140 Commits
Author SHA1 Message Date
Andrew Haynes 2b30e36fad major changes to try and fix a bunch of random bugs 2026-08-03 16:03:08 -04:00
Andrew Haynes 8d41141e9a configs should update properly 2026-03-31 18:38:18 -04:00
Andrew Haynes 919d141c6a LANG: Javascript finally fixed...hopefully 2026-03-30 00:17:21 -04:00
Andrew Haynes 89bf0333c4 ? 2026-03-30 00:16:04 -04:00
Andrew Haynes 9210dff133 ? 2026-03-30 00:12:17 -04:00
Andrew Haynes 262e377873 ? 2026-03-30 00:09:40 -04:00
Andrew Haynes 5cec285828 ? 2026-03-30 00:08:30 -04:00
Andrew Haynes 22215cccda ? 2026-03-30 00:04:53 -04:00
Andrew Haynes 2ca6c62cd8 LANG: javascript - lets see if this works 2026-03-29 00:47:50 -04:00
Andrew Haynes d99dc30dcd LANG: added javascript init 2026-03-29 00:27:54 -04:00
Andrew Haynes 62015919dd plz 2026-03-19 14:01:42 -04:00
Andrew Haynes e0cbc48cc0 c/c++ changes 2026-03-07 13:45:34 -05:00
Gentoo 15718d57fa .clang-format for c/c++ 2026-03-06 03:55:26 -05:00
DarthMooMancer c907211784 Update README.md 2025-12-10 17:58:20 +00:00
DarthMooMancer 053c567618 cleaning 2025-12-01 01:08:04 -05:00
DarthMooMancer faf87f3643 Update README.md 2025-12-01 06:07:13 +00:00
DarthMooMancer 1df75ee212 removing github 2025-12-01 00:40:00 -05:00
DarthMooMancer ce406bfad3 c++ 2025-11-13 02:24:38 -05:00
DarthMooMancer 0dec930412 c++ 2025-11-13 02:23:38 -05:00
DarthMooMancer d7b949d9f9 ui changes 2025-10-30 23:03:07 -04:00
DarthMooMancer bf56094156 fixes 2025-10-30 22:33:34 -04:00
DarthMooMancer 1a450ff79a wip 2025-10-26 21:04:05 -04:00
DarthMooMancer 76791fd7c1 wip 2025-10-26 21:02:59 -04:00
DarthMooMancer 45fcdf78be wip 2025-10-26 21:01:40 -04:00
DarthMooMancer d1cb867cf8 c++ fix 2025-10-03 09:23:57 -04:00
Andrew Haynes 5bf74a6639 Update templates.lua 2025-09-19 13:47:27 -04:00
dmm 2b440c2935 Update issue templates 2025-09-07 15:12:33 +00:00
dmm 5420c54d9a Create CONTRIBUTING.md 2025-09-07 15:08:25 +00:00
dmm ad97a31a31 Create CODE_OF_CONDUCT.md 2025-09-07 15:06:21 +00:00
DarthMooMancer 0a8495fe79 fix 2025-09-04 21:13:24 -04:00
DarthMooMancer a246f2ab03 Merge branch 'main' of https://github.com/DarthMooMancer/Polydev 2025-09-04 21:07:31 -04:00
DarthMooMancer 5765c8ea19 fix: c/c++ had compile commands linked unnecassarily 2025-09-04 21:07:27 -04:00
dmm e701aa1feb Update README.md 2025-09-04 20:52:09 -04:00
DarthMooMancer bc825895ac fix: changed formatting and defaults for c/c++ 2025-09-01 00:36:35 -04:00
DarthMooMancer 0cc4374865 wip 2025-08-22 19:30:24 -04:00
DarthMooMancer 66ae61f2c9 fix(ui): closes ui when making projects and files 2025-07-20 02:27:24 -04:00
DarthMooMancer cf84fe2080 feat(plugin.Polydev): Added for automatically starting the plugin so opts or require are not necessary 2025-06-29 16:09:45 -04:00
DarthMooMancer beddb26757 chore(presets): formatting presets to be nicer 2025-06-21 03:50:26 -04:00
DarthMooMancer df473b1d33 fix(ui): forgot to add keybinds to new ui 2025-06-21 03:35:11 -04:00
DarthMooMancer e3fdeb53b3 fix(README): readme no longer has warning about ui as I have it fixed 2025-06-21 02:56:42 -04:00
DarthMooMancer 8c2498d00f feat(ui): removed nui dependency and now have tabbed ui for current project and recent folders and files
chore(all): just cleaned up and removed some redundant code
2025-06-21 02:56:01 -04:00
DarthMooMancer 69c648c4f4 Merge branch 'main' of https://github.com/DarthMooMancer/Polydev 2025-05-27 13:50:55 -04:00
DarthMooMancer 60e5d9ea2f refactor(ui): removed the preview and search popups. Refactored project specific code be faster and more maintained 2025-05-27 13:50:50 -04:00
DarthMooMancer 109489a2aa Update README.md 2025-05-27 13:49:21 -04:00
DarthMooMancer 6937318b2e Update README.md 2025-05-27 13:46:26 -04:00
DarthMooMancer 23bc6c2bfc Merge branch 'main' of https://github.com/DarthMooMancer/Polydev 2025-05-22 08:12:32 -04:00
DarthMooMancer 38284658dd chore: removing redundant code 2025-05-22 08:12:27 -04:00
DarthMooMancer 759278b9ff Update README.md 2025-05-20 14:37:42 -04:00
DarthMooMancer 14b302151b fix(utils): fixed bottom split and added sizing for splits 2025-05-20 09:27:04 -04:00
DarthMooMancer e6c3353b51 feat(utils): added ability to have floating or split windows and anchors of where each are
fix(ui): also changed deprecated features to use newer features by
neovim
2025-05-17 18:33:55 -04:00
DarthMooMancer eea8def35c docs(appearance): update 2025-05-16 13:10:57 -04:00
DarthMooMancer d5fadfa55e docs(appearance): added appearance tab 2025-05-16 12:59:53 -04:00
DarthMooMancer 7e047478d5 fix(deprecated): replacing deprecated code throughout project
rework: moved load_language_module to languages as it makes more sense
2025-05-16 10:53:34 -04:00
DarthMooMancer 9eb38ba06e docs(mkdocs.yml): removed language specific docs 2025-05-16 09:40:25 -04:00
DarthMooMancer 85f05563ce docs(languages): added gitignore to each language fixing https://github.com/DarthMooMancer/Polydev/issues/6 2025-05-16 09:37:54 -04:00
DarthMooMancer 7646aa3295 fix(docs): forgot to push mkdocs.yml 2025-05-16 01:04:46 -04:00
DarthMooMancer 3942f88ef6 docs(languages): removed individual language files and moved them all to one 2025-05-16 01:01:11 -04:00
DarthMooMancer 46eb126ebe fix(.gitignore): removed everything but venv as they are no longer in project 2025-05-16 00:40:39 -04:00
DarthMooMancer 70ff086e0c Merge branch 'main' of https://github.com/DarthMooMancer/Polydev 2025-05-16 00:35:48 -04:00
DarthMooMancer b348710bd5 fix(docs, configs): removed build_attribues from docs and configs; removed unnecessary requirements from installation and index 2025-05-16 00:35:39 -04:00
DarthMooMancer dc0cf79188 Update README.md 2025-05-16 00:27:14 -04:00
DarthMooMancer 0ac0267888 Major Update: v1.2.0
rework: languages are in one files called languages making it easier to manage all languages and removes headache
feat: added ui in a725faaac8
2025-05-15 14:38:07 -04:00
DarthMooMancer 46263ca5e0 fix: project root is properly taken by user opts
feat: user can change border of terminal alongside enabling/disabling it
2025-05-15 11:31:11 -04:00
DarthMooMancer 28fdb698bf rework: check description
docs: removed lines about plenary
removal: plenary
chore: optmized presets load to default nil as 'max'
rework: changed window format of manager and added coloring

Future plans: Add custom highlight-groups for Polydev to configure
border and background or manager
2025-05-15 01:00:57 -04:00
DarthMooMancer 9105add777 rework: removed max preset and made it default as nil instead 2025-05-14 22:20:35 -04:00
DarthMooMancer eb3e75fe67 removal: keybinds to be added to main panel 2025-05-14 21:30:31 -04:00
DarthMooMancer def81ab3f3 Removal: center preset 2025-05-14 13:50:28 -04:00
DarthMooMancer 4d34b5d1be docs: update to setup and installation
Removing redudancy in installation at the top. Changed setup to use
names for each setting for clarity for people who don't know what is
going on
2025-05-14 13:26:04 -04:00
DarthMooMancer fa7851a787 rework: top-level project folder is now changeable and organized templates 2025-05-14 16:27:53 -04:00
DarthMooMancer 632add5f4a Update setup.md 2025-05-14 13:11:35 -04:00
DarthMooMancer 95bad52a3e Update LICENSE 2025-05-14 12:47:50 -04:00
DarthMooMancer 31929db357 Update index.md 2025-05-14 12:44:14 -04:00
DarthMooMancer e888571c63 Update installation.md 2025-05-14 11:36:36 -04:00
DarthMooMancer 645ddcab04 Update index.md 2025-05-14 11:34:29 -04:00
DarthMooMancer 2787644994 Update index.md 2025-05-14 11:34:03 -04:00
DarthMooMancer e884de149a Update index.md 2025-05-14 11:28:40 -04:00
DarthMooMancer 71c88ec956 Update README.md 2025-05-14 11:27:30 -04:00
DarthMooMancer 4c6b1289fc Update README.md 2025-05-14 11:27:11 -04:00
DarthMooMancer e8f51361ad Update README.md 2025-05-14 11:24:44 -04:00
DarthMooMancer ee73604008 Update README.md 2025-05-14 11:22:30 -04:00
DarthMooMancer cf5c7d8bbb Update README.md 2025-05-14 11:19:01 -04:00
DarthMooMancer 9c4a50da8e Update README.md 2025-05-14 11:18:28 -04:00
DarthMooMancer 2c8ae6b254 Update README.md 2025-05-14 11:17:58 -04:00
DarthMooMancer fa975c2aab feat: added compile_commands support for c/c++ when creating project 2025-05-12 18:23:41 -04:00
DarthMooMancer 88910d039b asdff 2025-05-12 11:13:37 -04:00
DarthMooMancer 75b43d31c9 fixed c/c++ build and run with error handling 2025-05-12 14:18:39 -04:00
DarthMooMancer e935cad8b7 Merge branch 'main' of https://github.com/DarthMooMancer/Polydev 2025-05-12 09:33:22 -04:00
DarthMooMancer b5b1cfa449 chore: removed unused guard in templates for c/c++ 2025-05-12 09:32:51 -04:00
DarthMooMancer 1306f86a65 chore: removed redundant lines in templates 2025-05-12 09:31:27 -04:00
DarthMooMancer 41e6fa1c48 Update index.md 2025-05-12 09:27:09 -04:00
DarthMooMancer 5f45ee5029 Update README.md 2025-05-12 09:24:36 -04:00
DarthMooMancer 3a50bf9375 chore: renamed open_project_manager to manager and added aux files to hints 2025-05-12 09:09:08 -04:00
DarthMooMancer 8d913ce979 docs: fixed bold for installation 2025-05-12 09:01:32 -04:00
DarthMooMancer 2d2164c380 chore: renamed open_float_terminal to terminal and annotated utils.lua 2025-05-12 08:59:02 -04:00
DarthMooMancer a2c43661c4 rework: open_float_terminal uses table instead of string
fix: all languages now use proper terminal setup
2025-05-12 08:43:42 -04:00
DarthMooMancer 4ddbe07a30 docs: update to fix .polydev mentions and improper presets 2025-05-12 02:19:54 -04:00
DarthMooMancer fe6d03981c removed: reorganized utils code because it was unused and removed
unnecessary presets_opts calls
2025-05-12 02:17:26 -04:00
DarthMooMancer 294047bcda docs: removed .polydev mentions and changed presets names
fix: presets had improper variable names on call
fix: java now builds properly and runs
2025-05-12 02:12:55 -04:00
DarthMooMancer b07b2aec9d fix: made preset names more simple to understand 2025-05-12 01:38:33 -04:00
DarthMooMancer c6ea4f4f89 rework: removed old get functions from each language to use utils
instead and changed run in each language to use new system to be simpler

feat: added aux_files for c/c++ and reworked them to work with new
update
2025-05-12 01:27:46 -04:00
DarthMooMancer 8584ed4bbf rework: templates.files uses table instead of deprecated string format
rework: templates.files no longer requires the deprecated .polydev files
feat: added get_project_name to utils
2025-05-12 01:09:03 -04:00
DarthMooMancer 4ecaf54f82 refactor: fixed deprecated write_file to use table instead of string for
each language in templates.projects
2025-05-12 00:41:05 -04:00
DarthMooMancer 677e5bbc67 fix: fixed git initialization for project
chore: change write_file to take table instead of string
2025-05-11 14:19:49 -04:00
DarthMooMancer 674dd47dbc cleanup: removed unnecessary files 2025-05-11 09:09:11 -04:00
DarthMooMancer 1e987bf5b6 feat: added git initalization to java as test for replacement to polydev files 2025-05-11 09:07:03 -04:00
DarthMooMancer acb859f9e5 Add walkup for now 2025-05-11 15:38:57 -04:00
DarthMooMancer 734b60f145 feat: added ui.lua to cleanup init.lua
chore: optimized keybind setup in init.lua
2025-05-08 09:22:47 -04:00
DarthMooMancer 34aa8346e9 chore: changed presets to preset for config and updated docs 2025-05-08 08:47:04 -04:00
DarthMooMancer 96378ec33d fix: readded build_attributes to c because I forgot I removed it 2025-05-08 08:31:46 -04:00
DarthMooMancer 6c53a052b3 docs: update to languages to contain proper information and added (Html,
Rust)
2025-05-08 08:30:29 -04:00
DarthMooMancer 368a5d98f8 chore: organized and optimized startup
docs: updated documentation to be simpler and up to date
2025-05-08 00:35:37 -04:00
DarthMooMancer 15913c75b7 FIX: fixed lua to not use global function but local to stop nil error 2025-05-07 11:31:49 -04:00
DarthMooMancer 20a375aaf5 chore: cleaned up cpp.lua to find polydev file faster and cleaned up
configs file
2025-05-07 11:11:17 -04:00
DarthMooMancer cac1fdb02c docs: removed warning from c files about early build issues 2025-05-07 10:45:21 -04:00
DarthMooMancer bb9efdbd8a REMOVED: padding options from default options in configs.lua 2025-05-02 10:52:34 -04:00
DarthMooMancer bbb1e0c24a FIX: Changed naming convention to be the same throughout the presets
file and fixed neovim api for temrinal.

