fix: game can tie and also refactored element.cpp

This commit is contained in:
DarthMooMancer
2025-09-02 14:27:18 -04:00
parent 9546b47d82
commit b96acc766e
6 changed files with 43 additions and 41 deletions
+9 -15
View File
@@ -1,30 +1,16 @@
#ifndef ELEMENTS_HPP
#define ELEMENTS_HPP
struct Player;
struct Point;
struct Tile;
struct Border;
struct Point {
Point();
Point(int row, int col) : m_row(row), m_col(col) {};
int m_row;
int m_col;
void assign(int row, int col);
void to_string();
};
struct Player {
Player(char symbol, bool turn) : m_symbol(symbol), m_turn(turn), m_win(false) {};
char m_symbol;
bool m_turn;
bool m_win;
void check_line(Tile (&tile_list)[9]);
};
struct Tile {
Tile(int row, int col) : m_pos(row, col), m_symbol(' '), _delete(false) {};
Tile(int row, int col, char symbol) : m_pos(row, col), m_symbol(symbol), _delete(false) {};
char m_symbol;
Point m_pos;
bool _delete;
@@ -36,4 +22,12 @@ struct Border {
Point m_pos;
};
struct Player {
Player(char symbol, bool turn) : m_symbol(symbol), m_turn(turn), m_win(false) {};
char m_symbol;
bool m_turn;
bool m_win;
void check_line(Tile (&tile_list)[9]);
};
#endif