state.temp->id == 'o') { state.temp = &state.player1; }
}
x = (index % 3) * 2, y = (index / 3) * 2;
if(win.view[y][x] != ' ') continue;
win.view[y][x] = temp->id;
if(temp->id == 'x') { temp = &player2; }
else if(temp->id == 'o') { temp = &player1; }
}
}
return true;
@@ -96,20 +89,20 @@ bool Engine::process_input() {
bool Engine::check_line(char id) {
for(int i : std::ranges::views::iota(0, COL)) {
if(COL % 2 != 0) continue;
if(win->view[0][i] == id && win->view[2][i] == id && win->view[4][i] == id) {
if(win.view[0][i] == id && win.view[2][i] == id && win.view[4][i] == id) {
return true;
}
}
for(int i : std::ranges::views::iota(0, ROW)) {
if(ROW % 2 != 0) continue;
if(win->view[i][0] == id && win->view[i][2] == id && win->view[i][4] == id) {
if(win.view[i][0] == id && win.view[i][2] == id && win.view[i][4] == id) {
return true;
}
}
auto same_symbol = [&](vec2 a, vec2 b) {
return win->view[a.y][a.x] == id &&
win->view[2][2] == id &&
win->view[b.y][b.x] == id;
return win.view[a.y][a.x] == id &&
win.view[2][2] == id &&
win.view[b.y][b.x] == id;
};
return same_symbol({ 0, 0 }, { 4, 4 }) || same_symbol({ 4, 0 }, { 0, 4 });
}