Changed the files to work with templates

This commit is contained in:
DarthMooMancer
2025-04-17 20:39:25 -04:00
parent a5c8a04e0f
commit 11ecd94afd
10 changed files with 352 additions and 348 deletions
+16 -12
View File
@@ -1,14 +1,15 @@
---@type table
local M = {} local M = {}
---@class Keybinds ---@class KeybindConfigs
---@field [string] string ---@field [string] string
--- ---
---@class ConfigsLanguage ---@class LanguageConfigs
---@field project_root? string ---@field project_root? string
---@field keybinds? Keybinds -- ? makes fields optional ---@field keybinds? KeybindConfigs -- ? makes fields optional
---@field build_attributes? string ---@field build_attributes? string
--- ---
---@class Terminal ---@class TerminalConfigs
---@field right_padding integer ---@field right_padding integer
---@field left_padding integer ---@field left_padding integer
---@field bottom_padding integer ---@field bottom_padding integer
@@ -18,14 +19,14 @@ local M = {}
---@field relativenumber boolean ---@field relativenumber boolean
--- ---
---@class Defaults ---@class Defaults
---@field html ConfigsLanguage ---@field html LanguageConfigs
---@field rust ConfigsLanguage ---@field rust LanguageConfigs
---@field java ConfigsLanguage ---@field java LanguageConfigs
---@field python ConfigsLanguage ---@field python LanguageConfigs
---@field lua ConfigsLanguage ---@field lua LanguageConfigs
---@field c ConfigsLanguage ---@field c LanguageConfigs
---@field cpp ConfigsLanguage ---@field cpp LanguageConfigs
---@field terminal Terminal ---@field terminal TerminalConfigs
---@type Defaults ---@type Defaults
M.defaults = { M.defaults = {
@@ -91,13 +92,16 @@ M.defaults = {
---@type string[] ---@type string[]
M.user_config = {} M.user_config = {}
---@param user_opts table
function M.setup(user_opts) function M.setup(user_opts)
M.user_config = vim.tbl_deep_extend("force", {}, M.defaults, user_opts or {}) M.user_config = vim.tbl_deep_extend("force", {}, M.defaults, user_opts or {})
end end
---@param lang string ---@param lang string
---@return string|table
function M.get(lang) function M.get(lang)
return M.user_config[lang] or {} return M.user_config[lang] or {}
end end
---@return table
return M return M
+2 -2
View File
@@ -46,8 +46,8 @@ function M.create_new_file()
vim.ui.input({ prompt = "Enter language for new file: " }, function(lang) vim.ui.input({ prompt = "Enter language for new file: " }, function(lang)
if not lang or lang == "" then return print("File creation canceled.") end if not lang or lang == "" then return print("File creation canceled.") end
if M.load_language_module(lang) and M.loaded_languages[lang].create_new_file then if M.load_language_module(lang) and templates.files[lang] and templates.files[lang].run then
M.loaded_languages[lang].create_new_file() templates.create_new_file(lang)
else else
print("Error: No File creation method for " .. lang) print("Error: No File creation method for " .. lang)
end end
-88
View File
@@ -25,94 +25,6 @@ function M.setup(opts)
end end
end end
function M.create_project()
vim.ui.input({ prompt = "Enter project name: " }, function(project_name)
if not project_name or project_name == "" then
print("Project creation canceled.")
