fixed bug where the game exits before text is printed
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+15
-15
@@ -3,33 +3,33 @@
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#include <memory>
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class Window;
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struct Player {
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Player(char id) : id(id) {};
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char id;
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};
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struct vec2 {
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vec2(int x, int y) : x(x), y(y) {}
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int x;
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int y;
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};
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class Engine {
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public:
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Engine();
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~Engine();
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void run();
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private:
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std::unique_ptr<Window> win;
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std::unique_ptr<class Window> win;
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struct Player {
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Player(char id) : id(id) {};
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char id;
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};
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struct vec2 {
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vec2(int x, int y) : x(x), y(y) {}
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int x;
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int y;
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};
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struct GameState {
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Player player1;
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Player player2;
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Player *temp;
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GameState() : player1('x'), player2('o'), temp { &player1 } {};
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} state;
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void get_current_player();
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void set_player();
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bool process_input();
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bool exit_code();
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bool check_line(char id);
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