feat: added check_line for player win detection
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+7
-7
@@ -17,22 +17,22 @@ void Input::get_input(bool &running, Tile (&tile_list)[9], Player &player_one, P
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cbreak();
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noecho();
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m_getch = getch();
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_getch = getch();
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endwin();
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if(m_getch == 113) {
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if(_getch == 113) {
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running = false;
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}
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if(!tile_list[m_getch - 49]._delete) {
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if(!tile_list[_getch - 49]._delete) {
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if(player_one.m_turn) {
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tile_list[m_getch - 49].m_symbol = player_one.m_symbol;
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tile_list[_getch - 49].m_symbol = player_one.m_symbol;
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_switch_turn(2, player_one, player_two);
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} else if(player_two.m_turn) {
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tile_list[m_getch - 49].m_symbol = player_two.m_symbol;
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tile_list[_getch - 49].m_symbol = player_two.m_symbol;
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_switch_turn(1, player_one, player_two);
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}
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tile_list[m_getch - 49]._delete = true;
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m_getch = 48;
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tile_list[_getch - 49]._delete = true;
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_getch = 48;
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}
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}
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}
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