simplifying by hardcoding

This commit is contained in:
DarthMooMancer
2025-11-13 01:16:24 -05:00
parent d8cf03ddb3
commit c1fb582c0e
2 changed files with 40 additions and 59 deletions
+32 -46
View File
@@ -1,30 +1,22 @@
#include <algorithm>
#include <engine.hpp>
#include <algorithm>
#include <cctype>
#include <chrono>
#include <format>
#include <iostream>
#include <ncurses.h>
#include <thread>
#include <ranges>
Window::Window() : view {
{ { 0, 0 }, ' ' }, { { 2, 0 }, ' ' }, { { 4, 0 }, ' ' },
{ { 0, 2 }, ' ' }, { { 2, 2 }, ' ' }, { { 4, 2 }, ' ' },
{ { 0, 4 }, ' ' }, { { 2, 4 }, ' ' }, { { 4, 4 }, ' ' }
} {}
Window::Window() {
view.fill(' ');
}
void Window::draw_display() {
char c;
std::cout << "\033[H" << std::flush; // Clear screen
for(int i : std::ranges::views::iota(0, ROW)) {
for(int j : std::ranges::views::iota(0, COL)) {
if(i % 2 == 0 && j % 2 == 0) { c = view[{i, j}]; }
else if(i % 2 == 0) { c = '|'; }
else if(j % 2 == 0) { c = '-'; }
else { c = '+'; }
std::cout << c << " ";
}
std::cout << "\r\n";
}
void Window::draw_display() const {
std::cout << "\033[H" << std::format(
"{} | {} | {}\r\n- + - + -\r\n{} | {} | {}\r\n- + - + -\r\n{} | {} | {}\r\n",
view.at(0), view.at(1), view.at(2),
view.at(3), view.at(4), view.at(5),
view.at(6), view.at(7), view.at(8)
) << std::flush;
}
Engine::Engine() {
@@ -35,36 +27,33 @@ Engine::Engine() {
nodelay(stdscr, true);
}
Engine::~Engine() {}
void Engine::run() {
while (exit_code() && process_input()) {
win.draw_display();
std::cout << "Current Player: " << temp->id << "\n";
std::cout << "Current Player: " << temp->id << "\r\n";
std::this_thread::sleep_for(std::chrono::milliseconds((int) (150)));
}
endwin();
}
bool Engine::exit_code() {
if(check_line(player1.id)) {
std::cout << "Game Over! Player 1 wins!" << std::endl;
std::cout << "Game Over! Player 1 wins!\n";
std::this_thread::sleep_for(std::chrono::seconds(2));
return false;
} else if(check_line(player2.id)) {
std::cout << "Game Over! Player 2 wins!" << std::endl;
std::cout << "Game Over! Player 2 wins!\n";
std::this_thread::sleep_for(std::chrono::seconds(2));
return false;
}
int filled = std::ranges::count_if(win.view, [](const auto &pair) {
return pair.second != ' ';
});
if(filled == 9) {
std::cout << "Game Over! Its a tie!" << std::endl;
int filled = std::ranges::count_if(win.view, [](const auto &sym) { return sym != ' '; });
if(filled == ROW * COL) {
std::cout << "Game Over! Its a tie!\n";
std::this_thread::sleep_for(std::chrono::seconds(2));
return false;
}
return true;
}
@@ -74,9 +63,8 @@ bool Engine::process_input() {
if(ch == 'q') { return false; }
if(ch >= '1' && ch <= '9') {
index = ch - '1';
x = (index % 3) * 2, y = (index / 3) * 2;
if(win.view[{y, x}] != ' ') continue;
win.view[{y, x}] = temp->id;
if(win.view.at(index) != ' ') continue;
win.view.at(index) = temp->id;
if(temp->id == 'x') { temp = &player2; }
else if(temp->id == 'o') { temp = &player1; }
}
@@ -85,22 +73,20 @@ bool Engine::process_input() {
}
bool Engine::check_line(char id) {
for(int i : std::ranges::views::iota(0, COL)) {
if(COL % 2 != 0) continue;
if(win.view[{0, i}] == id && win.view[{2, i}] == id && win.view[{4, i}] == id) {
for(int i = 0; i < COL; i++) {
if(win.view.at(i) == id && win.view.at(i + 3) == id && win.view.at(i + 6) == id) {
return true;
}
}
for(int i : std::ranges::views::iota(0, ROW)) {
if(ROW % 2 != 0) continue;
if(win.view[{i, 0}] == id && win.view[{i, 2}] == id && win.view[{i, 4}] == id) {
for(int i = 0; i < ROW * COL; i += ROW) {
if(win.view.at(i) == id && win.view.at(i + 1) == id && win.view.at(i + 2) == id) {
return true;
}
}
auto same_symbol = [&](vec2 a, vec2 b) {
return win.view[{a.y, a.x}] == id &&
win.view[{2, 2}] == id &&
win.view[{b.y, b.x}] == id;
auto same_symbol = [&](int first, int last) {
return win.view.at(first) == id &&
win.view.at(4) == id &&
win.view.at(last) == id;
};
return same_symbol({ 0, 0 }, { 4, 4 }) || same_symbol({ 4, 0 }, { 0, 4 });
return same_symbol(0, 8) || same_symbol(2, 6);
}