return
end
local project_root = vim.fn.expand(M.opts.project_root) .. "/" .. project_name
for _, path in ipairs({ "/src", "/build", "/include" }) do
vim.fn.mkdir(project_root .. path, "p")
end
utils.write_file(project_root .. "/build/" .. project_name .. ".polydev", project_name)
utils.write_file(project_root .. "/src/main.c", [[
/* If you have vcpkg and want to use it:
vcpkg new --application
vcpkg add port <package_name>
*/
#include <stdio.h>
int main() {
printf("%s", "Hello World");
return 0;
}
]])
utils.write_file(project_root .. "/CMakeLists.txt", string.format([[
cmake_minimum_required(VERSION 3.10)
project(%s)
include_directories(include)
set(SOURCES src/main.c)
add_executable(%s ${SOURCES})
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_C_STANDARD 23)
set(CMAKE_C_STANDARD_REQUIRED ON)
# find_package(SDL3 CONFIG REQUIRED) # An example of how to import libraries from vcpkg
# target_link_libraries(Game PRIVATE SDL3::SDL3)
]], project_name, project_name))
utils.write_file(project_root .. "/CMakePresets.json", string.format([[
# For the purposes of vcpkg, DO NOT REMOVE, but feel free to change as needed
{
"version": 2,
"configurePresets": [
{
"name": "vcpkg",
"generator": "Ninja",
"binaryDir": "${sourceDir}/build",
"cacheVariables": {
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
}
}
]
}
]]))
utils.write_file(project_root .. "/CMakeUserPresets.json", string.format([[
{
"version": 2,
"configurePresets": [
{
"name": "default",
"inherits": "vcpkg",
"environment": {
"VCPKG_ROOT": "/Users/<USER>/vcpkg"
}
}
]
}
]]))
vim.cmd("edit " .. project_root .. "/src/main.c")
vim.fn.system(string.format("cd %s/build/ && cmake .. && cmake --build .", project_root))
end)
end
function M.create_new_file()
vim.ui.input({ prompt = "Enter file name: " }, function(class_name)
if not class_name or class_name == "" then return print("File creation canceled.") end
local root_dir = M.get_project_root()
if not root_dir then return print("Error: Project root not found.") end
utils.write_file(root_dir .. "/src/" .. class_name .. ".c", "")
end)
end
function M.create_new_header_file() function M.create_new_header_file()
vim.ui.input({ prompt = "Enter header file name: " }, function(header_name) vim.ui.input({ prompt = "Enter header file name: " }, function(header_name)
if not header_name then return print("Header file creation canceled.") end if not header_name then return print("Header file creation canceled.") end
-89
View File
@@ -25,95 +25,6 @@ function M.setup(opts)
end end
end end
function M.create_project()
vim.ui.input({ prompt = "Enter project name: " }, function(project_name)
if not project_name or project_name == "" then
print("Project creation canceled.")
return
end
local project_root = vim.fn.expand(M.opts.project_root) .. "/" .. project_name
for _, path in ipairs({ "/src", "/build", "/include" }) do
vim.fn.mkdir(project_root .. path, "p")
end
utils.write_file(project_root .. "/build/" .. project_name .. ".polydev", project_name)
utils.write_file(project_root .. "/src/main.cpp", [[
/* If you have vcpkg and want to use it:
vcpkg new --application
vcpkg add port <package_name>
*/
#include <iostream>
int main() {
std::cout << "Hello World" << std::endl;
return 0;
}
]])
utils.write_file(project_root .. "/CMakeLists.txt", string.format([[
cmake_minimum_required(VERSION 3.10)
project(%s)
include_directories(include)
set(SOURCES src/main.cpp)
add_executable(%s ${SOURCES})
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_C_STANDARD 23)
set(CMAKE_C_STANDARD_REQUIRED ON)
# find_package(SDL3 CONFIG REQUIRED) # An example of how to import libraries from vcpkg
# target_link_libraries(Game PRIVATE SDL3::SDL3)
]], project_name, project_name))
utils.write_file(project_root .. "/CMakePresets.json", string.format([[
# For the purposes of vcpkg, DO NOT REMOVE, but feel free to change as needed
{
"version": 2,
"configurePresets": [
{
"name": "vcpkg",
"generator": "Ninja",
"binaryDir": "${sourceDir}/build",
"cacheVariables": {
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
}
}
]
}
]]))