Update: Changed how presets are made to be simpler
2025-05-02 10:46:07 -04:00
DarthMooMancer ff360658e4 FIX: Changed terminal to use new vim api as neovim deprecated old 2025-05-01 22:00:09 -04:00
DarthMooMancer 908cb7ae03 fix: cleaned up hint popup page for simplicity 2025-05-01 09:26:49 -04:00
DarthMooMancer 9aedf18379 Removed: vcpkg cmake creation, will readd somehow later 2025-04-30 12:58:36 -04:00
DarthMooMancer cbaf74418b Added gitignore creation for c++ 2025-04-30 12:55:41 -04:00
DarthMooMancer e2ebe918bd Changes and fixes to c++ project creation 2025-04-25 09:04:59 -04:00
DarthMooMancer 546d204f9d Merge branch 'main' of https://github.com/DarthMooMancer/Polydev 2025-04-23 14:50:25 -04:00
DarthMooMancer 534dc2819e Update to documentation, update with merging run and build commands, cleaned up and organized the project manager 2025-04-23 14:50:17 -04:00
DarthMooMancer 5449c2a9f3 Update README.md 2025-04-21 05:21:37 -04:00
DarthMooMancer 9db6059fb7 Merge branch 'main' of https://github.com/DarthMooMancer/Polydev 2025-04-21 05:19:54 -04:00
DarthMooMancer a725faaac8 added project manager and updated documentation 2025-04-21 05:19:27 -04:00
DarthMooMancer c70246818e Update mkdocs.yml 2025-04-21 01:56:29 -04:00
DarthMooMancer 3db95f1b7c Update ci.yml 2025-04-21 01:55:39 -04:00
DarthMooMancer 467d864eb4 Merge branch 'main' of https://github.com/DarthMooMancer/Polydev 2025-04-21 01:53:27 -04:00
DarthMooMancer 919a856d93 Update to mkdocs 2025-04-21 01:53:19 -04:00
DarthMooMancer cb476fa5ec Update ci.yml 2025-04-21 01:46:37 -04:00
DarthMooMancer f5b59c0f95 Update ci.yml 2025-04-21 01:41:28 -04:00
DarthMooMancer e28bcc41ea Added presets and updated documentation 2025-04-21 01:35:57 -04:00
DarthMooMancer 8425a838d0 Merge branch 'main' of https://github.com/DarthMooMancer/Polydev 2025-04-18 23:55:00 -04:00
DarthMooMancer 71bc395125 Added Presets for terminal placements 2025-04-18 23:54:43 -04:00
DarthMooMancer b6640dfcee Update README.md 2025-04-18 10:52:51 -04:00
DarthMooMancer 11ecd94afd Changed the files to work with templates 2025-04-17 20:39:25 -04:00
DarthMooMancer a5c8a04e0f Merge branch 'main' of https://github.com/DarthMooMancer/Polydev 2025-04-17 09:59:31 -04:00
DarthMooMancer 87e6408291 Update README.md 2025-04-16 03:44:12 -04:00
DarthMooMancer 4cf429c210 Update README.md 2025-04-16 03:43:35 -04:00
33 changed files with 1540 additions and 1713 deletions
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name: ci
on:
push:
branches:
- master
- main
permissions:
contents: write
jobs:
deploy:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: actions/setup-python@v4
with:
python-version: 3.x
- uses: actions/cache@v3
with:
key: ${{ github.ref }}
path: .cache
- run: pip install mkdocs-material
- run: mkdocs gh-deploy --force
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*.polydev
LICENSE
Lua_Annotation_CheatSheet/
venv/
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# Contributor Covenant Code of Conduct
## Our Pledge
We as members, contributors, and leaders pledge to make participation in our
community a harassment-free experience for everyone, regardless of age, body
size, visible or invisible disability, ethnicity, sex characteristics, gender
identity and expression, level of experience, education, socio-economic status,
nationality, personal appearance, race, religion, or sexual identity
and orientation.
We pledge to act and interact in ways that contribute to an open, welcoming,
diverse, inclusive, and healthy community.
## Our Standards
Examples of behavior that contributes to a positive environment for our
community include:
* Demonstrating empathy and kindness toward other people
* Being respectful of differing opinions, viewpoints, and experiences
* Giving and gracefully accepting constructive feedback
* Accepting responsibility and apologizing to those affected by our mistakes,
and learning from the experience
* Focusing on what is best not just for us as individuals, but for the
overall community
Examples of unacceptable behavior include:
* The use of sexualized language or imagery, and sexual attention or
advances of any kind
* Trolling, insulting or derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or email
address, without their explicit permission
* Other conduct which could reasonably be considered inappropriate in a
professional setting
## Enforcement Responsibilities
Community leaders are responsible for clarifying and enforcing our standards of
acceptable behavior and will take appropriate and fair corrective action in
response to any behavior that they deem inappropriate, threatening, offensive,
or harmful.
Community leaders have the right and responsibility to remove, edit, or reject
comments, commits, code, wiki edits, issues, and other contributions that are
not aligned to this Code of Conduct, and will communicate reasons for moderation
decisions when appropriate.
## Scope
This Code of Conduct applies within all community spaces, and also applies when
an individual is officially representing the community in public spaces.
Examples of representing our community include using an official e-mail address,
posting via an official social media account, or acting as an appointed
representative at an online or offline event.
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported to the community leaders responsible for enforcement at
dmm.dev@pm.me.
All complaints will be reviewed and investigated promptly and fairly.
All community leaders are obligated to respect the privacy and security of the
reporter of any incident.
## Enforcement Guidelines
Community leaders will follow these Community Impact Guidelines in determining
the consequences for any action they deem in violation of this Code of Conduct:
### 1. Correction
**Community Impact**: Use of inappropriate language or other behavior deemed
unprofessional or unwelcome in the community.
**Consequence**: A private, written warning from community leaders, providing
clarity around the nature of the violation and an explanation of why the
behavior was inappropriate. A public apology may be requested.
### 2. Warning
**Community Impact**: A violation through a single incident or series
of actions.
**Consequence**: A warning with consequences for continued behavior. No
interaction with the people involved, including unsolicited interaction with
those enforcing the Code of Conduct, for a specified period of time. This
includes avoiding interactions in community spaces as well as external channels
like social media. Violating these terms may lead to a temporary or
permanent ban.
### 3. Temporary Ban
**Community Impact**: A serious violation of community standards, including
sustained inappropriate behavior.
**Consequence**: A temporary ban from any sort of interaction or public
communication with the community for a specified period of time. No public or
private interaction with the people involved, including unsolicited interaction
with those enforcing the Code of Conduct, is allowed during this period.
Violating these terms may lead to a permanent ban.
### 4. Permanent Ban
**Community Impact**: Demonstrating a pattern of violation of community
standards, including sustained inappropriate behavior, harassment of an
individual, or aggression toward or disparagement of classes of individuals.
**Consequence**: A permanent ban from any sort of public interaction within
the community.
## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
version 2.0, available at
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
Community Impact Guidelines were inspired by [Mozilla's code of conduct
enforcement ladder](https://github.com/mozilla/diversity).
[homepage]: https://www.contributor-covenant.org
For answers to common questions about this code of conduct, see the FAQ at
https://www.contributor-covenant.org/faq. Translations are available at
https://www.contributor-covenant.org/translations.
+1
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- Its really simple. Just if you see an error/bug, enhancment or feature to be improved on just make an issue or make a pr.
+197 -17
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MIT License
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
Copyright (c) 2025 DarthMooMancer
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
1. Definitions.
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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"Licensor" shall mean the copyright owner or entity authorized by
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"Legal Entity" shall mean the union of the acting entity and all
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"You" (or "Your") shall mean an individual or Legal Entity
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Copyright 2025 DarthMooMancer
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+45 -19
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@@ -1,29 +1,55 @@
# Polydev
A multi-lingual plugin that adds some nice features to neovim for managing, creating, building and runnning projects all within neovim.
<h1 align="center">Polydev</h1>
![Polydev-c](https://github.com/user-attachments/assets/365dd673-6b1f-4ccc-ac1f-c5131d055fd9)
<p align="center"><em>A multi-language project managing plugin for file creation, building, and running code—all within neovim. Whether you're coding in C/C++ Java, Python, Lua, Rust, and more, Polydev provides seamless integration to boost your productivity inside Neovim.</em></p>
### Quick Features
The ability to -
* Create new projects
* Create new files
* Build those files
* Run those files
* Builtin terminal for running code
* And More!
<p align="center">
<img src="https://img.shields.io/badge/Lua-1e90ff?style=for-the-badge&logo=lua&logoColor=white" />
<img src="https://img.shields.io/badge/Neovim-0.10%2B-32c48d?style=for-the-badge&logo=neovim&logoColor=white" />
<img src="https://img.shields.io/badge/License-Apache-yellow.svg?style=for-the-badge" />
<img src="https://img.shields.io/badge/Docs-Available-blue?style=for-the-badge&logo=readthedocs&logoColor=white" />
</p>
Documentation is over at [Polydev Documentation](https://darthmoomancer.github.io/Polydev/)
### Currently Supported (And working) Languages
## Features
* Create and manage projects directly from Neovim
* Generate new files quickly
* Build your code with customizable build systems
* Run programs without leaving the editor
* Integrated terminal for flexible command execution
* Lightweight, fast project manager UI
* Minimal configuration with extensibility in mind
* Built-in diagnostics with `:checkhealth Polydev`
> 📚 [View the full documentation](https://git.moomancer.xyz/DarthMooMancer/polydev/wiki/Home$0) for setup, configuration, and usage details.
## Supported Languages
Polydev currently supports the following languages:
* Java
* Python
* C/C++
* C / C++
* Lua
* Rust
* Html
* HTML
## Things planned
* The use of rust to speed up some aspects of the plugin
## Questions and Contributing
Additional language support is planned for future releases.
If you want to contribute, make a PR or issue and I will answer as soon as I see it. If there is a language that you want added for easier use, please voice it. If you have questions, just ask in issues or discussions and I will answer them.
## Roadmap
Current focus:
* **Refactoring and internal cleanup.**
* **Remaking it not in nui to make tabs, mainly for recent projects as the main page**
## Contributing
Contributions are welcome and appreciated.
* Open an issue for bug reports, questions, or feature requests.
* Submit a pull request if you'd like to contribute directly.
If you have an idea or use case you'd like to see supported, let’s discuss it.
Your feedback and contributions are key to making Polydev even better! Thank you for being part of the journey. 🙏
+18
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#!/usr/bin/env bash
DIR="$(pwd)"
while [[ ! -f "$DIR/CMakeLists.txt" && \
! -f "$DIR/package.json" && \
! -f "$DIR/venv" && \
! -d "$DIR/.git" && \
"$DIR" != "/" ]]; do
DIR="$(dirname "$DIR")"
done
if [[ "$DIR" == "/" ]]; then
echo "❌ Project root not found."
exit 1
fi
echo "$DIR"
-56
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@@ -1,56 +0,0 @@
# 🚀 Welcome to Polydev
Polydev is a highly customizable and extensible Neovim plugin aimed at streamlining project creation and management for multiple programming languages. It’s especially suited for developers who work across different languages and want a consistent workflow for initializing, building, and running projects.
![Polydev-c](https://github.com/user-attachments/assets/365dd673-6b1f-4ccc-ac1f-c5131d055fd9)
## ❓ What is Polydev?
Polydev is designed to be a centralized workspace tool that reduces repetitive tasks involved in setting up development environments. Whether you’re working on a Lua plugin, a Rust CLI tool, or a C++ project, Polydev helps you scaffold project directories, create boilerplate code, and define keybinds to streamline execution — all from within Neovim.
## 💡 Why Polydev?
Modern development often involves juggling multiple languages. Setting up similar environments repeatedly or manually running commands wastes time. Polydev solves this by providing:
- 📦 **Project templates per language**
- 🎯 **Custom keybindings for common actions**
- 💻 **Floating terminal support**
- 🗂 **Easy file creation and directory structure generation**
- 🔌 **Plugin-first architecture to expand functionality**
## 🔧 Core Features
- 🌐 **Language Support**: Define custom settings per language including `project_root`, `keybinds`, and `build_attributes`.
- 🪟 **Floating Terminals**: Run builds and executions in a Neovim floating terminal.
- 🧱 **Scaffolding**: Automatically create the appropriate directory and file layout for new projects.
- 🎹 **Keybind Mapping**: Rebind keys to execute project-specific commands like `Build`, `Run`, or `Test`.
