Changed the files to work with templates
This commit is contained in:
@@ -25,94 +25,6 @@ function M.setup(opts)
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end
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end
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function M.create_project()
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vim.ui.input({ prompt = "Enter project name: " }, function(project_name)
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if not project_name or project_name == "" then
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print("Project creation canceled.")
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return
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end
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local project_root = vim.fn.expand(M.opts.project_root) .. "/" .. project_name
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for _, path in ipairs({ "/src", "/build", "/include" }) do
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vim.fn.mkdir(project_root .. path, "p")
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end
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utils.write_file(project_root .. "/build/" .. project_name .. ".polydev", project_name)
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utils.write_file(project_root .. "/src/main.c", [[
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/* If you have vcpkg and want to use it:
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vcpkg new --application
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vcpkg add port <package_name>
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*/
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#include <stdio.h>
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int main() {
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printf("%s", "Hello World");
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return 0;
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}
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]])
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utils.write_file(project_root .. "/CMakeLists.txt", string.format([[
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cmake_minimum_required(VERSION 3.10)
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project(%s)
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include_directories(include)
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set(SOURCES src/main.c)
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add_executable(%s ${SOURCES})
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(CMAKE_C_STANDARD 23)
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set(CMAKE_C_STANDARD_REQUIRED ON)
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# find_package(SDL3 CONFIG REQUIRED) # An example of how to import libraries from vcpkg
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# target_link_libraries(Game PRIVATE SDL3::SDL3)
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]], project_name, project_name))
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utils.write_file(project_root .. "/CMakePresets.json", string.format([[
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# For the purposes of vcpkg, DO NOT REMOVE, but feel free to change as needed
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{
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"version": 2,
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"configurePresets": [
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{
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"name": "vcpkg",
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"generator": "Ninja",
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"binaryDir": "${sourceDir}/build",
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"cacheVariables": {
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"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
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}
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}
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]
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}
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]]))
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utils.write_file(project_root .. "/CMakeUserPresets.json", string.format([[
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{
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"version": 2,
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"configurePresets": [
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{
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"name": "default",
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"inherits": "vcpkg",
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"environment": {
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"VCPKG_ROOT": "/Users/<USER>/vcpkg"
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}
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}
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]
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}
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]]))
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vim.cmd("edit " .. project_root .. "/src/main.c")
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vim.fn.system(string.format("cd %s/build/ && cmake .. && cmake --build .", project_root))
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end)
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end
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function M.create_new_file()
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vim.ui.input({ prompt = "Enter file name: " }, function(class_name)
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if not class_name or class_name == "" then return print("File creation canceled.") end
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local root_dir = M.get_project_root()
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if not root_dir then return print("Error: Project root not found.") end
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utils.write_file(root_dir .. "/src/" .. class_name .. ".c", "")
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end)
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end
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function M.create_new_header_file()
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vim.ui.input({ prompt = "Enter header file name: " }, function(header_name)
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if not header_name then return print("Header file creation canceled.") end
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@@ -25,95 +25,6 @@ function M.setup(opts)
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end
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end
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function M.create_project()
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vim.ui.input({ prompt = "Enter project name: " }, function(project_name)
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if not project_name or project_name == "" then
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print("Project creation canceled.")
