43 lines
602 B
C++
43 lines
602 B
C++
#ifndef ENGINE_HPP
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#define ENGINE_HPP
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#include <map>
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constexpr int ROW = 5;
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constexpr int COL = 5;
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struct vec2 {
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int x, y;
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vec2(int x, int y) : x(x), y(y) {}
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auto operator <=> (const vec2&) const = default;
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};
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struct Window {
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Window();
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std::map<vec2, char> view;
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void draw_display();
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};
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class Engine {
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public:
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Engine();
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~Engine();
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void run();
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private:
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struct Player {
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Player(char id) : id(id) {};
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char id;
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};
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Window win;
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Player player1 { 'x' };
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Player player2 { 'o' };
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Player *temp { &player1 };
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bool process_input();
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bool exit_code();
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bool check_line(char id);
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};
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#endif
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