- 🔌 **Pluggable**: Designed to easily integrate with other tools or extend with your own commands and language presets.
## 👥 Target Audience
Polydev is perfect for:
- 🧑‍💻 Developers building across multiple languages
- 🔌 Plugin authors and power users of Neovim
- ⚡ Anyone who wants automated project bootstrapping
## 🎯 Goals
- 📏 **Consistency**: Provide a common interface for all your dev projects.
- 🧩 **Extensibility**: Let users add their own languages and tools.
- ✨ **Simplicity**: Reduce boilerplate and context switching.
## 🧪 Example Use Case
Say you're a developer who works with Rust, Lua, and Python. Instead of remembering build commands, directory structures, or manually creating a `main.rs` or `init.lua`, Polydev:
1. 🏗 Sets up your directory based on language conventions.
2. 📄 Generates boilerplate files.
3. 🎛 Maps `<leader>pr` to `Run`, `<leader>pb` to `Build`, and so on.
4. 🖥 Opens a floating terminal to show your output.
## 🏷 Versioning
Polydev uses GitHub tags and branches to manage plugin versions. Each version corresponds to a stable release that users can track.
---
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# 📦 Installation
Polydev can be installed using any plugin manager of your choice—or even manually. Below are some examples for popular managers to get you started.
> ⚠️ **Disclaimer**: The `opts` and configuration values shown below are simply examples. You can customize them based on your preferences or even omit them entirely if not needed.
> 💡 **Heads up!** Many language presets in Polydev require a file named `<project_name>.polydev` in your project root. If it's missing, Polydev will let you know (loudly 😅).
---
## 🛌 Lazy.nvim
This is the **recommended** way if you're using [Lazy.nvim](https://github.com/folke/lazy.nvim):
```lua
{
"DarthMooMancer/Polydev",
opts = {
lua = {
project_root = "~/Projects/Lua",
keybinds = {
["<leader>pr"] = "LuaRun",
},
},
terminal = {
border = true,
number = true,
},
},
}
```
> ✅ Keep the `opts` key! It’s the modern way of setting up plugins in Lazy.
---
## 🧸 Mini.deps
For users of [mini.nvim](https://github.com/echasnovski/mini.nvim)'s dependency manager:
```lua
MiniDeps.add({ source = "DarthMooMancer/Polydev" })
require("Polydev").setup({
rust = {
project_root = "~/Projects/Rust",
keybinds = {
["<leader>pb"] = "RustBuild",
["<leader>pr"] = "RustRun",
},
},
terminal = {
border = true,
number = true,
},
})
```
---
## 📁 Packer.nvim
For fans of [Packer.nvim](https://github.com/wbthomason/packer.nvim):
```lua
use({
"DarthMooMancer/Polydev",
config = function()
require("Polydev").setup({
python = {
project_root = "~/Projects/Python",
keybinds = {
["<leader>pb"] = "PythonPip",
["<leader>pr"] = "PythonRun",
},
},
terminal = {
relativenumber = true,
},
})
end,
})
```
---
## 🔐 Vim-Plug (Classic)
Even if you're still using [vim-plug](https://github.com/junegunn/vim-plug), you’re covered:
```vim
Plug 'DarthMooMancer/Polydev'
lua << EOF
require("Polydev").setup({
c = {
project_root = "~/Projects/C",
keybinds = {
["<leader>pb"] = "CBuild",
["<leader>pr"] = "CRun",
},
},
terminal = {
number = true,
},
})
EOF
```
---
## 🛠 Manual Install
Clone the repo into your `~/.config/nvim/lua` or any runtime path:
```bash
git clone https://github.com/DarthMooMancer/Polydev ~/.config/nvim/lua/Polydev
```
Then in your config:
```lua
require("Polydev").setup({
terminal = {
border = true,
},
})
```
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### C Setup for Polydev 🛠️
#### Key Notes ⚠️
> **Important**: The first time you build a project, it might throw an error. This is expected behavior. Simply rerun the build, and if errors persist, it may be an issue with your project setup rather than the plugin.
---
#### Keybinds 🎮
You can customize keybinds for your C projects with Polydev.
| Keybind | Action |
|---------------------|--------------------------------------------------|
| `<leader>pb` | Build all C files in the `src` directory |
| `<leader>pr` | Run `<Project_name>` in your build directory |
| `<leader>nh` | Create a new header file in the current project’s `src` folder |
#### Configuration Example:
```lua
require("Polydev").c.setup({
keybinds = {
["<leader>pb"] = "CBuild", -- Build all C files in the src directory
["<leader>pr"] = "CRun", -- Run <Project_name> in your build directory
["<leader>nh"] = "NewCHeaderFile" -- Create a new header file in the current project’s src folder
}
})
```
---
#### File Structure 📂
This is the recommended file structure for your C projects using Polydev:
| Directory/File Path | Description |
|----------------------------|------------------------------------------------------|
| `CMakeLists.txt` | Configuration file for your project build |
| `src/` | Folder containing source files for the project |
| `main.c` | Main C file for the project |
| `*.c` | Additional C source files |
| `build/` | Folder where the build artifacts will be generated |
| `<project_name>.polydev` | Polydev metadata file (generated during build) |
| `include/` | Folder for header files |
| `*.h` | C header files |
#### Example Structure:
```md
Projects/
└── C/
└── Project_Name/
├── CMakeLists.txt
├── src/
│ ├── main.c
│ └── *.c
├── build/
│ └── <project_name>.polydev
└── include/
└── *.h
```
---
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### C Setup for Polydev 🛠️
#### Key Notes ⚠️
> **Important**: The first time you build a project, it might throw an error. This is expected behavior. Simply rerun the build, and if errors persist, it may be an issue with your project setup rather than the plugin.
---
#### Keybinds 🎮
You can customize keybinds for your C projects with Polydev.
| Keybind | Action |
|---------------------|--------------------------------------------------|
| `<leader>pb` | Build all C files in the `src` directory |
| `<leader>pr` | Run `<Project_name>` in your build directory |
| `<leader>nh` | Create a new header file in the current project’s `src` folder |
#### Configuration Example:
```lua
require("Polydev").c.setup({
keybinds = {
["<leader>pb"] = "CppBuild", -- Build all C files in the src directory
["<leader>pr"] = "CppRun", -- Run <Project_name> in your build directory
["<leader>nh"] = "NewCppHeaderFile" -- Create a new header file in the current project’s src folder
}
})
```
---
#### File Structure 📂
This is the recommended file structure for your C projects using Polydev:
| Directory/File Path | Description |
|----------------------------|------------------------------------------------------|
| `CMakeLists.txt` | Configuration file for your project build |
| `src/` | Folder containing source files for the project |
| `main.cpp` | Main Cpp file for the project |
| `*.cpp` | Additional Cpp source files |
| `build/` | Folder where the build artifacts will be generated |
| `<project_name>.polydev` | Polydev metadata file (generated during build) |
| `include/` | Folder for header files |
| `*.hpp` | Cpp header files |
#### Example Structure:
```md
Projects/
└── Cpp/
└── Project_Name/
├── CMakeLists.txt
├── src/
│ ├── main.cpp
│ └── *.cpp
├── build/
│ └── <project_name>.polydev
└── include/
└── *.hpp
```
---
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### Java Setup for Polydev ☕️
#### Keybinds 🎮
You can customize the keybinds for your Java projects in Polydev.
| Keybind | Action |
|---------------------|-----------------------------------------------------|
| `<leader>pb` | Build all Java files in the `src` directory |
| `<leader>pr` | Run `Main.java` from the `out` folder in your project |
| `<leader>nf` | Create a new Java file in the `src` folder |
#### Configuration Example:
```lua
-- These are defaults, so no need to copy them
require("Polydev").java.setup({
keybinds = {
["<leader>pb"] = "JavaBuild", -- Build all Java files in the src directory
["<leader>pr"] = "JavaRun", -- Run Main.java in the out folder
["<leader>nf"] = "NewJavaFile" -- Create a new Java file in the src folder
}
})
```
---
#### Java Features ✨
* **Java Build and Run**:
Polydev allows you to build all Java files in the `src` directory with the press of a keybind. Once built, you can run the project from the `out` folder, with the `Main.java` file executed automatically.
* **Project File Management**:
The plugin manages your Java project files efficiently, helping you quickly add new Java files to the `src` directory. It also ensures that your build and run processes are streamlined.
---
#### File Structure 📂
Here’s the recommended structure for your Java projects using Polydev:
| Directory/File Path | Description |
|----------------------------|------------------------------------------------------|
| `src/` | Contains the source code files, including `Main.java` |
| `build/` | Contains compiled `.class` files |
| `Main.java` | The main entry point of your Java project |
#### Example Structure:
```md
Projects/
└── Java/
└── Project_Name/
├── src/
│ └── Main.java
└── build/
└── *.class
```
---
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### Lua Setup for Polydev 🐢
#### Key Notes ⚠️
* Polydev provides seamless integration with Lua projects, allowing you to easily run and manage Lua code.
* You must include a `<Project_name>.polydev` file in your project root directory for Polydev to recognize the project. Missing this file will lead to errors.
* The file structure should be organized to ensure smooth execution and functionality.
---
#### Keybinds 🎮
Below are the default keybinds for Lua projects using Polydev. You can adjust them to suit your personal preferences.
| Keybind | Action |
|---------------------|-------------------------------------------------|
| `<leader>pr` | Run the Lua project |
##### Configuration Example:
```lua
-- These are the defaults for Lua, adjust as needed
require("Polydev").lua.setup({
keybinds = {
["<leader>pr"] = "LuaRun", -- Run the Lua project
}
})
```
---
#### Lua Features ✨
* **Run Lua Projects**:
Easily run your Lua project from within your terminal using the `<leader>pr` keybind. This automatically runs your `init.lua` or the entry point of your Lua code.
* **Create New Lua Files**:
With the `<leader>nf` keybind, you can quickly create new Lua files in the `src` directory, maintaining an organized project structure.
---
#### File Structure 📂
Here’s the suggested directory structure for your Lua projects with Polydev:
| Directory/File Path | Description |
|----------------------------|-----------------------------------------------------|
| `<Project_name>.polydev` | Project metadata file that Polydev uses for configuration |
| `lua/` | Directory containing the main Lua project files |
| `lua/<Project_name>/init.lua` | The main entry point for your Lua project |
##### Example File Structure:
```md
Projects/
└── Lua/
└── Project_Name/
├── <Project_name>.polydev -- Polydev configuration file
└── lua/
└── Project_name/
└── init.lua -- Main Lua file
```
---
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### Python Setup for Polydev 🐍
#### Keybinds 🎮
You can easily customize the keybinds for your Python projects using Polydev.
| Keybind | Action |
|---------------------|---------------------------------------------------|
| `<leader>pr` | Run the Python project in your active terminal |
| `<leader>pb` | Install dependencies using pip |
#### Configuration Example:
```lua
require("Polydev").python.setup({
keybinds = {
["<leader>pr"] = "PythonRun", -- Run the Python project
["<leader>pb"] = "PythonPip" -- Install dependencies using pip
}
})
```
---
#### Python Features 🚀
Here are some cool features available for Python projects using Polydev:
- **Automatic Virtual Environment Creation** 🔧
Each Python project automatically sets up and uses a new virtual environment. You don’t need to worry about environment management. Just install your dependencies with `pip` as needed.
- **Dependency Management with Pip** 📦
Need to install Python modules? Simply type the name of the module in the terminal, and Polydev will take care of the installation using `pip`. You can even update `pip` if required, ensuring smooth installation.
- **Effortless Dependency Handling** ⚡
You no longer need to manually activate or deactivate virtual environments. With Polydev, the environment is set up and activated automatically, simplifying your workflow.
---
#### File Structure 📂
Here’s the recommended structure for your Python projects using Polydev:
| Directory/File Path | Description |
|----------------------------|------------------------------------------------------|
| `requirements.txt` | File for listing project dependencies |
| `setup.py` | Python project setup file |
| `tests/` | Folder containing test files |
| `venv/` | Virtual environment folder |
| `main.py` | Main Python file for your project |
#### Example Structure:
```md
Projects/
└── Python/
└── Project_Name/
├── main.py
├── requirements.txt
├── setup.py
├── tests/
└── venv/
```
---
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# Setup and Customizing Polydev
## 🔧 Project Name Customization
You can easily customize the default directory for your project! The project can be created from any directory, and Polydev will automatically create the required project root directory for you.
> **Note:** `project_root` allows you to customize where your project will be stored. If you don't specify it, the default is `~/Projects/Language`.
---
### LazyVim Example
```lua
return {
...
opts = {
<language> = {
project_root = "~/Home/..." -- Default: ~/Projects/Language
}
}
...
}
```
### Packer Example
```lua
require("Polydev").language.setup({
project_root = "~/Home/..." -- Default: ~/Projects/Language
})
```
## ⌨ Keybinds Customization
Polydev allows you to easily manage keybinds, providing a uniform way to interact with different languages. Most keybinds are the same across languages, while some have language-specific ones (e.g., Python's pip keybind).
### Keybind Categories
| Keybind Type | Description |
|-------------------|--------------------------------------------------|
| **Universal** | Cannot be changed through specific language settings (e.g., `<leader>nf` for a new file). |
| **Per-language** | Can be customized per language (e.g., `<leader>pb` for language build). |
### LazyVim Example
```lua
return {
...
opts = {
<language> = {
["<Esc>"] = "CloseTerminal", -- Universal, can be changed per language for now
["<leader>pb"] = "languageBuild", -- Per-language
["<leader>pr"] = "languageRun", -- Per-language
["<leader>nf"] = "NewLanguageFile", -- Universal
["<leader>nh"] = "NewLanguageSecondaryFile", -- Universal
}
}
...
