docs: update to fix .polydev mentions and improper presets
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@@ -1,3 +1,3 @@
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*.polydev
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LICENSE
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Lua_Annotation_CheatSheet/
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venv/
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@@ -39,9 +39,9 @@ And more on the way! Stay tuned for future updates.
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## 🔮 **Planned Features**
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We're always working to make Polydev better. Here’s a sneak peek at some exciting plans:
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I am always working to make Polydev better. Here’s a sneak peek at some exciting plans:
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- 🚀 **Rust Integration**: Leverage Rust to speed up certain aspects of the plugin for faster performance and better scalability.
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- Nothing. Just refactoring rn
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---
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@@ -5,6 +5,7 @@ DIR="$(pwd)"
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# Walk up until we find a marker or reach root
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while [[ ! -f "$DIR/CMakeLists.txt" && \
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! -f "$DIR/package.json" && \
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! -f "$DIR/venv" && \
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! -d "$DIR/.git" && \
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"$DIR" != "/" ]]; do
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DIR="$(dirname "$DIR")"
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@@ -4,7 +4,9 @@ Polydev can be installed using any plugin manager of your choice — or even man
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> ⚠️ **Disclaimer**: The `opts` and configuration values shown below are simply examples. You can customize them based on your preferences or even omit them entirely if not needed.
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> **Note: Requires Neovim 0.10+**
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> **Note: Requires Neovim v0.10 or higher**
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> **Recommended: Neovim v0.11 or higher for proper support
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---
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@@ -14,7 +14,6 @@ This is the recommended file structure for your C projects using Polydev:
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| `main.c` | Main C file for the project |
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| `*.c` | Additional C source files |
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| `build/` | Folder where the build artifacts will be generated |
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| `<project_name>.polydev` | Polydev metadata file (generated during build) |
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| `include/` | Folder for header files |
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| `*.h` | C header files |
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@@ -29,7 +28,7 @@ Projects/
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│ ├── main.c
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│ └── *.c
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├── build/
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│ └── <project_name>.polydev
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│ └── <main-executable>
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└── include/
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└── *.h
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```
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@@ -15,7 +15,6 @@ This is the recommended file structure for your C projects using Polydev:
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| `main.cpp` | Main Cpp file for the project |
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| `*.cpp` | Additional Cpp source files |
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| `build/` | Folder where the build artifacts will be generated |
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| `<project_name>.polydev` | Polydev metadata file (generated during build) |
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| `include/` | Folder for header files |
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| `*.hpp` | Cpp header files |
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@@ -30,7 +29,7 @@ Projects/
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│ ├── main.cpp
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│ └── *.cpp
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├── build/
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│ └── <project_name>.polydev
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│ └── <main-executable>
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└── include/
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└── *.hpp
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```
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@@ -14,7 +14,6 @@ Here’s the suggested directory structure for your Lua projects with Polydev:
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| Directory/File Path | Description |
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|----------------------------|-----------------------------------------------------|
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| `<Project_name>.polydev` | Project metadata file that Polydev uses for configuration |
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| `lua/` | Directory containing the main Lua project files |
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| `lua/<Project_name>/init.lua` | The main entry point for your Lua project |
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@@ -24,7 +23,6 @@ Here’s the suggested directory structure for your Lua projects with Polydev:
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Projects/
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└── Lua/
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└── Project_Name/
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├── <Project_name>.polydev -- Polydev configuration file
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└── lua/
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└── Project_name/
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└── init.lua -- Main Lua file
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+2
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@@ -1,9 +1,3 @@
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# **Setup**
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> 💡 **Heads up!** Many language presets in Polydev require a file named `<project_name>.polydev` in your project root. If it's missing, Polydev will let you know (loudly 😅).
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> **Note**: Languages that require to build just need to be run, building is builtin to the run command
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## **Project Manager**
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> Note: The project manager closely follows the netrw keybinds and allows for project management all in one spot
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@@ -14,6 +8,7 @@
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| **/** | `Filter (fuzzy search)` |
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| **a** | `Create new folder` |
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| **%** | `Create new file` |
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| **x** | `Create new auxilary file (ex. headers)` |
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| **d** | `Create new project` |
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| **R** | `Rename file/folder` |
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| **D** | `Delete file/folder` |
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@@ -82,13 +77,11 @@ keybinds = {
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-- c --
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keybinds = {
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["<leader>pr"] = "CRun",
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["<leader>pb"] = "NewCHeaderFile",
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}
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-- cpp --
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keybinds = {
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["<leader>pr"] = "CppRun",
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["<leader>pb"] = "NewCppHeaderFile",
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}
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```
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@@ -96,7 +89,7 @@ keybinds = {
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## **Terminal Configuration**
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```lua
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terminal = {
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preset = "centered", -- "centered", "center_panel", "right_panel", "cornered"
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preset = "max", -- "max", "center", "right", "corner"
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border = true,
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number = true,
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relativenumber = true -- requires number to be true
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@@ -1,9 +0,0 @@
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-- Get absolute path to this Lua file (or any file in your plugin)
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local plugin_path = debug.getinfo(1, "S").source:sub(2)
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local plugin_dir = vim.fn.fnamemodify(plugin_path, ":h")
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-- Build the full path to your script
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local script_path = plugin_dir .. "/bash_scripts/walkup.sh"
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-- Run the script and get output
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local dir = vim.fn.system(script_path):gsub("%s+$", "")
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