Changed the files to work with templates
This commit is contained in:
+304
-10
@@ -11,7 +11,11 @@ local M = {}
|
||||
---@field java TemplateLanguage
|
||||
---@field python TemplateLanguage
|
||||
---@field lua TemplateLanguage
|
||||
---@alias TemplatesLanguageName "java" | "python" | "lua"
|
||||
---@field c TemplateLanguage
|
||||
---@field cpp TemplateLanguage
|
||||
---@field rust TemplateLanguage
|
||||
---@field html TemplateLanguage
|
||||
---@alias TemplatesLanguageName "java" | "python" | "lua" | "c" | "cpp" | "rust" | "html"
|
||||
|
||||
---@type Projects
|
||||
M.projects = {
|
||||
@@ -19,7 +23,6 @@ M.projects = {
|
||||
run = function(project_name, project_root)
|
||||
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
|
||||
for _, path in ipairs({ "/src", "/build" }) do vim.fn.mkdir(full_project_root .. path, "p") end
|
||||
|
||||
local main_java_content = [[
|
||||
public class Main {
|
||||
public static void main(String[] args) {
|
||||
@@ -28,14 +31,13 @@ public class Main {
|
||||
}
|
||||
]]
|
||||
utils.write_file(full_project_root .. "/src/Main.java", main_java_content)
|
||||
return nil
|
||||
return nil
|
||||
end
|
||||
},
|
||||
python = {
|
||||
run = function(project_name, project_root)
|
||||
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
|
||||
vim.fn.mkdir(full_project_root .. "/include", "p")
|
||||
|
||||
utils.write_file(full_project_root .. "/main.py", [[
|
||||
def main():
|
||||
print("Hello, World!")
|
||||
@@ -43,7 +45,6 @@ def main():
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
]])
|
||||
|
||||
utils.write_file(full_project_root .. "/include/__init__.py", "")
|
||||
utils.write_file(full_project_root .. "/requirements.txt", "")
|
||||
utils.write_file(full_project_root .. "/setup.py", string.format([[
|
||||
@@ -57,23 +58,20 @@ setup(
|
||||
python_requires=">=3.6",
|
||||
)
|
||||
]], project_name))
|
||||
|
||||
vim.cmd("edit " .. full_project_root .. "/main.py")
|
||||
local venv_path = full_project_root .. "/venv"
|
||||
vim.fn.system("python3 -m venv " .. venv_path)
|
||||
vim.g.python3_host_prog = venv_path .. "/bin/python"
|
||||
vim.fn.setenv("VIRTUAL_ENV", venv_path)
|
||||
vim.fn.setenv("PATH", venv_path .. "/bin:" .. vim.fn.getenv("PATH"))
|
||||
|
||||
print("Virtual environment activated for " .. project_name)
|
||||
return nil
|
||||
return nil
|
||||
end
|
||||
},
|
||||
lua = {
|
||||
run = function(project_name, project_root)
|
||||
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
|
||||
for _, path in ipairs({ "/lua/" .. project_name }) do vim.fn.mkdir(full_project_root .. path, "p") end
|
||||
|
||||
utils.write_file(full_project_root .. "/lua/" .. project_name .. "/init.lua", [[
|
||||
local M = {}
|
||||
|
||||
@@ -81,9 +79,297 @@ return M
|
||||
]])
|
||||
utils.write_file(full_project_root .. "/" .. project_name .. ".polydev", "[[DO NOT REMOVE THIS FILE]]")
|
||||
vim.cmd("edit " .. full_project_root .. "/lua/" .. project_name .. "/init.lua")
|
||||
return nil
|
||||
return nil
|
||||
end
|
||||
},
|
||||
c = {
|
||||
run = function(project_name, project_root)
|
||||
local full_project_root = vim.fn.expand(M.opts.project_root) .. "/" .. project_name
|
||||
for _, path in ipairs({ "/src", "/build", "/include" }) do vim.fn.mkdir(full_project_root .. path, "p") end
|
||||
utils.write_file(full_project_root .. "/build/" .. project_name .. ".polydev", project_name)
|
||||
utils.write_file(full_project_root .. "/src/main.c", [[
|
||||
/* If you have vcpkg and want to use it:
|
||||
vcpkg new --application
|
||||
vcpkg add port <package_name>
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
int main() {
|
||||
printf("%s", "Hello World");
|
||||
return 0;
|
||||
}
|
||||
]])
|
||||
utils.write_file(full_project_root .. "/CMakeLists.txt", string.format([[
|
||||
cmake_minimum_required(VERSION 3.10)
|
||||
project(%s)
|
||||
include_directories(include)
|
||||
set(SOURCES src/main.c)
|
||||
add_executable(%s ${SOURCES})
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||
set(CMAKE_C_STANDARD 23)
|
||||
set(CMAKE_C_STANDARD_REQUIRED ON)
|
||||
|
||||
# find_package(SDL3 CONFIG REQUIRED) # An example of how to import libraries from vcpkg
|
||||
# target_link_libraries(Game PRIVATE SDL3::SDL3)
|
||||
]], project_name, project_name))
|
||||
utils.write_file(full_project_root .. "/CMakePresets.json", string.format([[