utils.write_file(project_root .. "/CMakeUserPresets.json", string.format([[
{
"version": 2,
"configurePresets": [
{
"name": "default",
"inherits": "vcpkg",
"environment": {
"VCPKG_ROOT": "/Users/<USER>/vcpkg"
}
}
]
}
]]))
vim.fn.system(string.format("cd %s/build/ && cmake .. && cmake --build .", project_root))
vim.cmd("edit " .. project_root .. "/src/main.cpp")
end)
end
function M.create_new_file()
vim.ui.input({ prompt = "Enter file name: " }, function(class_name)
if not class_name or class_name == "" then return print("File creation canceled.") end
local root_dir = M.get_project_root()
if not root_dir then return print("Error: Project root not found.") end
utils.write_file(root_dir .. "/src/" .. class_name .. ".cpp", "")
end)
end
function M.create_new_header_file() function M.create_new_header_file()
vim.ui.input({ prompt = "Enter header file name: " }, function(header_name) vim.ui.input({ prompt = "Enter header file name: " }, function(header_name)
if not header_name then return print("Header file creation canceled.") end if not header_name then return print("Header file creation canceled.") end
+4 -46
View File
@@ -1,55 +1,13 @@
local utils = require("Polydev.utils") ---@type table
local M = {} local M = {}
---@type table|nil
M.opts = nil M.opts = nil
---@param opts table
function M.setup(opts) function M.setup(opts)
M.opts = vim.tbl_deep_extend("force", {}, require("Polydev.configs").get("html"), opts or {}) M.opts = vim.tbl_deep_extend("force", {}, require("Polydev.configs").get("html"), opts or {})
end end
function M.create_project() ---@return table
vim.ui.input({ prompt = "Enter project name: " }, function(project_name)
if not project_name or project_name == "" then return print("Project creation canceled.") end
local project_root = vim.fn.expand(M.opts.project_root) .. "/" .. project_name
local main_html_content = [[
<!DOCTYPE html>
<html>
<head>
<title>Page Title</title>
</head>
<body>
<h1>My First Heading</h1>
<p>My first paragraph.</p>
</body>
</html>
]]
utils.write_file(project_root .. "index.html", main_html_content)
end)
end
function M.create_new_file()
vim.ui.input({ prompt = "Enter page name: " }, function(page)
if not page or page == "" then return print("Class creation canceled.") end
local html_content = string.format([[
<!DOCTYPE html>
<html>
<head>
<title>Page Title</title>
</head>
<body>
<h1>My First Heading</h1>
<p>My first paragraph.</p>
</body>
</html>
]])
utils.write_file("./" .. page .. ".html", html_content)
end)
end
return M return M
-15
View File
@@ -21,21 +21,6 @@ function M.setup(opts)
end end
end end
function M.create_new_file()
vim.ui.input({ prompt = "Enter class name: " }, function(class_name)
if not class_name or class_name == "" then return print("Class creation canceled.") end
local root_dir = vim.fn.expand("%:p:h"):match("(.*)/src")
if not root_dir then return print("Error: src directory not found.") end
local java_content = string.format([[
public class %s {
// New File
}
]], class_name)
utils.write_file(root_dir .. "/src/" .. class_name .. ".java", java_content)
end)
end
function M.build() function M.build()
local project_root = vim.fn.expand("%:p:h"):match("(.*)/src") local project_root = vim.fn.expand("%:p:h"):match("(.*)/src")
if not project_root then return print("Error: Could not detect project root directory.") end if not project_root then return print("Error: Could not detect project root directory.") end
+19 -41
View File
@@ -1,9 +1,16 @@
---@module "Polydev.utils"
local utils = require("Polydev.utils") local utils = require("Polydev.utils")
---@type table
local M = {} local M = {}
---@type table
M.keybinds = {} M.keybinds = {}
---@type table|nil
M.opts = nil M.opts = nil
---@param opts table
function M.setup(opts) function M.setup(opts)
M.opts = vim.tbl_deep_extend("force", {}, require("Polydev.configs").get("lua"), opts or {}) M.opts = vim.tbl_deep_extend("force", {}, require("Polydev.configs").get("lua"), opts or {})
for key, command in pairs(M.opts.keybinds) do for key, command in pairs(M.opts.keybinds) do