}
```
### Packer Example
```lua
require("Polydev").language.setup({
keybinds = {
["<Esc>"] = "CloseTerminal", -- Universal, can be changed per language for now
["<leader>pb"] = "languageBuild", -- Per-language
["<leader>pr"] = "languageRun", -- Per-language
["<leader>nf"] = "NewLanguageFile", -- Universal
["<leader>nh"] = "NewLanguageSecondaryFile", -- Universal
}
})
```
---
## 🖥 Terminal Customization
You can further tweak the terminal settings to suit your preferences! These options allow you to adjust padding, borders, numbers, and scrolling behavior.
### Available Terminal Settings
| Setting | Default Value | Description |
|------------------|-----------------|---------------------------------------------------------|
| **right_padding** | `0` | Padding for the right width of the terminal. |
| **left_padding** | `0` | Padding for the left width of the terminal. |
| **top_padding** | `0` | Padding for the top height of the terminal. |
| **bottom_padding**| `0` | Padding for the bottom height of the terminal. |
| **border** | `true` | Adds a rounded border to the window. |
| **number** | `true` | Displays line numbers in the terminal. |
| **relativenumber**| `true` | Displays relative numbers based on cursor position. |
| **scroll** | `true` | Enables scroll functionality in the terminal. |
> **Note:** These terminal settings allow you to personalize the terminal view and improve usability. You can easily adjust the padding, borders, and other aspects to your preference.
---
### LazyVim Example
```lua
return {
...
opts = {
terminal = {
right_padding = 0,
bottom_padding = 0,
left_padding = 0,
top_padding = 0,
border = true,
number = true,
relativenumber = true,
scroll = true,
}
}
...
}
```
### Packer Example
```lua
require("Polydev").setup({
terminal = {
right_padding = 0,
bottom_padding = 0,
left_padding = 0,
top_padding = 0,
border = true,
number = true,
relativenumber = true,
scroll = true,
}
})
```
## 🚀 Final Thoughts and Customizations
This guide provided you with the basic configuration steps for setting up Polydev with your preferred package manager and customizing key aspects like project names, keybinds, and terminal settings.
You can further explore other Polydev features and modify the configuration to suit your development workflow.
+44 -64
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@@ -1,101 +1,81 @@
local M = {}
---@class Keybinds
---@field [string] string
---
---@class ConfigsLanguage
---@field project_root? string
---@field keybinds? Keybinds -- ? makes fields optional
---@field build_attributes? string
---
---@class Terminal
---@field right_padding integer
---@field left_padding integer
---@field bottom_padding integer
---@field top_padding integer
---@field border boolean
---@field number boolean
---@field relativenumber boolean
---
---@class Defaults
---@field html ConfigsLanguage
---@field rust ConfigsLanguage
---@field java ConfigsLanguage
---@field python ConfigsLanguage
---@field lua ConfigsLanguage
---@field c ConfigsLanguage
---@field cpp ConfigsLanguage
---@field terminal Terminal
M.user_config = {}
---@type Defaults
M.defaults = {
html = {
project_root = "~/Projects/Html",
},
---@param user_opts table
function M.setup(user_opts)
user_opts = user_opts or {}
local project_root = (user_opts.globals and user_opts.globals.project_root) or "~/personal/Projects"
local defaults = {
rust = {
project_root = "~/Projects/Rust",
project_root = project_root .. "/Rust",
keybinds = {
["<leader>pb"] = "RustBuild",
["<leader>pr"] = "RustRun",
},
},
javascript = {
project_root = project_root .. "/Javascript",
keybinds = {
["<leader>pr"] = "JavascriptRun",
},
},
java = {
project_root = "~/Projects/Java",
project_root = project_root .. "/Java",
keybinds = {
["<leader>pb"] = "JavaBuild",
["<leader>pr"] = "JavaRun",
},
},
python = {
project_root = "~/Projects/Python",
keybinds = {
["<leader>pr"] = "PythonRun",
["<leader>pb"] = "PythonPip",
},
},
lua = {
project_root = "~/Projects/Lua",
project_root = project_root .. "/Lua",
keybinds = {
["<leader>pr"] = "LuaRun",
},
},
c = {
project_root = "~/Projects/C",
project_root = project_root .. "/C",
keybinds = {
["<leader>pb"] = "CBuild",
["<leader>pr"] = "CRun",
["<leader>nh"] = "NewCHeaderFile",
},
build_attributes = ""
},
cpp = {
project_root = "~/Projects/Cpp",
project_root = project_root .. "/CPP",
keybinds = {
["<leader>pb"] = "CppBuild",
["<leader>pr"] = "CppRun",
["<leader>nh"] = "NewCppHeaderFile",
},
build_attributes = "",
},
python = {
project_root = project_root .. "/Python",
keybinds = {
["<leader>pr"] = "PythonRun",
["<leader>pb"] = "PythonPip",
},
},
html = {
project_root = project_root .. "/Html",
},
globals = {
project_root = project_root,
keybinds = {
["<leader>po"] = "PolydevOpen",
},
},
terminal = {
right_padding = 0,
bottom_padding = 0,
left_padding = 0,
top_padding = 0,
border = true,
number = true,
relativenumber = true,
mode = "split",
win = {
type = "horizontal", anchor = "bottom", size = "20"
},
border = {
enabled = true,
type = "rounded",
},
},
}
}
---@type string[]
M.user_config = {}
function M.setup(user_opts)
M.user_config = vim.tbl_deep_extend("force", {}, M.defaults, user_opts or {})
M.user_config = vim.tbl_deep_extend("force", defaults, user_opts)
end
---@param lang string
---@return table
function M.get(lang)
return M.user_config[lang] or {}
end
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@@ -0,0 +1,157 @@
local ok, health = pcall(require, "vim.health")
if not ok then
health = nil
end
local new_api = health ~= nil and type(health.start) == "function"
local function report_start(name)
if new_api then health.start(name) else vim.health.report_start(name) end
end
local function report_ok(msg)
if new_api then health.ok(msg) else vim.health.report_ok(msg) end
end
local function report_info(msg)
if new_api then health.info(msg) else vim.health.report_info(msg) end
end
local function report_warn(msg, advice)
if new_api then
health.warn(msg, advice)
else
vim.health.report_warn(msg, advice)
end
end
local function report_error(msg, advice)
if new_api then
health.error(msg, advice)
else
vim.health.report_error(msg, advice)
end
end
local M = {}
local function fmt_langs(langs)
if type(langs) == "table" then
return "[" .. table.concat(langs, ", ") .. "]"
end
return "[" .. tostring(langs) .. "]"
end
local function check_nvim_version()
if vim.fn.has("nvim-0.10") == 1 then
report_ok(string.format("Neovim %s detected.", tostring(vim.version())))
else
report_error("Polydev requires Neovim 0.10 or newer.", "You are running " .. tostring(vim.version()))
end
end
local function check_setup()
local ok_configs, configs = pcall(require, "Polydev.configs")
if not ok_configs then
report_error("Could not load Polydev.configs", tostring(configs))
return nil
end
if next(configs.user_config or {}) == nil then
report_warn("Polydev.setup() has not run.",
"Add require('Polydev').setup() to your Neovim config, or make sure plugin/Polydev.lua is sourced by your plugin manager.")
return nil
end
report_ok("Polydev.setup() ran and the config is loaded.")
return configs
end
local function check_project_root(configs)
if not configs then return end
local root = configs.get("globals").project_root
local expanded = vim.fn.expand(root)
if vim.fn.isdirectory(expanded) == 1 then
if vim.fn.filewritable(expanded) == 2 then
report_ok(string.format("project_root exists and is writable: %s", expanded))
else
report_warn(string.format("project_root exists but is not writable: %s", expanded))
end
else
report_warn(string.format("project_root does not exist yet: %s", expanded),
"It is created automatically the first time the manager is opened.")
end
end
local function check_ui_input()
local ok_default, default = pcall(require, "vim.ui")
if ok_default and default.input and vim.ui.input ~= default.input then
report_warn("vim.ui.input has been overridden, likely by a UI plugin such as dressing.nvim or nui.nvim.",
"An asynchronous override can break project/file creation from the manager. Polydev now uses callbacks, but report here if it still misbehaves.")
else
report_ok("vim.ui.input is Neovim's default (synchronous) implementation.")
end
end
local function check_tools()
local tools = {
{ name = "git", langs = "all" },
{ name = "node", langs = "javascript" },
{ name = "python3", langs = "python" },
{ name = "pip3", langs = "python" },
{ name = "javac", langs = "java" },
{ name = "java", langs = "java" },
{ name = "cmake", langs = { "c", "cpp" } },
{ name = "cc", langs = { "c", "cpp" } },
{ name = "clang", langs = { "c", "cpp" } },
{ name = "clang-format", langs = { "c", "cpp" } },
{ name = "clang-tidy", langs = { "c", "cpp" } },
{ name = "cargo", langs = "rust" },
{ name = "lua", langs = "lua" },
{ name = "luajit", langs = "lua" },
}
for _, t in ipairs(tools) do
if vim.fn.executable(t.name) == 1 then
report_ok(string.format("%s is available for %s.", t.name, fmt_langs(t.langs)))
else
report_warn(string.format("%s was not found.", t.name),
"Project templates for " .. fmt_langs(t.langs) .. " may fail without it.")
end
end
if vim.fn.executable("python3") == 1 then
vim.fn.system("python3 -c 'import venv' 2>/dev/null")
if vim.v.shell_error == 0 then
report_ok("python3 venv module is available.")
else
report_warn("python3 venv module is missing.",
"Python project creation sets up a virtualenv and needs python3 -m venv.")
end
end
end
local function check_walkup()
local scripts = vim.api.nvim_get_runtime_file("bash_scripts/walkup.sh", false)
if #scripts == 0 then
report_error("bash_scripts/walkup.sh was not found on the runtimepath.",
"Reinstall the plugin so bash_scripts/ sits next to lua/ and plugin/.")
return
end
local script = scripts[1]
if vim.fn.executable(script) == 1 then
report_ok(string.format("bash_scripts/walkup.sh found and executable: %s", script))
else
report_warn(string.format("bash_scripts/walkup.sh is not executable: %s", script),
"Run: chmod +x " .. script)
end
end
function M.check()
report_start("Polydev")
check_nvim_version()
local configs = check_setup()
check_project_root(configs)
check_ui_input()
check_tools()
check_walkup()
end
return M
+35 -65
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@@ -1,81 +1,51 @@
---@module "Polydev.configs"
local config = require("Polydev.configs")
---@module "Polydev.utils"
local utils = require("Polydev.utils")
---@module "Polydev.templates"
local templates = require("Polydev.templates")
---@type table
local M = {}
---@type table
M.loaded_languages = {}
---@param lang string
---@param opts table?
