Merge branch 'main' of https://github.com/DarthMooMancer/Polydev
This commit is contained in:
@@ -1,6 +1,6 @@
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<h1 align="center">Polydev</h1>
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<h1 align="center">Polydev</h1>
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<p align="center"><em>A multi-language project managing plugin for file creation, building, and running code—all within neovim. Whether you're coding in Java, Python, Lua, Rust, or more, Polydev provides seamless integration to boost your productivity inside Neovim.</em></p>
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<p align="center"><em>A multi-language project managing plugin for file creation, building, and running code—all within neovim. Whether you're coding in C/C++ Java, Python, Lua, Rust, and more, Polydev provides seamless integration to boost your productivity inside Neovim.</em></p>
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<p align="center">
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<p align="center">
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<img src="https://img.shields.io/badge/Lua-1e90ff?style=for-the-badge&logo=lua&logoColor=white" />
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<img src="https://img.shields.io/badge/Lua-1e90ff?style=for-the-badge&logo=lua&logoColor=white" />
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@@ -10,9 +10,8 @@
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<img src="https://img.shields.io/badge/Docs-Available-blue?style=for-the-badge&logo=readthedocs&logoColor=white" />
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<img src="https://img.shields.io/badge/Docs-Available-blue?style=for-the-badge&logo=readthedocs&logoColor=white" />
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</p>
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</p>
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<p align="center">
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<img src="https://github.com/user-attachments/assets/c8e84056-5080-4ec3-ba15-30be61faaf68" alt="Polydev Preview" width="720"/>
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https://github.com/user-attachments/assets/39d406e7-19cc-4040-823f-0a5c30dec714
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</p>
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## Features
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## Features
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@@ -26,7 +25,6 @@
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> 📚 [View the full documentation](https://darthmoomancer.github.io/Polydev/) for setup, configuration, and usage details.
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> 📚 [View the full documentation](https://darthmoomancer.github.io/Polydev/) for setup, configuration, and usage details.
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## Supported Languages
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## Supported Languages
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Polydev currently supports the following languages:
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Polydev currently supports the following languages:
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@@ -89,6 +89,10 @@ M.languages = {
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run = function ()
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run = function ()
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local root = utils.get_project_root()
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local root = utils.get_project_root()
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local build_dir = root .. "/build"
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local build_dir = root .. "/build"
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if utils.exists(build_dir) == nil then
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vim.fn.mkdir(build_dir, "p")
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vim.fn.system(string.format("cd %s/build && cmake -S .. -B . && cmake --build . && cmake -DCMAKE_EXPORT_COMPILE_COMMANDS=ON .. && ln -sf compile_commands.json ../compile_commands.json", root))
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end
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local cmd = "cd '" .. build_dir .. "' && cmake --build ."
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local cmd = "cd '" .. build_dir .. "' && cmake --build ."
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local output = vim.fn.system(cmd)
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local output = vim.fn.system(cmd)
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@@ -102,7 +106,6 @@ M.languages = {
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vim.list_extend({ "Error during compilation:" }, vim.split(output, "\n", { trimempty = true }))
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vim.list_extend({ "Error during compilation:" }, vim.split(output, "\n", { trimempty = true }))
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)
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)
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vim.api.nvim_set_option_value("modifiable", false, { buf = term_buf })
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vim.api.nvim_set_option_value("modifiable", false, { buf = term_buf })
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end
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end
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if success then
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if success then
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local run_cmd = "cd '" .. build_dir .. "' && ./" .. utils.get_project_name()
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local run_cmd = "cd '" .. build_dir .. "' && ./" .. utils.get_project_name()
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+30
-18
@@ -99,19 +99,25 @@ int main() {
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}
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}
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]])
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]])
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utils.write_file({ full_project_root, "CMakeLists.txt" }, string.format([[
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utils.write_file({ full_project_root, "CMakeLists.txt" }, string.format([[
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cmake_minimum_required(VERSION 3.10)
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cmake_minimum_required(VERSION 3.16)
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project(%s)
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project(%s)
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include_directories(include)
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set(SOURCES src/main.c)
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add_executable(%s ${SOURCES})
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(CMAKE_C_STANDARD 23)
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set(CMAKE_C_STANDARD 23)