@@ -17,7 +24,9 @@ function M.setup(opts)
end end
end end
function M.get_project_root() function M.run()
---@return string|nil
local function get_project_root()
local dir = vim.fn.expand("%:p:h") local dir = vim.fn.expand("%:p:h")
while dir ~= "/" do while dir ~= "/" do
local polydev_file = vim.fn.glob(dir .. "/*.polydev") local polydev_file = vim.fn.glob(dir .. "/*.polydev")
@@ -25,51 +34,20 @@ function M.get_project_root()
dir = vim.fn.fnamemodify(dir, ":h") dir = vim.fn.fnamemodify(dir, ":h")
end end
return nil return nil
end end
function M.get_project_name() ---@return string
local polydev_file = vim.fn.glob((M.get_project_root() or "") .. "/*.polydev") local function get_project_name()
return polydev_file:match("([^/]+)%.polydev$") return vim.fn.glob((M.get_project_root() or "") .. "/*.polydev"):match("([^/]+)%.polydev$")
end end
if not get_project_root() or not get_project_name() then return print("Error: Project root not found.") end
function M.create_project() local init_lua_path = get_project_root() .. "/lua/" .. get_project_name() .. "/init.lua"
vim.ui.input({ prompt = "Enter project name: " },
function(project_name)
if not project_name or project_name == "" then return print("Project creation canceled.") end
local project_root = vim.fn.expand(M.opts.project_root) .. "/" .. project_name
for _, path in ipairs({ "/lua/" .. project_name }) do vim.fn.mkdir(project_root .. path, "p") end
utils.write_file(project_root .. "/lua/" .. project_name .. "/init.lua", [[
local M = {}
return M
]])
utils.write_file(project_root .. "/" .. project_name .. ".polydev", "[[DO NOT REMOVE THIS FILE]]")
vim.cmd("edit " .. project_root .. "/lua/" .. project_name .. "/init.lua")
end)
end
function M.create_new_file()
vim.ui.input({ prompt = "Enter file name: " }, function(class_name)
if not class_name or class_name == "" then return print("File creation canceled.") end
local root_dir = M.get_project_root()
local project_name = M.get_project_name()
if not root_dir or not project_name then return print("Error: Project root not found.") end
utils.write_file(root_dir .. "/lua/" .. project_name .. "/" .. class_name .. ".lua", "")
end)
end
function M.run()
local root = M.get_project_root()
local project_name = M.get_project_name()
if not root or not project_name then return print("Error: Project root not found.") end
local init_lua_path = root .. "/lua/" .. project_name .. "/init.lua"
if vim.fn.filereadable(init_lua_path) == 1 then if vim.fn.filereadable(init_lua_path) == 1 then
utils.open_float_terminal("lua " .. init_lua_path) utils.open_float_terminal("lua " .. init_lua_path)
else else
print("Error: " .. init_lua_path .. " not found in " .. root) print("Error: " .. init_lua_path .. " not found in " .. get_project_root())
end end
end end
---@return table
return M return M
-20
View File
@@ -42,26 +42,6 @@ function M.get_project_root()
return nil return nil
end end
function M.create_new_file()
vim.ui.input({ prompt = "Enter file name: " }, function(file_name)
if not file_name or file_name == "" then
return print("File creation canceled.")
end
if not file_name:match("%.py$") then
file_name = file_name .. ".py"
end
local root_dir = M.get_project_root()
if not root_dir then
return print("Error: Project root not found.")
end
local file_path = root_dir .. "/include/" .. file_name
utils.write_file(file_path, "")
end)
end
function M.install_dependency() function M.install_dependency()
vim.ui.input({ prompt = "Enter pip module: " }, function(pip_module) vim.ui.input({ prompt = "Enter pip module: " }, function(pip_module)
if not pip_module or pip_module == "" then if not pip_module or pip_module == "" then
-18
View File
@@ -21,24 +21,6 @@ function M.setup(opts)
end end
end end
function M.create_project()
vim.ui.input({ prompt = "Enter project name: " }, function(project_name)
if not project_name or project_name == "" then return print("Project creation canceled.") end
local project_root = vim.fn.expand(M.config.project_root) .. "/" .. project_name
vim.fn.system("cargo new " .. project_root)