---@return boolean
function M.load_language_module(lang, opts)
if M.loaded_languages[lang] then return true end
local ok, lang_module = pcall(require, "Polydev.languages." .. lang)
if ok and lang_module.setup then
local lang_opts = opts and opts[lang] or {}
lang_module.setup(lang_opts)
M.loaded_languages[lang] = lang_module
return true
end
return false
end
function M.create_project()
local opts = {}
vim.ui.input({ prompt = "Enter language for project: " }, function(lang)
if not lang or lang == "" then return print("Project creation canceled.") end
opts = vim.tbl_deep_extend("force", {}, config.get(lang), opts or {})
if M.load_language_module(lang) and templates.projects[lang] and templates.projects[lang].run then
templates.create_project(lang, opts.project_root)
else
print("Error: No project creation method for " .. lang)
end
end)
end
function M.create_new_file()
vim.ui.input({ prompt = "Enter language for new file: " }, function(lang)
if not lang or lang == "" then return print("File creation canceled.") end
if M.load_language_module(lang) and M.loaded_languages[lang].create_new_file then
M.loaded_languages[lang].create_new_file()
else
print("Error: No File creation method for " .. lang)
end
end)
end
---@param opts table
function M.setup(opts)
opts = opts or {}
local config = require("Polydev.configs")
if config == nil then
return -1
end
config.setup(opts)
utils.setup(opts)
for lang, user_opts in pairs(opts) do
local default = config.defaults[lang] or {}
config.user_config[lang] = vim.tbl_deep_extend("force", default, user_opts)
require("Polydev.utils").setup(opts)
vim.api.nvim_create_user_command("PolydevOpen", function() require("Polydev.ui").manager(config.get("globals").project_root) end, {})
local keys = vim.tbl_deep_extend("force", {}, config.get("globals").keybinds, opts.keybinds or {})
for key, _ in pairs(keys) do
vim.keymap.set("n", key, ":PolydevOpen<CR>")
end
vim.api.nvim_create_user_command("NewProject", M.create_project, {})
vim.api.nvim_create_user_command("NewFile", M.create_new_file, {})
vim.keymap.set("n", "<leader>np", ":NewProject<CR>", { silent = true })
vim.keymap.set("n", "<leader>nf", ":NewFile<CR>", { silent = true })
vim.api.nvim_create_autocmd("FileType", {
pattern = "*",
callback = function()
local filetype = vim.bo.filetype
M.load_language_module(filetype, opts)
require("Polydev.languages").load_language_module(filetype, opts)
end,
})
vim.api.nvim_create_autocmd("ColorScheme", {
callback = function()
local function define(name, o)
if vim.fn.hlexists(name) == 0 then
vim.api.nvim_set_hl(0, name, o)
end
end
define("PolydevNormal", {
fg = vim.api.nvim_get_hl(0, { name = "NormalFloat", link = true }).fg,
bg = vim.api.nvim_get_hl(0, { name = "Normal", link = true }).bg,
})
define("PolydevBorder", {
fg = vim.api.nvim_get_hl(0, { name = "FloatBorder", link = true }).fg,
bg = vim.api.nvim_get_hl(0, { name = "Normal", link = true }).bg,
})
define("PolydevTitle", {
fg = vim.api.nvim_get_hl(0, { name = "FloatTitle", link = true }).fg, bold = true,
bg = vim.api.nvim_get_hl(0, { name = "Normal", link = true }).bg,
})
end,
})
end
---@return table
return M
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@@ -0,0 +1,226 @@
local utils = require("Polydev.utils")
local configs = require("Polydev.configs")
local M = {}
local loaded_languages = {}
---@param lang string
---@param opts? table
---@return boolean
function M.load_language_module(lang, opts)
if loaded_languages[lang] then return true end
local ok, mod = pcall(require, "Polydev.languages")
if not ok or type(mod.languages) ~= "table" then return false end
local lang_mod = mod.languages[lang]
if type(lang_mod) ~= "table" or type(lang_mod.setup) ~= "function" then return false end
lang_mod:setup(opts and opts[lang] or {})
loaded_languages[lang] = lang_mod
return true
end
M.languages = {
javascript = {
setup = function(self, user_opts)
local opts = vim.tbl_deep_extend("force", {}, configs.get("javascript"), user_opts or {})
vim.api.nvim_create_user_command("JavascriptRun", function() self:run() end, {})
for key, _ in pairs(opts.keybinds) do
vim.keymap.set("n", key, ":JavascriptRun<CR>", { silent = true })
end
end,
run = function()
local root = utils.get_project_root()
local cmd = string.format("node " .. root .. "/main.js")
local output = vim.fn.system(cmd)
if not vim.v.shell_error == 0 then
local term_buf = utils.terminal({ cmd })
vim.api.nvim_set_option_value("modifiable", true, { buf = term_buf })
vim.api.nvim_buf_set_lines(term_buf, 0, -1, false,
vim.list_extend({ "Error during compilation:" },
vim.split(output, "\n", { trimempty = true }))
)
vim.api.nvim_set_option_value("modifiable", false, { buf = term_buf })
else
utils.terminal({ "node " .. root .. "/main.js" })
end
end
},
java = {
setup = function(self, user_opts)
local opts = vim.tbl_deep_extend("force", {}, configs.get("java"), user_opts or {})
vim.api.nvim_create_user_command("JavaRun", function() self:run() end, {})
for key, _ in pairs(opts.keybinds) do
vim.keymap.set("n", key, ":JavaRun<CR>", { silent = true })
end
end,
run = function()
local root = utils.get_project_root()
local cmd = string.format("javac -d %s %s", root .. "/build", root .. "/src/*.java")
local output = vim.fn.system(cmd)
if not vim.v.shell_error == 0 then
local term_buf = utils.terminal({ cmd })
vim.api.nvim_set_option_value("modifiable", true, { buf = term_buf })
vim.api.nvim_buf_set_lines(term_buf, 0, -1, false,
vim.list_extend({ "Error during compilation:" },
vim.split(output, "\n", { trimempty = true }))
)
vim.api.nvim_set_option_value("modifiable", false, { buf = term_buf })
else
utils.terminal({ "java -cp " .. root, "build" .. " Main" })
end
end
},
c = {
setup = function(self, user_opts)
local opts = vim.tbl_deep_extend("force", {}, configs.get("c"), user_opts or {})
vim.api.nvim_create_user_command("CRun", function() self:run() end, {})
for key, _ in pairs(opts.keybinds) do
vim.keymap.set("n", key, ":CRun<CR>", { silent = true })
end
end,
run = function()
local root = utils.get_project_root()
local build_dir = root .. "/build"
local cmd = "cd '" .. build_dir .. "' && cmake --build ."
local output = vim.fn.system(cmd)
local success = vim.v.shell_error == 0
if not success then
local term_buf = utils.terminal({ cmd })
vim.api.nvim_set_option_value("modifiable", true, { buf = term_buf })
vim.api.nvim_buf_set_lines(term_buf, 0, -1, false,
vim.list_extend({ "Error during compilation:" },
vim.split(output, "\n", { trimempty = true }))
)
vim.api.nvim_set_option_value("modifiable", false, { buf = term_buf })
end
if success then
local run_cmd = "cd '" .. build_dir .. "' && ./" .. utils.get_project_name()
utils.terminal({ run_cmd })
end
end
},
cpp = {
setup = function(self, user_opts)
local opts = vim.tbl_deep_extend("force", {}, configs.get("cpp"), user_opts or {})
vim.api.nvim_create_user_command("CppRun", function() self:run() end, {})
for key, _ in pairs(opts.keybinds) do
vim.keymap.set("n", key, ":CppRun<CR>", { silent = true })
end
end,
run = function()
local root = utils.get_project_root()
local build_dir = root .. "/build"
local cmd = "cd '" .. build_dir .. "' && cmake --build ."
local output = vim.fn.system(cmd)
local success = vim.v.shell_error == 0
if not success then
local term_buf = utils.terminal({ cmd })
vim.api.nvim_set_option_value("modifiable", true, { buf = term_buf })
vim.api.nvim_buf_set_lines(term_buf, 0, -1, false,
vim.list_extend({ "Error during compilation:" },
vim.split(output, "\n", { trimempty = true }))
)
vim.api.nvim_set_option_value("modifiable", false, { buf = term_buf })
end
if success then
local run_cmd = "cd '" .. build_dir .. "' && ./" .. utils.get_project_name()
utils.terminal({ run_cmd })
end
end
},
html = {
setup = function(user_opts)
vim.tbl_deep_extend("force", {}, configs.get("html"), user_opts or {})
end
},
rust = {
setup = function(self, user_opts)
local opts = vim.tbl_deep_extend("force", {}, configs.get("rust"), user_opts or {})
vim.api.nvim_create_user_command("RustRun", function() self:run() end, {})
for key, _ in pairs(opts.keybinds) do
vim.keymap.set("n", key, ":RustRun<CR>", { silent = true })
end
end,
run = function()
local root = utils.get_project_root()
if not root then return print("Error: Project root not found.") end
local cmd = { "cargo build" }
local output = vim.fn.system(table.concat(cmd))
if not vim.v.shell_error == 0 then
local term_buf = utils.terminal(cmd)
vim.api.nvim_set_option_value("modifiable", true, { buf = term_buf })
vim.api.nvim_buf_set_lines(term_buf, 0, -1, false,
vim.list_extend({ "Error during compilation:" },
vim.split(output, "\n", { trimempty = true }))
)
vim.api.nvim_set_option_value("modifiable", false, { buf = term_buf })
else
utils.terminal({ "cargo run" })
end
end
},
python = {
setup = function(self, user_opts)
local opts = vim.tbl_deep_extend("force", {}, configs.get("python"), user_opts or {})
vim.api.nvim_create_user_command("PythonPip", function() self:install_dependency() end, {})
vim.api.nvim_create_user_command("PythonRun", function() self:run() end, {})
for key, command in pairs(opts.keybinds) do
if command == "PythonRun" then
vim.keymap.set("n", key, ":PythonRun<CR>", { silent = true })
end
if command == "PythonPip" then
vim.keymap.set("n", key, ":PythonPip<CR>", { silent = true })
end
end
local root = utils.get_project_root()
if root then
local venv_path = root .. "/venv/bin/activate"
if vim.fn.filereadable(venv_path) == 1 then
vim.env.VIRTUAL_ENV = venv_path
vim.env.PATH = root .. "/venv/bin:" .. vim.env.PATH
end
end
end,
install_dependency = function()
vim.ui.input({ prompt = "Enter pip module: " }, function(pip_module)
if not pip_module or pip_module == "" then return print("Pip canceled") end
utils.terminal({ "pip install " .. pip_module })
end)
end,
run = function()
utils.terminal({ "python3 " .. utils.get_project_root(), "main.py" })
end
},
lua = {
setup = function(self, user_opts)
local opts = vim.tbl_deep_extend("force", {}, configs.get("lua"), user_opts or {})
vim.api.nvim_create_user_command("LuaRun", function() self:run() end, {})
for key, _ in pairs(opts.keybinds) do
vim.keymap.set("n", key, ":LuaRun<CR>", { silent = true })
end
end,
run = function()
local init_lua_path = utils.get_project_root() ..
"/lua/" .. utils.get_project_name() .. "/init.lua"
if vim.fn.filereadable(init_lua_path) == 1 then
utils.terminal({ "lua " .. init_lua_path })
end
end
},
}
return M
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@@ -1,170 +0,0 @@
local utils = require("Polydev.utils")
local M = {}
M.keybinds = {}
M.opts = nil
function M.setup(opts)
M.opts = vim.tbl_deep_extend("force", {}, require("Polydev.configs").get("c"), opts or {})
for key, command in pairs(M.opts.keybinds) do
M.keybinds[command] = key
end
vim.api.nvim_create_user_command("NewCHeaderFile", M.create_new_header_file, {})
vim.api.nvim_create_user_command("CBuild", M.build, {})
vim.api.nvim_create_user_command("CRun", M.run, {})
if M.keybinds.CBuild then
vim.keymap.set("n", M.keybinds.CBuild, ":CBuild<CR>", { silent = true })
end
if M.keybinds.CRun then
vim.keymap.set("n", M.keybinds.CRun, ":CRun<CR>", { silent = true })
end
if M.keybinds.NewCHeaderFile then
vim.keymap.set("n", M.keybinds.NewCHeaderFile, ":NewCHeaderFile<CR>", { silent = true })
end
end
function M.create_project()
vim.ui.input({ prompt = "Enter project name: " }, function(project_name)
if not project_name or project_name == "" then
print("Project creation canceled.")
return
end
local project_root = vim.fn.expand(M.opts.project_root) .. "/" .. project_name
for _, path in ipairs({ "/src", "/build", "/include" }) do
vim.fn.mkdir(project_root .. path, "p")
end
utils.write_file(project_root .. "/build/" .. project_name .. ".polydev", project_name)
utils.write_file(project_root .. "/src/main.c", [[
/* If you have vcpkg and want to use it:
vcpkg new --application
vcpkg add port <package_name>
*/
#include <stdio.h>
int main() {
printf("%s", "Hello World");
return 0;
}
]])
utils.write_file(project_root .. "/CMakeLists.txt", string.format([[
cmake_minimum_required(VERSION 3.10)
project(%s)
include_directories(include)
set(SOURCES src/main.c)
add_executable(%s ${SOURCES})
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_C_STANDARD 23)
set(CMAKE_C_STANDARD_REQUIRED ON)
# find_package(SDL3 CONFIG REQUIRED) # An example of how to import libraries from vcpkg
# target_link_libraries(Game PRIVATE SDL3::SDL3)
]], project_name, project_name))
utils.write_file(project_root .. "/CMakePresets.json", string.format([[
# For the purposes of vcpkg, DO NOT REMOVE, but feel free to change as needed
{
"version": 2,
"configurePresets": [
{
"name": "vcpkg",
"generator": "Ninja",
"binaryDir": "${sourceDir}/build",
"cacheVariables": {
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
}
}
]
}
]]))
utils.write_file(project_root .. "/CMakeUserPresets.json", string.format([[
{
"version": 2,
"configurePresets": [
{
"name": "default",
"inherits": "vcpkg",
"environment": {
"VCPKG_ROOT": "/Users/<USER>/vcpkg"
}
}
]
}
]]))
vim.cmd("edit " .. project_root .. "/src/main.c")
vim.fn.system(string.format("cd %s/build/ && cmake .. && cmake --build .", project_root))
end)
end
function M.create_new_file()
vim.ui.input({ prompt = "Enter file name: " }, function(class_name)
if not class_name or class_name == "" then return print("File creation canceled.") end
local root_dir = M.get_project_root()
if not root_dir then return print("Error: Project root not found.") end
utils.write_file(root_dir .. "/src/" .. class_name .. ".c", "")
end)
end
function M.create_new_header_file()
vim.ui.input({ prompt = "Enter header file name: " }, function(header_name)
if not header_name then return print("Header file creation canceled.") end
local root_dir = M.get_project_root()
if not root_dir then return print("Error: Project root not found.") end
local guard_macro = header_name:upper():gsub("[^A-Z0-9]", "_") .. "_H"
local content = string.format([[
#ifndef %s
#define %s
#include <stdio.h>
// Function prototypes
void example_function();
#endif // %s
]], guard_macro, guard_macro, guard_macro)
utils.write_file(root_dir .. "/include/" .. header_name .. ".h", content)
end)
end
function M.get_project_root()
local dir = vim.fn.expand("%:p:h")
while dir ~= "/" do
if vim.fn.isdirectory(dir .. "/src") == 1 or vim.fn.filereadable(dir .. "/CMakeLists.txt") == 1 then
return dir
end
dir = vim.fn.fnamemodify(dir, ":h")
end
end
function M.build()
local root = M.get_project_root()
if not root then return print("Error: Project root not found.") end
local build_dir = root .. "/build"
local cmd = "cd " .. build_dir .. " && cmake --build ."