|
||||
# For the purposes of vcpkg, DO NOT REMOVE, but feel free to change as needed
|
||||
{
|
||||
"version": 2,
|
||||
"configurePresets": [
|
||||
{
|
||||
"name": "vcpkg",
|
||||
"generator": "Ninja",
|
||||
"binaryDir": "${sourceDir}/build",
|
||||
"cacheVariables": {
|
||||
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
]]))
|
||||
utils.write_file(full_project_root .. "/CMakeUserPresets.json", string.format([[
|
||||
{
|
||||
"version": 2,
|
||||
"configurePresets": [
|
||||
{
|
||||
"name": "default",
|
||||
"inherits": "vcpkg",
|
||||
"environment": {
|
||||
"VCPKG_ROOT": "/Users/<USER>/vcpkg"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
]]))
|
||||
vim.cmd("edit " .. full_project_root .. "/src/main.c")
|
||||
vim.fn.system(string.format("cd %s/build/ && cmake .. && cmake --build .", full_project_root))
|
||||
end
|
||||
},
|
||||
cpp = {
|
||||
run = function (project_name, project_root)
|
||||
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
|
||||
for _, path in ipairs({ "/src", "/build", "/include" }) do
|
||||
vim.fn.mkdir(full_project_root .. path, "p")
|
||||
end
|
||||
utils.write_file(full_project_root .. "/build/" .. project_name .. ".polydev", project_name)
|
||||
utils.write_file(full_project_root .. "/src/main.cpp", [[
|
||||
/* If you have vcpkg and want to use it:
|
||||
vcpkg new --application
|
||||
vcpkg add port <package_name>
|
||||
*/
|
||||
|
||||
#include <iostream>
|
||||
|
||||
int main() {
|
||||
std::cout << "Hello World" << std::endl;
|
||||
return 0;
|
||||
}
|
||||
]])
|
||||
utils.write_file(full_project_root .. "/CMakeLists.txt", string.format([[
|
||||
cmake_minimum_required(VERSION 3.10)
|
||||
project(%s)
|
||||
include_directories(include)
|
||||
set(SOURCES src/main.cpp)
|
||||
add_executable(%s ${SOURCES})
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||
set(CMAKE_C_STANDARD 23)
|
||||
set(CMAKE_C_STANDARD_REQUIRED ON)
|
||||
|
||||
# find_package(SDL3 CONFIG REQUIRED) # An example of how to import libraries from vcpkg
|
||||
# target_link_libraries(Game PRIVATE SDL3::SDL3)
|
||||
]], project_name, project_name))
|
||||
utils.write_file(full_project_root .. "/CMakePresets.json", string.format([[
|
||||
# For the purposes of vcpkg, DO NOT REMOVE, but feel free to change as needed
|
||||
{
|
||||
"version": 2,
|
||||
"configurePresets": [
|
||||
{
|
||||
"name": "vcpkg",
|
||||
"generator": "Ninja",
|
||||
"binaryDir": "${sourceDir}/build",
|
||||
"cacheVariables": {
|
||||
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
]]))
|
||||
utils.write_file(full_project_root .. "/CMakeUserPresets.json", string.format([[
|
||||
{
|
||||
"version": 2,
|
||||
"configurePresets": [
|
||||
{
|
||||
"name": "default",
|
||||
"inherits": "vcpkg",
|
||||
"environment": {
|
||||
"VCPKG_ROOT": "/Users/<USER>/vcpkg"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
]]))
|
||||
vim.fn.system(string.format("cd %s/build/ && cmake .. && cmake --build .", full_project_root))
|
||||
vim.cmd("edit " .. full_project_root .. "/src/main.cpp")
|
||||
return nil
|
||||
end
|
||||
},
|
||||
rust = {
|
||||
run = function (project_name, project_root)
|
||||
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
|
||||
vim.fn.system("cargo new " .. full_project_root)
|
||||
vim.cmd("edit " .. full_project_root .. "/src/main.rs")
|
||||
end
|
||||
},
|
||||
html = {
|
||||
run = function(project_name, project_root)
|
||||
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
|
||||
local main_html_content = [[
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Page Title</title>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<h1>My First Heading</h1>
|
||||
<p>My first paragraph.</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
]]
|
||||
utils.write_file(full_project_root .. "index.html", main_html_content)
|
||||
end
|
||||
},
|
||||
}
|
||||
|
||||
---@class TemplateFile
|
||||
---@field run fun(file_name: string): nil
|
||||
|
||||
---@class Files
|
||||
---@field java TemplateFile
|
||||
---@field python TemplateFile
|
||||
---@field lua TemplateFile
|
||||
---@field c TemplateFile
|
||||
---@field cpp TemplateFile
|
||||
---@field rust TemplateFile
|
||||
---@field html TemplateFile
|
||||
---@alias TemplatesFileName "java" | "python" | "lua" | "c" | "cpp" | "rust" | "html"