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return
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end
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local project_root = vim.fn.expand(M.opts.project_root) .. "/" .. project_name
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for _, path in ipairs({ "/src", "/build", "/include" }) do
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vim.fn.mkdir(project_root .. path, "p")
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end
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utils.write_file(project_root .. "/build/" .. project_name .. ".polydev", project_name)
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utils.write_file(project_root .. "/src/main.cpp", [[
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/* If you have vcpkg and want to use it:
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vcpkg new --application
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vcpkg add port <package_name>
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*/
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#include <iostream>
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int main() {
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std::cout << "Hello World" << std::endl;
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return 0;
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}
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]])
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utils.write_file(project_root .. "/CMakeLists.txt", string.format([[
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cmake_minimum_required(VERSION 3.10)
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project(%s)
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include_directories(include)
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set(SOURCES src/main.cpp)
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add_executable(%s ${SOURCES})
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(CMAKE_C_STANDARD 23)
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set(CMAKE_C_STANDARD_REQUIRED ON)
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# find_package(SDL3 CONFIG REQUIRED) # An example of how to import libraries from vcpkg
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# target_link_libraries(Game PRIVATE SDL3::SDL3)
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]], project_name, project_name))
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utils.write_file(project_root .. "/CMakePresets.json", string.format([[
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# For the purposes of vcpkg, DO NOT REMOVE, but feel free to change as needed
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{
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"version": 2,
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"configurePresets": [
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{
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"name": "vcpkg",
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"generator": "Ninja",
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"binaryDir": "${sourceDir}/build",
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"cacheVariables": {
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"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
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}
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}
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]
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}
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]]))
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utils.write_file(project_root .. "/CMakeUserPresets.json", string.format([[
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{
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"version": 2,
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"configurePresets": [
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{
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"name": "default",
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"inherits": "vcpkg",
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"environment": {
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"VCPKG_ROOT": "/Users/<USER>/vcpkg"
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}
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}
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]
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}
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]]))
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vim.fn.system(string.format("cd %s/build/ && cmake .. && cmake --build .", project_root))
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vim.cmd("edit " .. project_root .. "/src/main.cpp")
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end)
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end
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function M.create_new_file()
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vim.ui.input({ prompt = "Enter file name: " }, function(class_name)
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if not class_name or class_name == "" then return print("File creation canceled.") end
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local root_dir = M.get_project_root()
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if not root_dir then return print("Error: Project root not found.") end
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utils.write_file(root_dir .. "/src/" .. class_name .. ".cpp", "")
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end)
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end
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function M.create_new_header_file()
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vim.ui.input({ prompt = "Enter header file name: " }, function(header_name)
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if not header_name then return print("Header file creation canceled.") end
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@@ -1,55 +1,13 @@
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local utils = require("Polydev.utils")
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---@type table
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local M = {}
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---@type table|nil
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M.opts = nil
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---@param opts table
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function M.setup(opts)
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M.opts = vim.tbl_deep_extend("force", {}, require("Polydev.configs").get("html"), opts or {})
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end
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function M.create_project()
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vim.ui.input({ prompt = "Enter project name: " }, function(project_name)
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if not project_name or project_name == "" then return print("Project creation canceled.") end
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local project_root = vim.fn.expand(M.opts.project_root) .. "/" .. project_name
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local main_html_content = [[
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<!DOCTYPE html>
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<html>
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<head>
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<title>Page Title</title>
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</head>
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<body>
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<h1>My First Heading</h1>
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<p>My first paragraph.</p>
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</body>
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</html>
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]]
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utils.write_file(project_root .. "index.html", main_html_content)
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end)
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end
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function M.create_new_file()
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vim.ui.input({ prompt = "Enter page name: " }, function(page)
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if not page or page == "" then return print("Class creation canceled.") end
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local html_content = string.format([[
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<!DOCTYPE html>
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<html>
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<head>
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<title>Page Title</title>
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</head>
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<body>
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<h1>My First Heading</h1>
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<p>My first paragraph.</p>
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</body>
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</html>
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]])
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utils.write_file("./" .. page .. ".html", html_content)
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end)
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end
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---@return table
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return M
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@@ -21,21 +21,6 @@ function M.setup(opts)
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end
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end
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function M.create_new_file()
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vim.ui.input({ prompt = "Enter class name: " }, function(class_name)
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if not class_name or class_name == "" then return print("Class creation canceled.") end
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local root_dir = vim.fn.expand("%:p:h"):match("(.*)/src")
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if not root_dir then return print("Error: src directory not found.") end
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local java_content = string.format([[
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public class %s {
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// New File
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}
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]], class_name)
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utils.write_file(root_dir .. "/src/" .. class_name .. ".java", java_content)
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end)
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end
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function M.build()
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local project_root = vim.fn.expand("%:p:h"):match("(.*)/src")