vim.cmd("edit " .. project_root .. "/src/main.rs")
end)
end
function M.create_new_file()
vim.ui.input({ prompt = "Enter file name: " }, function(class_name)
if not class_name or class_name == "" then return print("File creation canceled.") end
local root_dir = M.get_project_root()
if not root_dir then return print("Error: Project root not found.") end
utils.write_file(root_dir .. "/src/" .. class_name .. ".rs", "")
end)
end
function M.get_project_root() function M.get_project_root()
local dir = vim.fn.expand("%:p:h") local dir = vim.fn.expand("%:p:h")
while dir ~= "/" do while dir ~= "/" do
+301 -7
View File
@@ -11,7 +11,11 @@ local M = {}
---@field java TemplateLanguage ---@field java TemplateLanguage
---@field python TemplateLanguage ---@field python TemplateLanguage
---@field lua TemplateLanguage ---@field lua TemplateLanguage
---@alias TemplatesLanguageName "java" | "python" | "lua" ---@field c TemplateLanguage
---@field cpp TemplateLanguage
---@field rust TemplateLanguage
---@field html TemplateLanguage
---@alias TemplatesLanguageName "java" | "python" | "lua" | "c" | "cpp" | "rust" | "html"
---@type Projects ---@type Projects
M.projects = { M.projects = {
@@ -19,7 +23,6 @@ M.projects = {
run = function(project_name, project_root) run = function(project_name, project_root)
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
for _, path in ipairs({ "/src", "/build" }) do vim.fn.mkdir(full_project_root .. path, "p") end for _, path in ipairs({ "/src", "/build" }) do vim.fn.mkdir(full_project_root .. path, "p") end
local main_java_content = [[ local main_java_content = [[
public class Main { public class Main {
public static void main(String[] args) { public static void main(String[] args) {
@@ -35,7 +38,6 @@ public class Main {
run = function(project_name, project_root) run = function(project_name, project_root)
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
vim.fn.mkdir(full_project_root .. "/include", "p") vim.fn.mkdir(full_project_root .. "/include", "p")
utils.write_file(full_project_root .. "/main.py", [[ utils.write_file(full_project_root .. "/main.py", [[
def main(): def main():
print("Hello, World!") print("Hello, World!")
@@ -43,7 +45,6 @@ def main():
if __name__ == "__main__": if __name__ == "__main__":
main() main()
]]) ]])
utils.write_file(full_project_root .. "/include/__init__.py", "") utils.write_file(full_project_root .. "/include/__init__.py", "")
utils.write_file(full_project_root .. "/requirements.txt", "") utils.write_file(full_project_root .. "/requirements.txt", "")
utils.write_file(full_project_root .. "/setup.py", string.format([[ utils.write_file(full_project_root .. "/setup.py", string.format([[
@@ -57,14 +58,12 @@ setup(
python_requires=">=3.6", python_requires=">=3.6",
) )
]], project_name)) ]], project_name))
vim.cmd("edit " .. full_project_root .. "/main.py") vim.cmd("edit " .. full_project_root .. "/main.py")
local venv_path = full_project_root .. "/venv" local venv_path = full_project_root .. "/venv"
vim.fn.system("python3 -m venv " .. venv_path) vim.fn.system("python3 -m venv " .. venv_path)
vim.g.python3_host_prog = venv_path .. "/bin/python" vim.g.python3_host_prog = venv_path .. "/bin/python"
vim.fn.setenv("VIRTUAL_ENV", venv_path) vim.fn.setenv("VIRTUAL_ENV", venv_path)
vim.fn.setenv("PATH", venv_path .. "/bin:" .. vim.fn.getenv("PATH")) vim.fn.setenv("PATH", venv_path .. "/bin:" .. vim.fn.getenv("PATH"))
print("Virtual environment activated for " .. project_name) print("Virtual environment activated for " .. project_name)
return nil return nil
end end
@@ -73,7 +72,6 @@ setup(
run = function(project_name, project_root) run = function(project_name, project_root)
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
for _, path in ipairs({ "/lua/" .. project_name }) do vim.fn.mkdir(full_project_root .. path, "p") end for _, path in ipairs({ "/lua/" .. project_name }) do vim.fn.mkdir(full_project_root .. path, "p") end
utils.write_file(full_project_root .. "/lua/" .. project_name .. "/init.lua", [[ utils.write_file(full_project_root .. "/lua/" .. project_name .. "/init.lua", [[
