#ifndef ELEMENTS_HPP #define ELEMENTS_HPP #include class Window; struct Player { Player(char id) : id(id) {}; char id; }; struct vec2 { vec2(int x, int y) : x(x), y(y) {} int x; int y; }; class Engine { public: Engine(); ~Engine(); void run(); private: std::unique_ptr win; struct GameState { Player player1; Player player2; Player *temp; GameState() : player1('x'), player2('o'), temp { &player1 } {}; } state; void get_current_player(); bool process_input(); bool exit_code(); bool check_line(char id); }; #endif