wip
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+35
-27
@@ -3,38 +3,46 @@
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#include <chrono>
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#include <thread>
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void Window::terminate(Tile (&tile_list)[9], bool &running) {
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if(tile_list[0]._delete && tile_list[0].m_symbol != ' '
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&& tile_list[1]._delete && tile_list[1].m_symbol != ' '
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&& tile_list[2]._delete && tile_list[2].m_symbol != ' '
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&& tile_list[3]._delete && tile_list[3].m_symbol != ' '
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&& tile_list[4]._delete && tile_list[4].m_symbol != ' '
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&& tile_list[5]._delete && tile_list[5].m_symbol != ' '
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&& tile_list[6]._delete && tile_list[6].m_symbol != ' '
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&& tile_list[7]._delete && tile_list[7].m_symbol != ' '
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&& tile_list[8]._delete && tile_list[8].m_symbol != ' ') {
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std::cout << "Game Over! Tie" << std::endl;
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running = false;
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// void Window::terminate(Tile (&tile_list)[9], bool &running) {
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// if(tile_list[0]._delete && tile_list[0].m_symbol != ' '
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// && tile_list[1]._delete && tile_list[1].m_symbol != ' '
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// && tile_list[2]._delete && tile_list[2].m_symbol != ' '
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// && tile_list[3]._delete && tile_list[3].m_symbol != ' '
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// && tile_list[4]._delete && tile_list[4].m_symbol != ' '
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// && tile_list[5]._delete && tile_list[5].m_symbol != ' '
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// && tile_list[6]._delete && tile_list[6].m_symbol != ' '
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// && tile_list[7]._delete && tile_list[7].m_symbol != ' '
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// && tile_list[8]._delete && tile_list[8].m_symbol != ' ') {
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// std::cout << "Game Over! Tie" << std::endl;
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// running = false;
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//
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// }
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// }
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void Window::clear_display() {
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for(int i = 0; i < ROW; i++) {
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for(int j = 0; j < COL; j++) {
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m_board[i][j] = nullptr;
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}
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}
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}
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void Window::update_display(Tile (&tile_list)[9], Border (&border_list)[16]) {
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for(std::array<char, COL> &row : m_board) { row.fill('.'); }
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for(int i = 0; i < 9; i++) {
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m_board[tile_list[i].m_pos.m_row][tile_list[i].m_pos.m_col] = tile_list[i].m_symbol;
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}
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for(int i = 0; i < 16; i++) {
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m_board[border_list[i].m_pos.m_row][border_list[i].m_pos.m_col] = border_list[i].m_symbol;
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}
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std::cout << "\033[H" << std::flush;
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for(std::array<char, COL> &row : m_board) {
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for(char &col : row) {
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std::cout << col << " ";
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void Window::draw_display(int milliseconds) {
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std::cout << "\033[H" << std::flush; // Clear screen
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for(int i = 0; i < ROW; i++) {
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for(int j = 0; j < ROW; j++) {
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if(m_board[i][j] == nullptr) { std::cout << ". "; }
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if(m_board[i][j] != nullptr) { std::cout << m_board[i][j]->m_symbol << " "; }
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}
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std::cout << "\r\n";
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(200)); // 1000 / fps; 200ms = 5fps
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std::this_thread::sleep_for(std::chrono::milliseconds((int) (milliseconds))); // 1000 / fps; 200ms = 5fps
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}
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void Window::update_display(Point** buffer) {
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for(int i = 0; i < ROW * COL; i++) {
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if(buffer[i] != nullptr) {
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m_board[buffer[i]->m_row][buffer[i]->m_col] = buffer[i];
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}
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}
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}
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