#include #include "input.hpp" #include "elements.hpp" void Input::get_input(bool &running, Point** buffer, Player *¤t_player, Player *player_one, Player *player_two) { while(running) { initscr(); cbreak(); noecho(); _getch = getch(); endwin(); if(_getch >= 49 && _getch <= 57) { if(_getch == 49 && buffer[0]->m_symbol == ' ') { buffer[0]->m_symbol = current_player->m_symbol; current_player = get_current_player(current_player, player_one, player_two); } else if(_getch == 50 && buffer[1]->m_symbol == ' ') { buffer[1]->m_symbol = current_player->m_symbol; current_player = get_current_player(current_player, player_one, player_two); } else if(_getch == 51 && buffer[2]->m_symbol == ' ') { buffer[2]->m_symbol = current_player->m_symbol; current_player = get_current_player(current_player, player_one, player_two); } else if(_getch == 52 && buffer[3]->m_symbol == ' ') { buffer[3]->m_symbol = current_player->m_symbol; current_player = get_current_player(current_player, player_one, player_two); } else if(_getch == 53 && buffer[4]->m_symbol == ' ') { buffer[4]->m_symbol = current_player->m_symbol; current_player = get_current_player(current_player, player_one, player_two); } else if(_getch == 54 && buffer[5]->m_symbol == ' ') { buffer[5]->m_symbol = current_player->m_symbol; current_player = get_current_player(current_player, player_one, player_two); } else if(_getch == 55 && buffer[6]->m_symbol == ' ') { buffer[6]->m_symbol = current_player->m_symbol; current_player = get_current_player(current_player, player_one, player_two); } else if(_getch == 56 && buffer[7]->m_symbol == ' ') { buffer[7]->m_symbol = current_player->m_symbol; current_player = get_current_player(current_player, player_one, player_two); } else if(_getch == 57 && buffer[8]->m_symbol == ' ') { buffer[8]->m_symbol = current_player->m_symbol; current_player = get_current_player(current_player, player_one, player_two); } } if(_getch == 113) { running = false; } } }