#ifndef ELEMENTS_HPP #define ELEMENTS_HPP struct Point { Point(int row, int col, char symbol) : m_row(row), m_col(col), m_symbol(symbol) {}; int m_row; int m_col; char m_symbol; void assign(int row, int col); }; // struct Tile { // Tile(int row, int col) : m_pos(row, col), m_symbol(' '), _delete(false) {}; // Tile(int row, int col, char symbol) : m_pos(row, col), m_symbol(symbol), _delete(false) {}; // char m_symbol; // Point m_pos; // bool _delete; // }; // // struct Border { // Border(int row, int col, char symbol) : m_pos(row, col), m_symbol(symbol) {}; // char m_symbol; // Point m_pos; // }; // // struct Player { // Player(char symbol, bool turn) : m_symbol(symbol), m_turn(turn), m_win(false) {}; // char m_symbol; // bool m_turn; // bool m_win; // void check_line(Tile (&tile_list)[9]); // }; #endif