fix: game can tie and also refactored element.cpp

This commit is contained in:
DarthMooMancer
2025-09-02 14:27:18 -04:00
parent 9546b47d82
commit b96acc766e
6 changed files with 43 additions and 41 deletions
+9 -15
View File
@@ -1,30 +1,16 @@
#ifndef ELEMENTS_HPP #ifndef ELEMENTS_HPP
#define ELEMENTS_HPP #define ELEMENTS_HPP
struct Player;
struct Point;
struct Tile;
struct Border;
struct Point { struct Point {
Point();
Point(int row, int col) : m_row(row), m_col(col) {}; Point(int row, int col) : m_row(row), m_col(col) {};
int m_row; int m_row;
int m_col; int m_col;
void assign(int row, int col); void assign(int row, int col);
void to_string();
};
struct Player {
Player(char symbol, bool turn) : m_symbol(symbol), m_turn(turn), m_win(false) {};
char m_symbol;
bool m_turn;
bool m_win;
void check_line(Tile (&tile_list)[9]);
}; };
struct Tile { struct Tile {
Tile(int row, int col) : m_pos(row, col), m_symbol(' '), _delete(false) {}; Tile(int row, int col) : m_pos(row, col), m_symbol(' '), _delete(false) {};
Tile(int row, int col, char symbol) : m_pos(row, col), m_symbol(symbol), _delete(false) {};
char m_symbol; char m_symbol;
Point m_pos; Point m_pos;
bool _delete; bool _delete;
@@ -36,4 +22,12 @@ struct Border {
Point m_pos; Point m_pos;
}; };
struct Player {
Player(char symbol, bool turn) : m_symbol(symbol), m_turn(turn), m_win(false) {};
char m_symbol;
bool m_turn;
bool m_win;
void check_line(Tile (&tile_list)[9]);
};
#endif #endif
+1 -1
View File
@@ -7,4 +7,4 @@ struct Input {
void get_input(bool &running, Tile (&tile_list)[9], Player &player_one, Player &player_two); void get_input(bool &running, Tile (&tile_list)[9], Player &player_one, Player &player_two);
}; };
#endif // INPUT_HPP #endif
+2
View File
@@ -8,5 +8,7 @@
struct Window { struct Window {
std::array<std::array<char, COL>, ROW> m_board = {}; std::array<std::array<char, COL>, ROW> m_board = {};
void update_display(Tile (&tile_list)[9], Border (&border_list)[16]); void update_display(Tile (&tile_list)[9], Border (&border_list)[16]);
void terminate(Tile (&tile_list)[9], bool &running);
}; };
#endif #endif
-16
View File
@@ -1,21 +1,5 @@
#include <iostream>
#include "elements.hpp" #include "elements.hpp"
Point::Point() {
m_row = 0;
m_col = 0;
}
void Point::assign(int row, int col) {
m_row = row;
m_col = col;
}
void Point::to_string() {
std::cout << "(" << m_row << ", " << m_col << ")" << std::endl;
}
void Player::check_line(Tile (&tile_list)[9]) { void Player::check_line(Tile (&tile_list)[9]) {
for(int i = 0; i <= 6; i += 3) { for(int i = 0; i <= 6; i += 3) {
if(tile_list[i].m_symbol == tile_list[i+1].m_symbol && tile_list[i+1].m_symbol == tile_list[i+2].m_symbol) { if(tile_list[i].m_symbol == tile_list[i+1].m_symbol && tile_list[i+1].m_symbol == tile_list[i+2].m_symbol) {
+15 -8
View File
@@ -3,7 +3,6 @@
#include "window.hpp" #include "window.hpp"
#include "input.hpp" #include "input.hpp"
#include "elements.hpp" #include "elements.hpp"
#include "globals.hpp"
int main() { int main() {
Input input; Input input;
@@ -11,12 +10,14 @@ int main() {
Player player_one('x', true); Player player_one('x', true);
Player player_two('o', false); Player player_two('o', false);
bool running = true; bool running = true;
int count = 0;
Tile tile_list[9] = { Tile tile_list[9] = {