local term_buf = utils.open_float_terminal(cmd)
vim.api.nvim_buf_set_option(term_buf, "modifiable", true)
local output = vim.fn.system(cmd)
local success = vim.v.shell_error == 0
vim.api.nvim_buf_set_lines(term_buf, 0, -1, false, vim.list_extend({ success and "Compilation successful!" or "Error during compilation:" }, vim.split(output, "\n", { trimempty = true })))
vim.api.nvim_buf_set_option(term_buf, "modifiable", false)
end
function M.run()
local root = M.get_project_root()
if not root then return print("Error: Project root not found.") end
local build_dir = root .. "/build"
local files = vim.fn.glob(build_dir .. "/*.polydev", true, true)
if #files == 0 then return print("Error: No .polydev file found in build directory.") end
utils.open_float_terminal("cd " .. build_dir .. " && ./" .. files[1]:match("([^/]+)%.polydev$"))
end
return M
-171
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@@ -1,171 +0,0 @@
local utils = require("Polydev.utils")
local M = {}
M.keybinds = {}
M.opts = nil
function M.setup(opts)
M.opts = vim.tbl_deep_extend("force", {}, require("Polydev.configs").get("cpp"), opts or {})
for key, command in pairs(M.opts.keybinds) do
M.keybinds[command] = key
end
vim.api.nvim_create_user_command("NewCppHeaderFile", M.create_new_header_file, {})
vim.api.nvim_create_user_command("CppBuild", M.build, {})
vim.api.nvim_create_user_command("CppRun", M.run, {})
if M.keybinds.CppBuild then
vim.keymap.set("n", M.keybinds.CppBuild, ":CppBuild<CR>", { silent = true })
end
if M.keybinds.CppRun then
vim.keymap.set("n", M.keybinds.CppRun, ":CppRun<CR>", { silent = true })
end
if M.keybinds.NewCppHeaderFile then
vim.keymap.set("n", M.keybinds.NewCppHeaderFile, ":NewCppHeaderFile<CR>", { silent = true })
end
end
function M.create_project()
vim.ui.input({ prompt = "Enter project name: " }, function(project_name)
if not project_name or project_name == "" then
print("Project creation canceled.")
return
end
local project_root = vim.fn.expand(M.opts.project_root) .. "/" .. project_name
for _, path in ipairs({ "/src", "/build", "/include" }) do
vim.fn.mkdir(project_root .. path, "p")
end
utils.write_file(project_root .. "/build/" .. project_name .. ".polydev", project_name)
utils.write_file(project_root .. "/src/main.cpp", [[
/* If you have vcpkg and want to use it:
vcpkg new --application
vcpkg add port <package_name>
*/
#include <iostream>
int main() {
std::cout << "Hello World" << std::endl;
return 0;
}
]])
utils.write_file(project_root .. "/CMakeLists.txt", string.format([[
cmake_minimum_required(VERSION 3.10)
project(%s)
include_directories(include)
set(SOURCES src/main.cpp)
add_executable(%s ${SOURCES})
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_C_STANDARD 23)
set(CMAKE_C_STANDARD_REQUIRED ON)
# find_package(SDL3 CONFIG REQUIRED) # An example of how to import libraries from vcpkg
# target_link_libraries(Game PRIVATE SDL3::SDL3)
]], project_name, project_name))
utils.write_file(project_root .. "/CMakePresets.json", string.format([[
# For the purposes of vcpkg, DO NOT REMOVE, but feel free to change as needed
{
"version": 2,
"configurePresets": [
{
"name": "vcpkg",
"generator": "Ninja",
"binaryDir": "${sourceDir}/build",
"cacheVariables": {
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
}
}
]
}
]]))
utils.write_file(project_root .. "/CMakeUserPresets.json", string.format([[
{
"version": 2,
"configurePresets": [
{
"name": "default",
"inherits": "vcpkg",
"environment": {
"VCPKG_ROOT": "/Users/<USER>/vcpkg"
}
}
]
}
]]))
vim.fn.system(string.format("cd %s/build/ && cmake .. && cmake --build .", project_root))
vim.cmd("edit " .. project_root .. "/src/main.cpp")
end)
end
function M.create_new_file()
vim.ui.input({ prompt = "Enter file name: " }, function(class_name)
if not class_name or class_name == "" then return print("File creation canceled.") end
local root_dir = M.get_project_root()
if not root_dir then return print("Error: Project root not found.") end
utils.write_file(root_dir .. "/src/" .. class_name .. ".cpp", "")
end)
end
function M.create_new_header_file()
vim.ui.input({ prompt = "Enter header file name: " }, function(header_name)
if not header_name then return print("Header file creation canceled.") end
local root_dir = M.get_project_root()
if not root_dir then return print("Error: Project root not found.") end
local guard_macro = header_name:upper():gsub("[^A-Z0-9]", "_") .. "_HPP"
local content = string.format([[
#ifndef %s
#define %s
#include <iostream>
// Function prototypes
void example_function();
#endif // %s
]], guard_macro, guard_macro, guard_macro)
utils.write_file(root_dir .. "/include/" .. header_name .. ".hpp", content)
end)
end
function M.get_project_root()
local dir = vim.fn.expand("%:p:h")
while dir ~= "/" do
if vim.fn.isdirectory(dir .. "/src") == 1 or vim.fn.filereadable(dir .. "/CMakeLists.txt") == 1 then
return dir
end
dir = vim.fn.fnamemodify(dir, ":h")
end
end
function M.build()
local root = M.get_project_root()
if not root then return print("Error: Project root not found.") end
local build_dir = root .. "/build"
local cmd = "cd " .. build_dir .. " && cmake --build ."
local term_buf = utils.open_float_terminal(cmd)
vim.api.nvim_buf_set_option(term_buf, "modifiable", true)
local output = vim.fn.system(cmd)
local success = vim.v.shell_error == 0
vim.api.nvim_buf_set_lines(term_buf, 0, -1, false, vim.list_extend({ success and "Compilation successful!" or "Error during compilation:" }, vim.split(output, "\n", { trimempty = true })))
vim.api.nvim_buf_set_option(term_buf, "modifiable", false)
end
function M.run()
local root = M.get_project_root()
if not root then return print("Error: Project root not found.") end
local build_dir = root .. "/build"
local files = vim.fn.glob(build_dir .. "/*.polydev", true, true)
if #files == 0 then return print("Error: No .polydev file found in build directory.") end
utils.open_float_terminal("cd " .. build_dir .. " && ./" .. files[1]:match("([^/]+)%.polydev$"))
end
return M
-55
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@@ -1,55 +0,0 @@
local utils = require("Polydev.utils")
local M = {}
M.opts = nil
function M.setup(opts)
M.opts = vim.tbl_deep_extend("force", {}, require("Polydev.configs").get("html"), opts or {})
end
function M.create_project()
vim.ui.input({ prompt = "Enter project name: " }, function(project_name)
if not project_name or project_name == "" then return print("Project creation canceled.") end
local project_root = vim.fn.expand(M.opts.project_root) .. "/" .. project_name
local main_html_content = [[
<!DOCTYPE html>
<html>
<head>
<title>Page Title</title>
</head>
<body>
<h1>My First Heading</h1>
<p>My first paragraph.</p>
</body>
</html>
]]
utils.write_file(project_root .. "index.html", main_html_content)
end)
end
function M.create_new_file()
vim.ui.input({ prompt = "Enter page name: " }, function(page)
if not page or page == "" then return print("Class creation canceled.") end
local html_content = string.format([[
<!DOCTYPE html>
<html>
<head>
<title>Page Title</title>
</head>
<body>
<h1>My First Heading</h1>
<p>My first paragraph.</p>
</body>
</html>
]])
utils.write_file("./" .. page .. ".html", html_content)
end)
end
return M
-65
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@@ -1,65 +0,0 @@
local utils = require("Polydev.utils")
local M = {}
M.keybinds = {}
M.opts = nil
function M.setup(opts)
M.opts = vim.tbl_deep_extend("force", {}, require("Polydev.configs").get("java"), opts or {})
for key, command in pairs(M.opts.keybinds) do
M.keybinds[command] = key
end
vim.api.nvim_create_user_command("JavaBuild", M.build, {})
vim.api.nvim_create_user_command("JavaRun", M.run, {})
if M.keybinds.JavaRun then
vim.keymap.set("n", M.keybinds.JavaRun, ":JavaRun<CR>", { silent = true })
end
if M.keybinds.JavaBuild then
vim.keymap.set("n", M.keybinds.JavaBuild, ":JavaBuild<CR>", { silent = true })
end
end
function M.create_new_file()
vim.ui.input({ prompt = "Enter class name: " }, function(class_name)
if not class_name or class_name == "" then return print("Class creation canceled.") end
local root_dir = vim.fn.expand("%:p:h"):match("(.*)/src")
if not root_dir then return print("Error: src directory not found.") end
local java_content = string.format([[
public class %s {
// New File
}
]], class_name)
utils.write_file(root_dir .. "/src/" .. class_name .. ".java", java_content)
end)
end
function M.build()
local project_root = vim.fn.expand("%:p:h"):match("(.*)/src")
if not project_root then return print("Error: Could not detect project root directory.") end
local out_dir = project_root .. "/build"
vim.fn.mkdir(out_dir, "p")
local compile_command = string.format("javac -d %s %s/*.java", out_dir, project_root .. "/src")
local compile_status = vim.fn.system(compile_command)
if vim.v.shell_error == 0 then
print("Compilation successful!")
else
print("Error during compilation. Opening terminal for details...")
local term_buf = utils.open_float_terminal(compile_command)
vim.api.nvim_buf_set_option(term_buf, "modifiable", true)
vim.api.nvim_buf_set_lines(term_buf, 0, -1, false, vim.split(compile_status, "\n", { trimempty = true }))
vim.api.nvim_buf_set_option(term_buf, "modifiable", false)
end
end
function M.run()
local project_root = vim.fn.expand("%:p:h"):match("(.*)/src")
if not project_root then return print("Error: Must be inside the 'src' directory.") end
utils.open_float_terminal("java -cp " .. project_root .. "/build" .. " Main")
end
return M
-75
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@@ -1,75 +0,0 @@
local utils = require("Polydev.utils")
local M = {}
M.keybinds = {}
M.opts = nil
function M.setup(opts)
M.opts = vim.tbl_deep_extend("force", {}, require("Polydev.configs").get("lua"), opts or {})
for key, command in pairs(M.opts.keybinds) do
M.keybinds[command] = key
end
vim.api.nvim_create_user_command("LuaRun", M.run, {})
if M.keybinds.LuaRun then
vim.keymap.set("n", M.keybinds.LuaRun, ":LuaRun<CR>", { silent = true })
end
end
function M.get_project_root()
local dir = vim.fn.expand("%:p:h")
while dir ~= "/" do
local polydev_file = vim.fn.glob(dir .. "/*.polydev")
if polydev_file ~= "" then return dir end
dir = vim.fn.fnamemodify(dir, ":h")
end
return nil
end
function M.get_project_name()
local polydev_file = vim.fn.glob((M.get_project_root() or "") .. "/*.polydev")
return polydev_file:match("([^/]+)%.polydev$")
end
function M.create_project()
vim.ui.input({ prompt = "Enter project name: " },
function(project_name)
if not project_name or project_name == "" then return print("Project creation canceled.") end
local project_root = vim.fn.expand(M.opts.project_root) .. "/" .. project_name
for _, path in ipairs({ "/lua/" .. project_name }) do vim.fn.mkdir(project_root .. path, "p") end
utils.write_file(project_root .. "/lua/" .. project_name .. "/init.lua", [[
local M = {}
return M
]])
utils.write_file(project_root .. "/" .. project_name .. ".polydev", "[[DO NOT REMOVE THIS FILE]]")
vim.cmd("edit " .. project_root .. "/lua/" .. project_name .. "/init.lua")
end)
end
function M.create_new_file()
vim.ui.input({ prompt = "Enter file name: " }, function(class_name)
if not class_name or class_name == "" then return print("File creation canceled.") end
local root_dir = M.get_project_root()
local project_name = M.get_project_name()
if not root_dir or not project_name then return print("Error: Project root not found.") end
utils.write_file(root_dir .. "/lua/" .. project_name .. "/" .. class_name .. ".lua", "")
end)
end
function M.run()
local root = M.get_project_root()
local project_name = M.get_project_name()
if not root or not project_name then return print("Error: Project root not found.") end
local init_lua_path = root .. "/lua/" .. project_name .. "/init.lua"
if vim.fn.filereadable(init_lua_path) == 1 then
utils.open_float_terminal("lua " .. init_lua_path)
else
print("Error: " .. init_lua_path .. " not found in " .. root)
end
end
return M
-101
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@@ -1,101 +0,0 @@
local utils = require("Polydev.utils")
local config = require("Polydev.configs")
local M = {}
M.keybinds = {}
M.opts = nil
function M.setup(opts)
M.opts = vim.tbl_deep_extend("force", {}, config.get("python"), opts or {})
for key, command in pairs(M.opts.keybinds) do
M.keybinds[command] = key
end
local root = M.get_project_root()
if root then
local venv_path = root .. "/venv/bin/activate"
if vim.fn.filereadable(venv_path) == 1 then
vim.env.VIRTUAL_ENV = venv_path
vim.env.PATH = root .. "/venv/bin:" .. vim.env.PATH
end
end
vim.api.nvim_create_user_command("PythonPip", M.install_dependency, {})
vim.api.nvim_create_user_command("PythonRun", M.run, {})
if M.keybinds.PythonRun then
vim.keymap.set("n", M.keybinds.PythonRun, ":PythonRun<CR>", { silent = true })
end
if M.keybinds.PythonPip then
vim.keymap.set("n", M.keybinds.PythonPip, ":PythonPip<CR>", { silent = true })
end
end
function M.get_project_root()
local dir = vim.fn.expand("%:p:h")
while dir ~= "/" do
if vim.fn.isdirectory(dir .. "/venv") == 1 or vim.fn.filereadable(dir .. "/main.py") == 1 then
return dir
end
dir = vim.fn.fnamemodify(dir, ":h")
end
return nil
end
function M.create_new_file()
vim.ui.input({ prompt = "Enter file name: " }, function(file_name)
if not file_name or file_name == "" then
return print("File creation canceled.")
