Update lua.lua
This commit is contained in:
+20
-50
@@ -22,28 +22,21 @@ M.config = {
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}
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}
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}
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}
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-- Function to get the project root directory
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function M.get_project_root()
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function M.get_project_root()
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-- Find the .polydev file in the current directory or any parent directories
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local dir = vim.fn.expand("%:p:h")
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local current_dir = M.get_project_root() -- Get current file's directory
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while dir ~= "/" do
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local polydev_file = vim.fn.glob(dir .. "/*.polydev")
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-- Search upwards for the .polydev file
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if polydev_file ~= "" then return dir end
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local polydev_file = vim.fn.findfile(".polydev", current_dir .. ";")
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dir = vim.fn.fnamemodify(dir, ":h")
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if polydev_file == "" then
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print("Error: .polydev file not found in the current or parent directories.")
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return nil
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end
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end
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return nil
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end
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-- Extract the name of the project from the .polydev file (excluding the extension)
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function M.get_project_name()
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local project_name = polydev_file:match("([^/]+)%.polydev$")
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local root = M.get_project_root()
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if not project_name then
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if not root then return nil end
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print("Error: Unable to extract project name from .polydev file.")
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local polydev_file = vim.fn.glob(root .. "/*.polydev")
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return nil
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return polydev_file:match("([^/]+)%.polydev$")
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end
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-- Construct the project root path based on the project name
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local project_root = vim.fn.expand(M.config.project_root) .. "/" .. project_name
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return project_root
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end
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end
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-- Function to setup the configuration
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-- Function to setup the configuration
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@@ -102,7 +95,6 @@ function M.open_float_terminal(cmd)
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return buf, win
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return buf, win
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end
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end
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-- Function to write content to a file
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local function write_file(path, content)
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local function write_file(path, content)
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local file = assert(io.open(path, "w"), "Error creating file: " .. path)
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local file = assert(io.open(path, "w"), "Error creating file: " .. path)
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file:write(content)
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file:write(content)
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@@ -111,60 +103,38 @@ local function write_file(path, content)
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print(path .. " created successfully!")
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print(path .. " created successfully!")
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end
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end
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-- Function to create a new project with the required directories
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function M.create_project()
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function M.create_project()
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vim.ui.input({ prompt = "Enter project name: " }, function(project_name)
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vim.ui.input({ prompt = "Enter project name: " }, function(project_name)
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if not project_name or project_name == "" then
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if not project_name or project_name == "" then return print("Project creation canceled.") end
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print("Project creation canceled.")
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return
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end
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local project_root = vim.fn.expand(M.config.project_root) .. "/" .. project_name
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local project_root = vim.fn.expand(M.config.project_root) .. "/" .. project_name
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-- Create the required directory structure
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for _, path in ipairs({ "/lua/" .. project_name }) do vim.fn.mkdir(project_root .. path, "p") end
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for _, path in ipairs({ "/lua/" .. project_name }) do
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vim.fn.mkdir(project_root .. path, "p")
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end
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-- Create a sample init.lua
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write_file(project_root .. "/lua/" .. project_name .. "/init.lua", [[
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write_file(project_root .. "/lua/" .. project_name .. "/init.lua", [[
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local M = {}
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local M = {}
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return M
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return M
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]])
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]])
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-- Create a .polydev file using the project name
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write_file(project_root .. "/" .. project_name .. ".polydev", "")
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write_file(project_root .. "/" .. project_name .. ".polydev", [[
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-- Lua polydev file for project ]] .. project_name .. [[
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-- This file will be used to execute your project
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local example = require("]] .. project_name .. [[.example")
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-- Example of running the project
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example.run()
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]])
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vim.cmd("edit " .. project_root .. "/lua/" .. project_name .. "/init.lua")
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vim.cmd("edit " .. project_root .. "/lua/" .. project_name .. "/init.lua")
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end)
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end)
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end
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end
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-- Function to create a new Lua file
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function M.create_new_file()
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function M.create_new_file()
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vim.ui.input({ prompt = "Enter file name: " }, function(class_name)
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vim.ui.input({ prompt = "Enter file name: " }, function(class_name)
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if not class_name or class_name == "" then return print("File creation canceled.") end
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if not class_name or class_name == "" then return print("File creation canceled.") end
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local root_dir = M.get_project_root()
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local root_dir = M.get_project_root()
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if not root_dir then return print("Error: Project root not found.") end
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local project_name = M.get_project_name()
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write_file(root_dir .. "/lua/" .. M.get_project_name() .. "/" .. class_name .. ".lua", "")
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if not root_dir or not project_name then return print("Error: Project root not found.") end
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write_file(root_dir .. "/lua/" .. project_name .. "/" .. class_name .. ".lua", "")
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end)
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end)
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end
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end
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-- Function to run the project by using the <name>/lua/<name>/init.lua file
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function M.run()
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function M.run()
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local root = M.get_project_root()
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local root = M.get_project_root()
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if not root then return print("Error: Project root not found.") end
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-- Define the path to the <project_name>/lua/<project_name>/init.lua file
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local project_name = M.get_project_name()
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local project_name = M.get_project_name()
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if not root or not project_name then return print("Error: Project root not found.") end
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local init_lua_path = root .. "/lua/" .. project_name .. "/init.lua"
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local init_lua_path = root .. "/lua/" .. project_name .. "/init.lua"
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-- Check if the init.lua file exists
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if vim.fn.filereadable(init_lua_path) == 1 then
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if vim.fn.filereadable(init_lua_path) == 1 then
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M.open_float_terminal("lua " .. init_lua_path)
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M.open_float_terminal("lua " .. init_lua_path)
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else
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else
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