Tile(0, 0), Tile(0, 2), Tile(0, 4), Tile(0, 0), Tile(0, 2), Tile(0, 4),
Tile(2, 0), Tile(2, 2), Tile(2, 4), Tile(2, 0), Tile(2, 2), Tile(2, 4),
Tile(4, 0), Tile(4, 2), Tile(4, 4) Tile(4, 0), Tile(4, 2), Tile(4, 4)
}; };
Border border_list[16] = { Border border_list[16] = {
Border(0, 1, '|'), Border(0, 3, '|'), Border(0, 1, '|'), Border(0, 3, '|'),
Border(1, 0, '-'), Border(1, 1, '+'), Border(1, 2, '-'), Border(1, 3, '+'), Border(1, 4, '-'), Border(1, 0, '-'), Border(1, 1, '+'), Border(1, 2, '-'), Border(1, 3, '+'), Border(1, 4, '-'),
@@ -28,16 +29,22 @@ int main() {
std::thread input_thread(&Input::get_input, &input, std::ref(running), std::ref(tile_list), std::ref(player_one), std::ref(player_two)); std::thread input_thread(&Input::get_input, &input, std::ref(running), std::ref(tile_list), std::ref(player_one), std::ref(player_two));
while (running) { while (running) {
if(player_one.m_win) { window.terminate(tile_list, running);
running = false;
std::cout << "Player 1 wins!" << std::endl;
} else if(player_two.m_win) {
running = false;
std::cout << "Player 2 wins!" << std::endl;
}
window.update_display(tile_list, border_list); window.update_display(tile_list, border_list);
player_one.check_line(tile_list); player_one.check_line(tile_list);
player_two.check_line(tile_list); player_two.check_line(tile_list);
if(player_one.m_win) {
running = false;
std::cout << "Game Over! Player 1 wins!" << std::endl;
} else if(player_two.m_win) {
running = false;
std::cout << "Game Over! Player 2 wins!" << std::endl;
}
if(player_one.m_turn) {
std::cout << "Current Player: " << player_one.m_symbol << std::endl;
} if(player_two.m_turn) {
std::cout << "Current Player: " << player_two.m_symbol << std::endl;
}
} }
input_thread.join(); input_thread.join();
+16 -1
View File
@@ -3,6 +3,22 @@
#include <chrono> #include <chrono>
#include <thread> #include <thread>
void Window::terminate(Tile (&tile_list)[9], bool &running) {
if(tile_list[0]._delete && tile_list[0].m_symbol != ' '
&& tile_list[1]._delete && tile_list[1].m_symbol != ' '
&& tile_list[2]._delete && tile_list[2].m_symbol != ' '
&& tile_list[3]._delete && tile_list[3].m_symbol != ' '
&& tile_list[4]._delete && tile_list[4].m_symbol != ' '
&& tile_list[5]._delete && tile_list[5].m_symbol != ' '
&& tile_list[6]._delete && tile_list[6].m_symbol != ' '
&& tile_list[7]._delete && tile_list[7].m_symbol != ' '
&& tile_list[8]._delete && tile_list[8].m_symbol != ' ') {
std::cout << "Game Over! Tie" << std::endl;
running = false;
}
}
void Window::update_display(Tile (&tile_list)[9], Border (&border_list)[16]) { void Window::update_display(Tile (&tile_list)[9], Border (&border_list)[16]) {
for(std::array<char, COL> &row : m_board) { row.fill('.'); } for(std::array<char, COL> &row : m_board) { row.fill('.'); }
@@ -13,7 +29,6 @@ void Window::update_display(Tile (&tile_list)[9], Border (&border_list)[16]) {
m_board[border_list[i].m_pos.m_row][border_list[i].m_pos.m_col] = border_list[i].m_symbol; m_board[border_list[i].m_pos.m_row][border_list[i].m_pos.m_col] = border_list[i].m_symbol;
} }
// Refresh and draw screen
std::cout << "\033[H" << std::flush; std::cout << "\033[H" << std::flush;
for(std::array<char, COL> &row : m_board) { for(std::array<char, COL> &row : m_board) {
for(char &col : row) { for(char &col : row) {