end
if not file_name:match("%.py$") then
file_name = file_name .. ".py"
end
local root_dir = M.get_project_root()
if not root_dir then
return print("Error: Project root not found.")
end
local file_path = root_dir .. "/include/" .. file_name
utils.write_file(file_path, "")
end)
end
function M.install_dependency()
vim.ui.input({ prompt = "Enter pip module: " }, function(pip_module)
if not pip_module or pip_module == "" then
return print("Pip canceled")
end
utils.open_float_terminal("pip install " .. pip_module)
end)
end
function M.run()
local root = M.get_project_root()
if not root then
return print("Error: Project root not found.")
end
local main_file = root .. "/main.py"
if vim.fn.filereadable(main_file) == 0 then
return print("Error: main.py not found in project root.")
end
-- Detect current shell
local shell = vim.fn.getenv("SHELL") or ""
local venv_cmd
if shell:match("fish") then
local venv_fish = root .. "/venv/bin/activate.fish"
venv_cmd = vim.fn.filereadable(venv_fish) == 1 and "source " .. venv_fish .. " && " or ""
else
local venv_bash = root .. "/venv/bin/activate"
venv_cmd = vim.fn.filereadable(venv_bash) == 1 and "source " .. venv_bash .. " && " or ""
end
utils.open_float_terminal(venv_cmd .. "python3 " .. main_file)
end
return M
-70
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@@ -1,70 +0,0 @@
local utils = require("Polydev.utils")
local M = {}
M.keybinds = {}
M.opts = nil
function M.setup(opts)
M.opts = vim.tbl_deep_extend("force", {}, require("Polydev.configs").get("rust"), opts or {})
for key, command in pairs(M.opts.keybinds) do
M.keybinds[command] = key
end
vim.api.nvim_create_user_command("RustBuild", M.build, {})
vim.api.nvim_create_user_command("RustRun", M.run, {})
if M.keybinds.RustRun then
vim.keymap.set("n", M.keybinds.RustRun, ":RustRun<CR>", { silent = true })
end
if M.keybinds.RustBuild then
vim.keymap.set("n", M.keybinds.RustBuild, ":RustBuild<CR>", { silent = true })
end
end
function M.create_project()
vim.ui.input({ prompt = "Enter project name: " }, function(project_name)
if not project_name or project_name == "" then return print("Project creation canceled.") end
local project_root = vim.fn.expand(M.config.project_root) .. "/" .. project_name
vim.fn.system("cargo new " .. project_root)
vim.cmd("edit " .. project_root .. "/src/main.rs")
end)
end
function M.create_new_file()
vim.ui.input({ prompt = "Enter file name: " }, function(class_name)
if not class_name or class_name == "" then return print("File creation canceled.") end
local root_dir = M.get_project_root()
if not root_dir then return print("Error: Project root not found.") end
utils.write_file(root_dir .. "/src/" .. class_name .. ".rs", "")
end)
end
function M.get_project_root()
local dir = vim.fn.expand("%:p:h")
while dir ~= "/" do
if vim.fn.isdirectory(dir .. "/src") == 1 then
return dir
end
dir = vim.fn.fnamemodify(dir, ":h")
end
end
function M.build()
local root = M.get_project_root()
if not root then return print("Error: Project root not found.") end
local cmd = "cargo build"
local term_buf = utils.open_float_terminal(cmd)
vim.api.nvim_buf_set_option(term_buf, "modifiable", true)
local output = vim.fn.system(cmd)
local success = vim.v.shell_error == 0
vim.api.nvim_buf_set_lines(term_buf, 0, -1, false, vim.list_extend({ success and "Compilation successful!" or "Error during compilation:" }, vim.split(output, "\n", { trimempty = true })))
vim.api.nvim_buf_set_option(term_buf, "modifiable", false)
end
function M.run()
local root = M.get_project_root()
if not root then return print("Error: Project root not found.") end
utils.open_float_terminal("cargo run")
end
return M
+26
View File
@@ -0,0 +1,26 @@
local M = {}
local presets = {
right = {
left = 100,
right = 0,
top = 0,
bottom = 0,
},
corner = {
left = 100,
right = 0,
top = 25,
bottom = 0,
}
}
---@param preset string
---@return table|nil
function M.getPresets(preset)
if presets[preset] then
return presets[preset]
end
end
return M
+315 -43
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@@ -1,52 +1,80 @@
---@module 'Polydev.utils'
local utils = require("Polydev.utils")
---
---@type table
local M = {}
---@class TemplateLanguage
---@field run fun(project_name: string, project_root: string): nil
local function extras(guard, file_type, file_name)
if not file_name then return print("Header file creation canceled") end
local guard_macro = file_name:upper():gsub("[^A-Z0-9]", "_") .. guard
local content = string.format([[
#ifndef %s
#define %s
---@class Projects
---@field java TemplateLanguage
---@field python TemplateLanguage
---@field lua TemplateLanguage
---@alias TemplatesLanguageName "java" | "python" | "lua"
// Add code here
#endif
]], guard_macro, guard_macro)
utils.write_file({ utils.get_project_root(), "include", file_name .. file_type }, content)
end
---@type Projects
M.projects = {
javascript = {
run = function(project_name, project_root)
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
vim.fn.mkdir(full_project_root, "p")
utils.write_file({ full_project_root, "main.js" }, [[
console.log("Hello World!");
]])
local gitignore = { "" }
utils.init_git(full_project_root, gitignore)
vim.cmd("edit " .. full_project_root .. "/main.js")
end
},
lua = {
run = function(project_name, project_root)
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
vim.fn.mkdir(full_project_root .. "/lua/" .. project_name, "p")
utils.write_file({ full_project_root, "lua", project_name, "init.lua" }, [[
local M = {}
return M
]])
local gitignore = { "" }
utils.init_git(full_project_root, gitignore)
vim.cmd("edit " .. full_project_root .. "/lua/" .. project_name .. "/init.lua")
end
},
java = {
run = function(project_name, project_root)
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
for _, path in ipairs({ "/src", "/build" }) do vim.fn.mkdir(full_project_root .. path, "p") end
local main_java_content = [[
local content = [[
public class Main {
public static void main(String[] args) {
System.out.println("Hello, World!");
}
}
]]
utils.write_file(full_project_root .. "/src/Main.java", main_java_content)
return nil
local gitignore = {
"build/"
}
utils.init_git(full_project_root, gitignore)
utils.write_file({ full_project_root, "src", "Main.java" }, content)
end
},
python = {
run = function(project_name, project_root)
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
vim.fn.mkdir(full_project_root .. "/include", "p")
utils.write_file(full_project_root .. "/main.py", [[
utils.write_file({ full_project_root, "main.py" }, [[
def main():
print("Hello, World!")
if __name__ == "__main__":
main()
]])
utils.write_file(full_project_root .. "/include/__init__.py", "")
utils.write_file(full_project_root .. "/requirements.txt", "")
utils.write_file(full_project_root .. "/setup.py", string.format([[
utils.write_file({ full_project_root, "include/__init__.py" }, "")
utils.write_file({ full_project_root, "requirements.txt" }, "")
utils.write_file({ full_project_root, "setup.py" }, string.format([[
from setuptools import setup, find_packages
setup(
@@ -57,43 +85,287 @@ setup(
python_requires=">=3.6",
)
]], project_name))
local gitignore = {
"venv/"
}
utils.init_git(full_project_root, gitignore)
vim.cmd("edit " .. full_project_root .. "/main.py")
local venv_path = full_project_root .. "/venv"
vim.fn.system("python3 -m venv " .. venv_path)
vim.g.python3_host_prog = venv_path .. "/bin/python"
vim.fn.setenv("VIRTUAL_ENV", venv_path)
vim.fn.setenv("PATH", venv_path .. "/bin:" .. vim.fn.getenv("PATH"))
print("Virtual environment activated for " .. project_name)
return nil
end
},
lua = {
c = {
run = function(project_name, project_root)
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
for _, path in ipairs({ "/lua/" .. project_name }) do vim.fn.mkdir(full_project_root .. path, "p") end
utils.write_file(full_project_root .. "/lua/" .. project_name .. "/init.lua", [[
local M = {}
return M
for _, path in ipairs({ "/src", "/build", "/include" }) do
vim.fn.mkdir(
full_project_root .. path, "p")
end
utils.write_file({ full_project_root, ".clang-format" }, [[
---
BasedOnStyle: Google
Standard: Latest
UseTab: Always
TabWidth: 8
IndentWidth: 8
BreakBeforeBraces: Allman
SpaceBeforeCpp11BracedList: true
SeparateDefinitionBlocks: Always
Cpp11BracedListStyle: false
BreakAfterReturnType: TopLevel
AlignTrailingComments:
Kind: Always
ReflowComments: Always
AllowShortFunctionsOnASingleLine: All
AllowShortIfStatementsOnASingleLine: AllIfsAndElse
AllowShortLoopsOnASingleLine: true
IndentAccessModifiers: false # Indent access specifiers by one level
AccessModifierOffset: -4 # Optional: adjust offset relative to the class indentation level
]])
utils.write_file(full_project_root .. "/" .. project_name .. ".polydev", "[[DO NOT REMOVE THIS FILE]]")
vim.cmd("edit " .. full_project_root .. "/lua/" .. project_name .. "/init.lua")
return nil
utils.write_file({ full_project_root, "src/main.c" }, [[
#include <stdio.h>
int main() {
printf("%s", "Hello World");
return 0;
}
]])
utils.write_file({ full_project_root, ".clang-tidy" }, string.format([[
---
Checks: >
-*,
bugprone-*,
concurrency-*,
misc-*,
modernize-*,
performance-*,
readability-*,
portability-*,
-readability-braces-around-statements,
-readability-implicit-bool-conversion
WarningsAsErrors: ""
CheckOptions:
- key: readability-identifier-naming.VariableCase
value: lower_case
- key: readability-identifier-naming.FunctionCase
value: lower_case
---
]]))
utils.write_file({ full_project_root, "CMakeLists.txt" }, string.format([[
cmake_minimum_required(VERSION 3.16)
set(CMAKE_C_STANDARD 23)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
include_directories(include)
project(%s LANGUAGES C)
set(SOURCES
src/main.c
)
add_executable(%s ${SOURCES})
]], project_name, project_name, project_name))
local gitignore = { "build/", ".cache/" }
utils.init_git(full_project_root, gitignore)
vim.fn.system(string.format(
"cd %s/build && cmake -S .. -B . && cmake --build . && cmake -DCMAKE_EXPORT_COMPILE_COMMANDS=ON ..",
full_project_root))
vim.cmd("edit " .. full_project_root .. "/src/main.c")
end
},
cpp = {
run = function(project_name, project_root)
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
for _, path in ipairs({ "/src", "/build", "/include" }) do
vim.fn.mkdir(full_project_root .. path, "p")
end
utils.write_file({ full_project_root, ".clang-format" }, [[
---
BasedOnStyle: Google
Standard: Latest
UseTab: Always
TabWidth: 8
IndentWidth: 8
BreakBeforeBraces: Allman
SpaceBeforeCpp11BracedList: true
SeparateDefinitionBlocks: Always
Cpp11BracedListStyle: false
BreakAfterReturnType: TopLevel
AlignTrailingComments:
Kind: Always
ReflowComments: Always
AllowShortFunctionsOnASingleLine: All
AllowShortIfStatementsOnASingleLine: AllIfsAndElse
AllowShortLoopsOnASingleLine: true
IndentAccessModifiers: false # Indent access specifiers by one level
AccessModifierOffset: -4 # Optional: adjust offset relative to the class indentation level
]])
utils.write_file({ full_project_root, "src/main.cpp" }, [[
#include <iostream>
int main() {
std::cout << "Hello World\n";
return 0;
}
]])
utils.write_file({ full_project_root, ".clang-tidy" }, string.format([[
---
Checks: >
-*,
bugprone-*,
concurrency-*,
misc-*,
modernize-*,
performance-*,
readability-*,
portability-*,
-readability-braces-around-statements,
-readability-implicit-bool-conversion
WarningsAsErrors: ""
CheckOptions:
- key: readability-identifier-naming.VariableCase
value: lower_case
- key: readability-identifier-naming.FunctionCase
value: lower_case
---
]]))
utils.write_file({ full_project_root, "CMakeLists.txt" }, string.format([[
cmake_minimum_required(VERSION 3.16)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
project(%s LANGUAGES CXX)
set(SOURCES
src/main.cpp
)
add_executable(%s ${SOURCES})
]], project_name, project_name))
local gitignore = { "build/", ".cache/" }
utils.init_git(full_project_root, gitignore)
vim.fn.system(string.format(
"cd %s/build && cmake -S .. -B . && cmake --build . && cmake -DCMAKE_EXPORT_COMPILE_COMMANDS=ON ..",
full_project_root))
vim.cmd("edit " .. full_project_root .. "/src/main.cpp")
end
},
rust = {
run = function(project_name, project_root)
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
vim.fn.system("cargo new " .. full_project_root)
vim.cmd("edit " .. full_project_root .. "/src/main.rs")
end
},
html = {
run = function(project_name, project_root)
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
if vim.fn.isdirectory(full_project_root) == 0 then
vim.fn.mkdir(full_project_root, "p") -- Create directory with parent directories
end
local main_html_content = [[
<!DOCTYPE html>
<html>
<head>
<title>Page Title</title>
</head>
<body>
<h1>My First Heading</h1>
<p>My first paragraph.</p>
</body>
</html>
]]
utils.write_file({ full_project_root, "index.html" }, main_html_content)
end
},
}
---@param lang TemplatesLanguageName
---@param project_root string
function M.create_project(lang, project_root)
vim.ui.input({ prompt = "Enter project name: " }, function(project_name)
if not project_name or project_name == "" then return print("Project creation canceled.") end
M.projects[lang].run(project_name, project_root)
end)
end
M.files = {
lua = {
run = function(file_name)
utils.write_file(
{ utils.get_project_root(), "lua", utils.get_project_name(), file_name .. ".lua" }, "")
end
},
java = {
run = function(file_name)
utils.write_file({ utils.get_project_root(), "src", file_name .. ".java" }, string.format([[
public class %s {
// New File
}
]], file_name))
end
},
python = {
run = function(file_name)
utils.write_file({ utils.get_project_root(), "include", file_name .. ".py" }, "")
end
},
c = {
run = function(file_name)
utils.write_file({ utils.get_project_root(), "src", file_name .. ".c" }, "")
end
},
cpp = {
run = function(file_name)
utils.write_file({ utils.get_project_root(), "src", file_name .. ".cpp" }, "")
end
},
rust = {
run = function(file_name)
utils.write_file({ utils.get_project_root(), "src", file_name .. ".rs" }, "")
end
},
html = {
run = function(file_name)
utils.write_file({ ".", file_name .. ".html" }, string.format([[
<!DOCTYPE html>
<html>
<head>
<title>Page Title</title>
</head>
<body>
<h1>My First Heading</h1>
<p>My first paragraph.</p>
</body>
</html>
]]))
end
}
}
M.extras = {
run = function(lang, file_name)
if lang == "c" then
extras("_H", ".h", file_name)
print("Successful creation of " .. file_name .. ".h")
elseif lang == "cpp" then
extras("_HPP", ".hpp", file_name)
print("Successful creation of " .. file_name .. ".hpp")
else
print("Extras language is not found: enter cpp or c")
end
end
}
---@return any
return M
+189
View File
@@ -0,0 +1,189 @@
local M = {}
---@param path string
---@return table
local function get_entries(path)
local result = {}
local handle = vim.uv.fs_scandir(path)
if not handle then return result end
while true do
local name, type = vim.uv.fs_scandir_next(handle)
if not name then break end
table.insert(result, {
name = name .. (type == "directory" and "/" or ""),
type = type,
full_path = path .. "/" .. name,
})
end
table.sort(result, function(a, b)
if a.type == "directory" and b.type ~= "directory" then return true end
if b.type == "directory" and a.type ~= "directory" then return false end
return a.name < b.name
end)
return result
end
---@param project_root string
function M.manager(project_root)
local templates = require("Polydev.templates")
local width, height = math.floor(vim.o.columns * 0.40), math.floor(vim.o.lines * 0.4)
local row, col = math.floor((vim.o.lines - height) / 3), math.floor((vim.o.columns - width) / 2)
local content_row = row + 2
local content_height = height - 3
local cwd = vim.fn.getcwd()
local current_view = {}
local content_buf = vim.api.nvim_create_buf(false, true)
local content_win = vim.api.nvim_open_win(content_buf, true, {
relative = "editor",
width = width,
height = content_height,
row = content_row,
col = col,
style = "minimal",
border = "rounded",
})
local function close_all_windows()
if vim.api.nvim_win_is_valid(content_win) then
pcall(vim.api.nvim_win_close, content_win, true)
end
end
local function update_screen()
local root = vim.fn.expand(project_root)
if vim.fn.isdirectory(root) == 0 then
vim.fn.mkdir(root, "p")
end
local entries = get_entries(cwd)
if not cwd:find(root, 1, true) then
cwd = root
entries = get_entries(cwd)
end
if cwd ~= root then
table.insert(entries, 1, {
name = "../",
type = "directory",
full_path = vim.fn.fnamemodify(cwd, ":h"),
is_up = true,
})
end
current_view = vim.deepcopy(entries)
local lines = {}
if #current_view == 0 then
table.insert(lines, "No projects found in " .. cwd)
table.insert(lines, "Press d to create a project, or a to add a folder.")