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set(CMAKE_C_STANDARD_REQUIRED ON)
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set(CMAKE_C_STANDARD_REQUIRED ON)
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include_directories(include)
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# find_package(SDL3 CONFIG REQUIRED) # An example of how to import libraries from vcpkg
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set(SOURCES
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# target_link_libraries(Game PRIVATE SDL3::SDL3)
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src/main.c
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]], project_name, project_name))
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)
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local gitignore = { "build/" }
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add_executable(%s ${SOURCES})
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# find_package(Curses REQUIRED)
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# include_directories(${CURSES_INCLUDE_DIR})
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# target_link_libraries(%s ${CURSES_LIBRARIES})
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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]], project_name, project_name, project_name))
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local gitignore = { "build/", ".cache/" }
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utils.init_git(full_project_root, gitignore)
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utils.init_git(full_project_root, gitignore)
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vim.fn.system(string.format("cd %s/build && cmake -S .. -B . && cmake --build . && cmake -DCMAKE_EXPORT_COMPILE_COMMANDS=ON ..", full_project_root))
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vim.fn.system(string.format("cd %s/build && cmake -S .. -B . && cmake --build . && cmake -DCMAKE_EXPORT_COMPILE_COMMANDS=ON ..", full_project_root))
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vim.cmd("edit " .. full_project_root .. "/src/main.c")
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vim.cmd("edit " .. full_project_root .. "/src/main.c")
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@@ -132,20 +138,26 @@ int main() {
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}
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}
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]])
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]])
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utils.write_file({ full_project_root, "CMakeLists.txt" }, string.format([[
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utils.write_file({ full_project_root, "CMakeLists.txt" }, string.format([[
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cmake_minimum_required(VERSION 3.10)
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cmake_minimum_required(VERSION 3.16)
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project(%s)
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project(%s)
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include_directories(include)
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set(SOURCES src/main.cpp)
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add_executable(%s ${SOURCES})
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(CMAKE_C_STANDARD 23)
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set(CMAKE_C_STANDARD 23)
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set(CMAKE_C_STANDARD_REQUIRED ON)
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set(CMAKE_C_STANDARD_REQUIRED ON)
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include_directories(include)
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# find_package(SDL3 CONFIG REQUIRED) # An example of how to import libraries from vcpkg
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set(SOURCES
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# target_link_libraries(Game PRIVATE SDL3::SDL3)
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src/main.cpp
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]], project_name, project_name))
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)
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local gitignore = { "build/" }
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add_executable(%s ${SOURCES})
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# find_package(Curses REQUIRED)
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# include_directories(${CURSES_INCLUDE_DIR})
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# target_link_libraries(%s ${CURSES_LIBRARIES})
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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]], project_name, project_name, project_name))
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local gitignore = { "build/", ".cache/" }
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utils.init_git(full_project_root, gitignore)
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utils.init_git(full_project_root, gitignore)
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vim.fn.system(string.format("cd %s/build && cmake -S .. -B . && cmake --build . && cmake -DCMAKE_EXPORT_COMPILE_COMMANDS=ON ..", full_project_root))
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vim.fn.system(string.format("cd %s/build && cmake -S .. -B . && cmake --build . && cmake -DCMAKE_EXPORT_COMPILE_COMMANDS=ON ..", full_project_root))
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vim.cmd("edit " .. full_project_root .. "/src/main.cpp")
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vim.cmd("edit " .. full_project_root .. "/src/main.cpp")
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@@ -5,6 +5,10 @@ function M.setup(opts)
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M.opts = vim.tbl_deep_extend("force", {}, require("Polydev.configs").get("terminal"), opts or {})
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M.opts = vim.tbl_deep_extend("force", {}, require("Polydev.configs").get("terminal"), opts or {})
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end
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end
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function M.exists(path)
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return (io.open(path,"r") ~= nil)
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end
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---@return string
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---@return string
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function M.get_project_root()
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function M.get_project_root()
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local plugin_dir = vim.fn.fnamemodify(debug.getinfo(1, "S").source:sub(2), ":h:h:h")
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local plugin_dir = vim.fn.fnamemodify(debug.getinfo(1, "S").source:sub(2), ":h:h:h")
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