Update to c similar to cpp with new project gen and build
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+46
-4
@@ -108,10 +108,15 @@ function M.create_project()
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write_file(project_root .. "/build/" .. project_name .. ".polydev", project_name)
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write_file(project_root .. "/src/main.c", [[
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/* If you have vcpkg and want to use it:
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vcpkg new --application
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vcpkg add port <package_name>
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*/
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#include <stdio.h>
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int main() {
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printf("Hello World\n");
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printf("%s", "Hello World");
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return 0;
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}
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]])
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@@ -119,13 +124,50 @@ int main() {
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write_file(project_root .. "/CMakeLists.txt", string.format([[
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cmake_minimum_required(VERSION 3.10)
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project(%s)
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set(CMAKE_C_STANDARD 11)
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include_directories(include)
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set(SOURCES src/main.c)
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add_executable(%s ${SOURCES})
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(CMAKE_C_STANDARD 23)
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set(CMAKE_C_STANDARD_REQUIRED ON)
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# find_package(SDL3 CONFIG REQUIRED) # An example of how to import libraries from vcpkg
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# target_link_libraries(Game PRIVATE SDL3::SDL3)
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]], project_name, project_name))
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write_file(project_root .. "/CMakePresets.json", string.format([[
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# For the purposes of vcpkg, DO NOT REMOVE, but feel free to change as needed
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{
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"version": 2,
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"configurePresets": [
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{
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"name": "vcpkg",
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"generator": "Ninja",
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"binaryDir": "${sourceDir}/build",
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"cacheVariables": {
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"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
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}
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}
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]
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}
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]]))
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write_file(project_root .. "/CMakeUserPresets.json", string.format([[
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{
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"version": 2,
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"configurePresets": [
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{
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"name": "default",
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"inherits": "vcpkg",
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"environment": {
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"VCPKG_ROOT": "/Users/<USER>/vcpkg"
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}
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}
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]
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}
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]]))
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vim.cmd("edit " .. project_root .. "/src/main.c")
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end)
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end
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@@ -175,7 +217,7 @@ function M.build()
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if not root then return print("Error: Project root not found.") end
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local build_dir = root .. "/build"
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local cmd = "cd " .. build_dir .. " && cmake .. --preset default" .. " && cmake --build ."
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local cmd = "cd " .. build_dir .. " && cmake --build ."
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local term_buf = M.open_float_terminal(cmd)
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vim.api.nvim_buf_set_option(term_buf, "modifiable", true)
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local output = vim.fn.system(cmd)
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