else
for i, item in ipairs(current_view) do
table.insert(lines, string.format("%-2d | %-27s | %-6s", i, item.name, item.type))
end
end
vim.api.nvim_buf_set_lines(content_buf, 0, -1, false, lines)
end
local function get_selected_entry()
local win = content_win
if not win or not vim.api.nvim_win_is_valid(win) then return end
local row = vim.api.nvim_win_get_cursor(win)[1]
return current_view[row], row
end
---@param type string
---@param callback fun(lang: string, name: string)
local function get_inputs(type, callback)
vim.ui.input({ prompt = "Enter language for new " .. type .. ": " }, function(lang)
if not lang or lang == "" then return end
vim.ui.input({ prompt = "Enter " .. type .. " name: " }, function(name)
if not name or name == "" then return end
callback(lang, name)
end)
end)
end
update_screen()
local buf = content_buf
vim.keymap.set("n", "<ESC>", function()
if vim.api.nvim_win_is_valid(content_win) then
pcall(vim.api.nvim_win_close, content_win, true)
end
end, { buffer = buf })
vim.keymap.set("n", "a", function ()
vim.ui.input({ prompt = "New folder name: " }, function(input)
if input then
vim.fn.mkdir(cwd .. "/" .. input, "p")
update_screen()
end
end)
end, { buffer = buf })
vim.keymap.set("n", "R", function ()
local entry = get_selected_entry()
if entry ~= nil and not entry.is_up then
vim.ui.input({ prompt = "Rename: ", default = entry.name }, function(input)
if input then
local new_path = cwd .. "/" .. input
vim.fn.rename(entry.full_path, new_path)
update_screen()
end
end)
end
end, { buffer = buf })
vim.keymap.set("n", "D", function()
local entry = get_selected_entry()
if entry ~= nil and not entry.is_up then
vim.ui.input({ prompt = "Deletion of " .. entry.name .. ": (y/N) Defaults to N: " }, function(input)
if input == "y" or input == "Y" then
vim.fn.delete(entry.full_path, "rf")
update_screen()
end
end)
end
end, { buffer = buf })
vim.keymap.set("n", "%", function()
get_inputs("file", function(lang, name)
local file = templates.files[lang]
if not file or not file.run then
return print("Error: No file creation method for " .. lang)
end
close_all_windows()
file.run(name)
end)
end, { buffer = buf })
vim.keymap.set("n", "x", function()
get_inputs("aux file", function(lang, name)
close_all_windows()
templates.extras.run(lang, name)
end)
end, { buffer = buf })
vim.keymap.set("n", "d", function()
get_inputs("project", function(lang, name)
local project = templates.projects[lang]
if not project or not project.run then
return print("Error: No project creation method for " .. lang)
end
local opts = require("Polydev.configs").get(lang)
local run_root = opts.project_root or project_root
close_all_windows()
project.run(name, run_root)
end)
end, { buffer = buf })
vim.keymap.set("n", "<CR>", function()
local entry = get_selected_entry()
if not entry then return end
if entry.type == "file" then
close_all_windows()
vim.cmd("edit " .. vim.fn.fnameescape(entry.full_path))
elseif entry.type == "directory" then
cwd = entry.full_path
vim.cmd("cd " .. cwd)
update_screen()
else
print("Error")
end
end, { buffer = buf })
end
return M
+85 -23
View File
@@ -1,27 +1,70 @@
local M = {}
M.opts = {}
function M.setup(opts)
M.opts = vim.tbl_deep_extend("force", {}, require("Polydev.configs").get("terminal"), opts or {})
end
function M.write_file(path, content)
function M.exists(path)
return (io.open(path, "r") ~= nil)
end
---@return string
function M.get_project_root()
local plugin_dir = vim.fn.fnamemodify(debug.getinfo(1, "S").source:sub(2), ":h:h:h")
local dir = vim.fn.system(plugin_dir .. "/bash_scripts/walkup.sh"):gsub("%s+$", "")
return dir
end
---@return string
function M.get_project_name()
return vim.fn.fnamemodify(M.get_project_root(), ":t")
end
---@param path_segments table
---@param content string
function M.write_file(path_segments, content)
local path = table.concat(path_segments, "/")
local file = assert(io.open(path, "w"), "Error creating file: " .. path)
file:write(content)
file:close()
vim.cmd("edit " .. path)
print(path .. " created successfully!")
end
function M.open_float_terminal(cmd)
---@param path string
---@param gitignore_lines table
function M.init_git(path, gitignore_lines)
vim.fn.mkdir(path, "p")
vim.fn.system({ "git", "-C", path, "init" })
if gitignore_lines and #gitignore_lines > 0 then
local contents = table.concat(gitignore_lines, "\n")
M.write_file({ path, ".gitignore" }, contents)
end
end
---@param cmd table
---@return integer, integer?
function M.terminal(cmd)
if M.opts.mode == "floating" then
local opts = require("Polydev.presets").getPresets(M.opts.win.anchor)
local ui = vim.api.nvim_list_uis()[1]
local width, height, row, col
local width = math.max(1, math.floor(ui.width * 0.9) - M.opts.left_padding or 0 - M.opts.right_padding or 0)
local height = math.max(1, math.floor(ui.height * 0.9) - M.opts.top_padding or 0 - M.opts.bottom_padding or 0)
local row = math.max(1, math.floor((ui.height - height) / 2) + (M.opts.top_padding or 0))
local col = math.max(1, math.floor((ui.width - width) / 2) + (M.opts.left_padding or 0))
if opts ~= nil then
width = math.max(1, math.floor(ui.width * 0.9) - opts.left - opts.right)
height = math.max(1, math.floor(ui.height * 0.9) - opts.top - opts.bottom)
row = math.floor((ui.height - height) / 2) + opts.top
col = math.floor((ui.width - width) / 2) + opts.left
end
if opts == nil then
width = math.max(1, math.floor(ui.width * 0.9))
height = math.max(1, math.floor(ui.height * 0.9))
row = math.floor((ui.height - height) / 2)
col = math.floor((ui.width - width) / 2)
end
local buf = vim.api.nvim_create_buf(false, true)
local win = vim.api.nvim_open_win(buf, true, {
relative = "editor",
@@ -30,23 +73,42 @@ function M.open_float_terminal(cmd)
row = row,
col = col,
style = "minimal",
border = M.opts.border and "rounded" or "none",
border = M.opts.border.enabled and M.opts.border.type,
})
vim.api.nvim_win_set_option(win, "winblend", vim.o.pumblend)
vim.api.nvim_win_set_option(win, "winhighlight", "Normal:Pmenu,FloatBorder:Pmenu")
vim.api.nvim_win_set_option(win, "cursorline", true)
vim.api.nvim_win_set_option(win, "scrolloff", 5)
if(M.opts.number == true) then
vim.api.nvim_win_set_option(win, "number", true)
if(M.opts.relativenumber == true) then
vim.api.nvim_win_set_option(win, "relativenumber", true)
end
end
vim.fn.termopen(cmd)
vim.api.nvim_set_option_value("winhighlight", "Normal:PolydevNormal,FloatBorder:PolydevBorder",
{ win = win })
vim.fn.jobstart(table.concat(cmd, "/"), { term = true })
vim.api.nvim_buf_set_keymap(buf, "n", "<ESC>", "i<C-\\><C-n>:q<CR>", { noremap = true, silent = true })
return buf, win
end
if M.opts.mode == "split" then
if M.opts.win.type == "vertical" then
if M.opts.win.anchor == "right" then
vim.cmd("set splitright")
end
end
if M.opts.win.type == "horizontal" then
if M.opts.win.anchor == "bottom" then
vim.cmd("set splitbelow")
end
end
if M.opts.win.type == "vertical" then
vim.cmd(M.opts.win.size .. " vsplit")
end
if M.opts.win.type == "horizontal" then
vim.cmd(M.opts.win.size .. " split")
end
local buf = vim.api.nvim_create_buf(false, true)
local win = vim.api.nvim_get_current_win()
vim.api.nvim_win_set_buf(0, buf)
vim.fn.jobstart(table.concat(cmd, "/"), { term = true })
vim.api.nvim_buf_set_keymap(buf, "n", "<ESC>", "i<C-\\><C-n>:q<CR>", { noremap = true, silent = true })
return buf, win
end
return 0
end
return M
-53
View File
@@ -1,53 +0,0 @@
site_name: Polydev
nav:
- Home: index.md
- Installation: installation.md
- Setup: setup.md
- Language Specific Docs:
- Java: languages/java.md
- C: languages/c.md
- Cpp: languages/cpp.md
- Lua: languages/lua.md
- Python: languages/python.md
theme:
name: material
features:
- navigation.tabs
- navigation.sections
- toc.integrate
- navigation.top
- search.suggest
- search.highlight
- content.tabs.link
- content.code.annotation
- content.code.copy
language: en
palette:
- scheme: slate
primary: slate
accent: teal
extra:
social:
- icon: fontawesome/brands/github-alt
link: https://github.com/DarthMooMancer
markdown_extensions:
- pymdownx.highlight:
anchor_linenums: true
- pymdownx.inlinehilite
- pymdownx.snippets
- admonition
- pymdownx.arithmatex:
generic: true
- footnotes
- pymdownx.details
- pymdownx.superfences
- pymdownx.mark
- attr_list
- pymdownx.emoji:
emoji_index: !!python/name:materialx.emoji.twemoji
emoji_generator: !!python/name:materialx.emoji.to_svg
copyright: |
&copy; 2025 <a href="https://github.com/DarthMooMancer" target="_blank" rel="noopener">DarthMooMancer</a>
+1
View File
@@ -0,0 +1 @@
require("Polydev").setup()