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if not project_root then return print("Error: Could not detect project root directory.") end
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@@ -1,9 +1,16 @@
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---@module "Polydev.utils"
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local utils = require("Polydev.utils")
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---@type table
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local M = {}
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---@type table
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M.keybinds = {}
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---@type table|nil
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M.opts = nil
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---@param opts table
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function M.setup(opts)
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M.opts = vim.tbl_deep_extend("force", {}, require("Polydev.configs").get("lua"), opts or {})
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for key, command in pairs(M.opts.keybinds) do
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@@ -17,59 +24,30 @@ function M.setup(opts)
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end
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end
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function M.get_project_root()
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local dir = vim.fn.expand("%:p:h")
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while dir ~= "/" do
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local polydev_file = vim.fn.glob(dir .. "/*.polydev")
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if polydev_file ~= "" then return dir end
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dir = vim.fn.fnamemodify(dir, ":h")
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end
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return nil
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end
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function M.get_project_name()
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local polydev_file = vim.fn.glob((M.get_project_root() or "") .. "/*.polydev")
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return polydev_file:match("([^/]+)%.polydev$")
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end
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function M.create_project()
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vim.ui.input({ prompt = "Enter project name: " },
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function(project_name)
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if not project_name or project_name == "" then return print("Project creation canceled.") end
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local project_root = vim.fn.expand(M.opts.project_root) .. "/" .. project_name
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for _, path in ipairs({ "/lua/" .. project_name }) do vim.fn.mkdir(project_root .. path, "p") end
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utils.write_file(project_root .. "/lua/" .. project_name .. "/init.lua", [[
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local M = {}
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return M
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]])
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utils.write_file(project_root .. "/" .. project_name .. ".polydev", "[[DO NOT REMOVE THIS FILE]]")
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vim.cmd("edit " .. project_root .. "/lua/" .. project_name .. "/init.lua")
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end)
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end
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function M.create_new_file()
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vim.ui.input({ prompt = "Enter file name: " }, function(class_name)
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if not class_name or class_name == "" then return print("File creation canceled.") end
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local root_dir = M.get_project_root()
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local project_name = M.get_project_name()
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if not root_dir or not project_name then return print("Error: Project root not found.") end
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utils.write_file(root_dir .. "/lua/" .. project_name .. "/" .. class_name .. ".lua", "")
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end)
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end
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function M.run()
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local root = M.get_project_root()
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local project_name = M.get_project_name()
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if not root or not project_name then return print("Error: Project root not found.") end
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local init_lua_path = root .. "/lua/" .. project_name .. "/init.lua"
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---@return string|nil
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local function get_project_root()
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local dir = vim.fn.expand("%:p:h")
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while dir ~= "/" do
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local polydev_file = vim.fn.glob(dir .. "/*.polydev")
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if polydev_file ~= "" then return dir end
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dir = vim.fn.fnamemodify(dir, ":h")
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end
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return nil
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end
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---@return string
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local function get_project_name()
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return vim.fn.glob((M.get_project_root() or "") .. "/*.polydev"):match("([^/]+)%.polydev$")
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end
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if not get_project_root() or not get_project_name() then return print("Error: Project root not found.") end
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local init_lua_path = get_project_root() .. "/lua/" .. get_project_name() .. "/init.lua"
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if vim.fn.filereadable(init_lua_path) == 1 then
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utils.open_float_terminal("lua " .. init_lua_path)
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else
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print("Error: " .. init_lua_path .. " not found in " .. root)
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print("Error: " .. init_lua_path .. " not found in " .. get_project_root())
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end
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end
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---@return table
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return M
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@@ -42,26 +42,6 @@ function M.get_project_root()
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return nil
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end
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function M.create_new_file()
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vim.ui.input({ prompt = "Enter file name: " }, function(file_name)
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if not file_name or file_name == "" then
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return print("File creation canceled.")
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end
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if not file_name:match("%.py$") then
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file_name = file_name .. ".py"
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end
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local root_dir = M.get_project_root()
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if not root_dir then
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return print("Error: Project root not found.")
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end
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local file_path = root_dir .. "/include/" .. file_name
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utils.write_file(file_path, "")
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end)
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end
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function M.install_dependency()
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vim.ui.input({ prompt = "Enter pip module: " }, function(pip_module)
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if not pip_module or pip_module == "" then
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@@ -21,24 +21,6 @@ function M.setup(opts)
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end
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end
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function M.create_project()
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vim.ui.input({ prompt = "Enter project name: " }, function(project_name)
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if not project_name or project_name == "" then return print("Project creation canceled.") end
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local project_root = vim.fn.expand(M.config.project_root) .. "/" .. project_name
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vim.fn.system("cargo new " .. project_root)
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vim.cmd("edit " .. project_root .. "/src/main.rs")
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end)
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end
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function M.create_new_file()
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vim.ui.input({ prompt = "Enter file name: " }, function(class_name)
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if not class_name or class_name == "" then return print("File creation canceled.") end
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local root_dir = M.get_project_root()
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if not root_dir then return print("Error: Project root not found.") end
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utils.write_file(root_dir .. "/src/" .. class_name .. ".rs", "")
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end)
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end
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function M.get_project_root()
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local dir = vim.fn.expand("%:p:h")
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while dir ~= "/" do
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Block a user