local M = {} local M = {}
@@ -84,6 +82,294 @@ return M
return nil return nil
end end
}, },
c = {
run = function(project_name, project_root)
local full_project_root = vim.fn.expand(M.opts.project_root) .. "/" .. project_name
for _, path in ipairs({ "/src", "/build", "/include" }) do vim.fn.mkdir(full_project_root .. path, "p") end
utils.write_file(full_project_root .. "/build/" .. project_name .. ".polydev", project_name)
utils.write_file(full_project_root .. "/src/main.c", [[
/* If you have vcpkg and want to use it:
vcpkg new --application
vcpkg add port <package_name>
*/
#include <stdio.h>
int main() {
printf("%s", "Hello World");
return 0;
}
]])
utils.write_file(full_project_root .. "/CMakeLists.txt", string.format([[
cmake_minimum_required(VERSION 3.10)
project(%s)
include_directories(include)
set(SOURCES src/main.c)
add_executable(%s ${SOURCES})
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_C_STANDARD 23)
set(CMAKE_C_STANDARD_REQUIRED ON)
# find_package(SDL3 CONFIG REQUIRED) # An example of how to import libraries from vcpkg
# target_link_libraries(Game PRIVATE SDL3::SDL3)
]], project_name, project_name))
utils.write_file(full_project_root .. "/CMakePresets.json", string.format([[
# For the purposes of vcpkg, DO NOT REMOVE, but feel free to change as needed
{
"version": 2,
"configurePresets": [
{
"name": "vcpkg",
"generator": "Ninja",
"binaryDir": "${sourceDir}/build",
"cacheVariables": {
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
}
}
]
}
]]))
utils.write_file(full_project_root .. "/CMakeUserPresets.json", string.format([[
{
"version": 2,
"configurePresets": [
{
"name": "default",
"inherits": "vcpkg",
"environment": {
"VCPKG_ROOT": "/Users/<USER>/vcpkg"
}
}
]
}
]]))
vim.cmd("edit " .. full_project_root .. "/src/main.c")
vim.fn.system(string.format("cd %s/build/ && cmake .. && cmake --build .", full_project_root))
end
},
cpp = {
run = function (project_name, project_root)
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
for _, path in ipairs({ "/src", "/build", "/include" }) do
vim.fn.mkdir(full_project_root .. path, "p")
end
utils.write_file(full_project_root .. "/build/" .. project_name .. ".polydev", project_name)
utils.write_file(full_project_root .. "/src/main.cpp", [[
/* If you have vcpkg and want to use it:
vcpkg new --application
vcpkg add port <package_name>
*/
#include <iostream>
int main() {
std::cout << "Hello World" << std::endl;
return 0;
}
]])
utils.write_file(full_project_root .. "/CMakeLists.txt", string.format([[
cmake_minimum_required(VERSION 3.10)
project(%s)
include_directories(include)
set(SOURCES src/main.cpp)
add_executable(%s ${SOURCES})
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_C_STANDARD 23)
set(CMAKE_C_STANDARD_REQUIRED ON)
# find_package(SDL3 CONFIG REQUIRED) # An example of how to import libraries from vcpkg
# target_link_libraries(Game PRIVATE SDL3::SDL3)
]], project_name, project_name))
utils.write_file(full_project_root .. "/CMakePresets.json", string.format([[
# For the purposes of vcpkg, DO NOT REMOVE, but feel free to change as needed
{
"version": 2,
"configurePresets": [
{
"name": "vcpkg",
"generator": "Ninja",
"binaryDir": "${sourceDir}/build",
"cacheVariables": {
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
}
}
]
}
]]))
utils.write_file(full_project_root .. "/CMakeUserPresets.json", string.format([[
{
"version": 2,
"configurePresets": [
{
"name": "default",
"inherits": "vcpkg",
"environment": {
"VCPKG_ROOT": "/Users/<USER>/vcpkg"
}
}
]
}
]]))
vim.fn.system(string.format("cd %s/build/ && cmake .. && cmake --build .", full_project_root))
vim.cmd("edit " .. full_project_root .. "/src/main.cpp")
return nil
end
},
rust = {
run = function (project_name, project_root)
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
vim.fn.system("cargo new " .. full_project_root)
vim.cmd("edit " .. full_project_root .. "/src/main.rs")
end
},
html = {
run = function(project_name, project_root)
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
local main_html_content = [[