|
||||
|
||||
---@type Files
|
||||
M.files = {
|
||||
java = {
|
||||
run = function (file_name)
|
||||
local root_dir = vim.fn.expand("%:p:h"):match("(.*)/src")
|
||||
if not root_dir then return print("Error: src directory not found.") end
|
||||
local java_content = string.format([[
|
||||
public class %s {
|
||||
// New File
|
||||
}
|
||||
]], class_name)
|
||||
|
||||
utils.write_file(root_dir .. "/src/" .. file_name .. ".java", java_content)
|
||||
end
|
||||
},
|
||||
python = {
|
||||
run = function (file_name)
|
||||
if not file_name:match("%.py$") then file_name = file_name .. ".py" end
|
||||
local root_dir = M.get_project_root()
|
||||
if not root_dir then return print("Error: Project root not found.") end
|
||||
local file_path = root_dir .. "/include/" .. file_name
|
||||
utils.write_file(file_path, "")
|
||||
end
|
||||
},
|
||||
lua = {
|
||||
run = function (file_name)
|
||||
local function get_project_root()
|
||||
local dir = vim.fn.expand("%:p:h")
|
||||
while dir ~= "/" do
|
||||
local polydev_file = vim.fn.glob(dir .. "/*.polydev")
|
||||
if polydev_file ~= "" then return dir end
|
||||
dir = vim.fn.fnamemodify(dir, ":h")
|
||||
end
|
||||
return nil
|
||||
end
|
||||
local function get_project_name() return vim.fn.glob((get_project_root() or "") .. "/*.polydev"):match("([^/]+)%.polydev$") end
|
||||
if not get_project_root() or not get_project_name() then return print("Error: Project root not found.") end
|
||||
utils.write_file(get_project_root() .. "/lua/" .. get_project_name() .. "/" .. file_name .. ".lua", "")
|
||||
end
|
||||
},
|
||||
c = {
|
||||
run = function (file_name)
|
||||
local function get_project_root()
|
||||
local dir = vim.fn.expand("%:p:h")
|
||||
while dir ~= "/" do
|
||||
if vim.fn.isdirectory(dir .. "/src") == 1 or vim.fn.filereadable(dir .. "/CMakeLists.txt") == 1 then
|
||||
return dir
|
||||
end
|
||||
dir = vim.fn.fnamemodify(dir, ":h")
|
||||
end
|
||||
end
|
||||
|
||||
if not file_name or file_name == "" then return print("File creation canceled.") end
|
||||
local root_dir = get_project_root()
|
||||
if not root_dir then return print("Error: Project root not found.") end
|
||||
utils.write_file(root_dir .. "/src/" .. file_name .. ".c", "")
|
||||
end
|
||||
|
||||
},
|
||||
cpp = {
|
||||
run = function (file_name)
|
||||
local function get_project_root()
|
||||
local dir = vim.fn.expand("%:p:h")
|
||||
while dir ~= "/" do
|
||||
if vim.fn.isdirectory(dir .. "/src") == 1 or vim.fn.filereadable(dir .. "/CMakeLists.txt") == 1 then
|
||||
return dir
|
||||
end
|
||||
dir = vim.fn.fnamemodify(dir, ":h")
|
||||
end
|
||||
end
|
||||
local root_dir = get_project_root()
|
||||
if not root_dir then return print("Error: Project root not found.") end
|
||||
utils.write_file(root_dir .. "/src/" .. file_name .. ".cpp", "")
|
||||
end
|
||||
},
|
||||
rust = {
|
||||
run = function (file_name)
|
||||
local function get_project_root()
|
||||
local dir = vim.fn.expand("%:p:h")
|
||||
while dir ~= "/" do
|
||||
if vim.fn.isdirectory(dir .. "/src") == 1 then
|
||||
return dir
|
||||
end
|
||||
dir = vim.fn.fnamemodify(dir, ":h")
|
||||
end
|
||||
end
|
||||
local root_dir = get_project_root()
|
||||
if not root_dir then return print("Error: Project root not found.") end
|
||||
utils.write_file(root_dir .. "/src/" .. file_name .. ".rs", "")
|
||||
end
|
||||
},
|
||||
html = {
|
||||
run = function (file_name)
|
||||
local html_content = string.format([[
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Page Title</title>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<h1>My First Heading</h1>
|
||||
<p>My first paragraph.</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
]])
|
||||
|
||||
utils.write_file("./" .. file_name .. ".html", html_content)
|
||||
end
|
||||
}
|
||||
}
|
||||
|
||||
---@param lang TemplatesLanguageName
|
||||
@@ -95,5 +381,13 @@ function M.create_project(lang, project_root)
|
||||
end)
|
||||
end
|
||||
|
||||
---@param lang TemplatesFileName
|
||||
function M.create_new_file(lang)
|
||||
vim.ui.input({ prompt = "Enter file name: " }, function(file_name)
|
||||
if not file_name or file_name == "" then return print("File creation canceled.") end
|
||||
M.files[lang].run(file_name)
|
||||
end)
|
||||
end
|
||||
|
||||
---@return any
|
||||
return M
|
||||
|
||||
Reference in New Issue
Block a user