Changed the files to work with templates
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@@ -25,95 +25,6 @@ function M.setup(opts)
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end
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end
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function M.create_project()
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vim.ui.input({ prompt = "Enter project name: " }, function(project_name)
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if not project_name or project_name == "" then
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print("Project creation canceled.")
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return
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end
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local project_root = vim.fn.expand(M.opts.project_root) .. "/" .. project_name
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for _, path in ipairs({ "/src", "/build", "/include" }) do
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vim.fn.mkdir(project_root .. path, "p")
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end
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utils.write_file(project_root .. "/build/" .. project_name .. ".polydev", project_name)
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utils.write_file(project_root .. "/src/main.cpp", [[
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/* If you have vcpkg and want to use it:
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vcpkg new --application
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vcpkg add port <package_name>
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*/
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#include <iostream>
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int main() {
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std::cout << "Hello World" << std::endl;
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return 0;
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}
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]])
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utils.write_file(project_root .. "/CMakeLists.txt", string.format([[
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cmake_minimum_required(VERSION 3.10)
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project(%s)
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include_directories(include)
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set(SOURCES src/main.cpp)
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add_executable(%s ${SOURCES})
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(CMAKE_C_STANDARD 23)
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set(CMAKE_C_STANDARD_REQUIRED ON)
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# find_package(SDL3 CONFIG REQUIRED) # An example of how to import libraries from vcpkg
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# target_link_libraries(Game PRIVATE SDL3::SDL3)
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]], project_name, project_name))
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utils.write_file(project_root .. "/CMakePresets.json", string.format([[
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# For the purposes of vcpkg, DO NOT REMOVE, but feel free to change as needed
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{
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"version": 2,
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"configurePresets": [
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{
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"name": "vcpkg",
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"generator": "Ninja",
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"binaryDir": "${sourceDir}/build",
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"cacheVariables": {
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"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
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}
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}
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]
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}
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]]))
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utils.write_file(project_root .. "/CMakeUserPresets.json", string.format([[
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{
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"version": 2,
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"configurePresets": [
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{
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"name": "default",
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"inherits": "vcpkg",
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"environment": {
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"VCPKG_ROOT": "/Users/<USER>/vcpkg"
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}
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}
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]
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}
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]]))
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vim.fn.system(string.format("cd %s/build/ && cmake .. && cmake --build .", project_root))
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vim.cmd("edit " .. project_root .. "/src/main.cpp")
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end)
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end
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function M.create_new_file()
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vim.ui.input({ prompt = "Enter file name: " }, function(class_name)
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if not class_name or class_name == "" then return print("File creation canceled.") end
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local root_dir = M.get_project_root()
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if not root_dir then return print("Error: Project root not found.") end
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utils.write_file(root_dir .. "/src/" .. class_name .. ".cpp", "")
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end)
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end
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function M.create_new_header_file()
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vim.ui.input({ prompt = "Enter header file name: " }, function(header_name)
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if not header_name then return print("Header file creation canceled.") end
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