<!DOCTYPE html>
<html>
<head>
<title>Page Title</title>
</head>
<body>
<h1>My First Heading</h1>
<p>My first paragraph.</p>
</body>
</html>
]]
utils.write_file(full_project_root .. "index.html", main_html_content)
end
},
}
---@class TemplateFile
---@field run fun(file_name: string): nil
---@class Files
---@field java TemplateFile
---@field python TemplateFile
---@field lua TemplateFile
---@field c TemplateFile
---@field cpp TemplateFile
---@field rust TemplateFile
---@field html TemplateFile
---@alias TemplatesFileName "java" | "python" | "lua" | "c" | "cpp" | "rust" | "html"
---@type Files
M.files = {
java = {
run = function (file_name)
local root_dir = vim.fn.expand("%:p:h"):match("(.*)/src")
if not root_dir then return print("Error: src directory not found.") end
local java_content = string.format([[
public class %s {
// New File
}
]], class_name)
utils.write_file(root_dir .. "/src/" .. file_name .. ".java", java_content)
end
},
python = {
run = function (file_name)
if not file_name:match("%.py$") then file_name = file_name .. ".py" end
local root_dir = M.get_project_root()
if not root_dir then return print("Error: Project root not found.") end
local file_path = root_dir .. "/include/" .. file_name
utils.write_file(file_path, "")
end
},
lua = {
run = function (file_name)
local function get_project_root()
local dir = vim.fn.expand("%:p:h")
while dir ~= "/" do
local polydev_file = vim.fn.glob(dir .. "/*.polydev")
if polydev_file ~= "" then return dir end
dir = vim.fn.fnamemodify(dir, ":h")
end
return nil
end
local function get_project_name() return vim.fn.glob((get_project_root() or "") .. "/*.polydev"):match("([^/]+)%.polydev$") end
if not get_project_root() or not get_project_name() then return print("Error: Project root not found.") end
utils.write_file(get_project_root() .. "/lua/" .. get_project_name() .. "/" .. file_name .. ".lua", "")
end
},
c = {
run = function (file_name)
local function get_project_root()
local dir = vim.fn.expand("%:p:h")
while dir ~= "/" do
if vim.fn.isdirectory(dir .. "/src") == 1 or vim.fn.filereadable(dir .. "/CMakeLists.txt") == 1 then
return dir
end
dir = vim.fn.fnamemodify(dir, ":h")
end
end
if not file_name or file_name == "" then return print("File creation canceled.") end
local root_dir = get_project_root()
if not root_dir then return print("Error: Project root not found.") end
utils.write_file(root_dir .. "/src/" .. file_name .. ".c", "")
end
},
cpp = {
run = function (file_name)
local function get_project_root()
local dir = vim.fn.expand("%:p:h")
while dir ~= "/" do
if vim.fn.isdirectory(dir .. "/src") == 1 or vim.fn.filereadable(dir .. "/CMakeLists.txt") == 1 then
return dir
end
dir = vim.fn.fnamemodify(dir, ":h")
end
end
local root_dir = get_project_root()
if not root_dir then return print("Error: Project root not found.") end
utils.write_file(root_dir .. "/src/" .. file_name .. ".cpp", "")
end
},
rust = {
run = function (file_name)
local function get_project_root()
local dir = vim.fn.expand("%:p:h")
while dir ~= "/" do
if vim.fn.isdirectory(dir .. "/src") == 1 then
return dir
end
dir = vim.fn.fnamemodify(dir, ":h")
end
end
local root_dir = get_project_root()
if not root_dir then return print("Error: Project root not found.") end
utils.write_file(root_dir .. "/src/" .. file_name .. ".rs", "")
end
},
html = {
run = function (file_name)
local html_content = string.format([[
<!DOCTYPE html>
<html>
<head>
<title>Page Title</title>
</head>
<body>
<h1>My First Heading</h1>
<p>My first paragraph.</p>
</body>
</html>
]])
utils.write_file("./" .. file_name .. ".html", html_content)
end
}
} }
---@param lang TemplatesLanguageName ---@param lang TemplatesLanguageName
@@ -95,5 +381,13 @@ function M.create_project(lang, project_root)
end) end)
end end
---@param lang TemplatesFileName
function M.create_new_file(lang)
vim.ui.input({ prompt = "Enter file name: " }, function(file_name)
if not file_name or file_name == "" then return print("File creation canceled.") end
M.files[lang].run(file_name)
end)
end
---@return any ---@return any
return M return M