changes
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+23
-13
@@ -1,24 +1,34 @@
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#ifndef ELEMENTS_HPP
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#define ELEMENTS_HPP
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struct Point;
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struct Player;
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void cleanup(Point** buffer, int buffer_size);
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void allocate_points(Point** buffer, char symbol);
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Player* get_current_player(Player* current_player, Player* player_one, Player* player_two);
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#include <memory>
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struct Point {
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Point(int row, int col, char symbol) : m_row(row), m_col(col), m_symbol(symbol) {};
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int m_row;
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int m_col;
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char m_symbol;
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};
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class Window;
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struct Player {
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Player(char symbol, bool turn, int id) : m_symbol(symbol), m_id(id) {};
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Player(char symbol, int id) : m_symbol(symbol), m_id(id) {};
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char m_symbol;
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int m_id;
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bool on_line(Point** buffer);
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bool on_line();
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};
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class Engine {
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public:
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Engine();
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~Engine();
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void run();
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private:
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std::unique_ptr<Window> win;
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struct GameState {
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Player player1;
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Player player2;
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Player *temp;
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GameState() : player1('x', 1), player2('o', 2), temp { &player1 } {};
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} state;
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void get_current_player();
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bool process_input();
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bool exit_code();
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};
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#endif
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@@ -2,6 +2,5 @@
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#define GLOBALS_HPP
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#define ROW 5
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#define COL 5
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#define FMPS 16
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#endif
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@@ -1,10 +0,0 @@
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#ifndef INPUT_HPP
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#define INPUT_HPP
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#include "elements.hpp"
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struct Input {
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int _getch = 0;
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void get_input(bool &running, Point** buffer, Player *¤t_player, Player *player_one, Player *player_two);
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};
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#endif
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+5
-7
@@ -1,16 +1,14 @@
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#ifndef WINDOW_HPP
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#define WINDOW_HPP
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#include "globals.hpp"
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#include "elements.hpp"
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#include <globals.hpp>
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#include <array>
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struct Window {
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Point* m_board[ROW][COL] = {};
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// void terminate(Tile (&tile_list)[9], bool &running);
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Window();
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std::array<std::array<char, COL>, ROW> view;
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void clear_display();
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void update_display(Point** buffer);
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void draw_display(int fps);
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void draw_display();
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};
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#endif
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