4 Commits
11 changed files with 401 additions and 370 deletions
+49 -22
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@@ -1,29 +1,56 @@
# Polydev
A multi-lingual plugin that adds some nice features to neovim for managing, creating, building and runnning projects all within neovim.
# **Polydev** 🌐
**Polydev** is a powerful multi-lingual plugin for Neovim that streamlines project management, file creation, building, and running code—all within your favorite terminal editor. Whether you're coding in Java, Python, Lua, Rust, or more, Polydev brings seamless integration and enhanced productivity right to your fingertips.
![Polydev-c](https://github.com/user-attachments/assets/365dd673-6b1f-4ccc-ac1f-c5131d055fd9)
### Quick Features
The ability to -
* Create new projects
* Create new files
* Build those files
* Run those files
* Builtin terminal for running code
* And More!
---
Documentation is over at [Polydev Documentation](https://darthmoomancer.github.io/Polydev/)
## 🚀 **Quick Features**
### Currently Supported (And working) Languages
* Java
* Python
* C/C++
* Lua
* Rust
* Html
Polydev helps you work smarter, not harder. With this plugin, you can:
## Things planned
* The use of rust to speed up some aspects of the plugin
## Questions and Contributing
- 📂 **Create New Projects**: Start fresh with ease.
- 📝 **Generate New Files**: Add files to your projects with just a few keystrokes.
- ⚙️ **Build Your Files**: Compile and prepare your projects directly within Neovim.
- 🎮 **Run Your Code**: Execute your code and see results without leaving your terminal.
- 🖥️ **Built-in Terminal**: A terminal integrated directly into Neovim for running commands, scripts, or code.
- 🌱 **More to Come**: Ongoing development means new features and improvements are always on the horizon!
If you want to contribute, make a PR or issue and I will answer as soon as I see it. If there is a language that you want added for easier use, please voice it. If you have questions, just ask in issues or discussions and I will answer them.
**Need more info?** Check out the full [Polydev Documentation](https://darthmoomancer.github.io/Polydev/) for setup instructions, configurations, and usage details.
---
## ✅ **Currently Supported (And Working) Languages**
Polydev supports a wide range of languages, providing a smooth development experience:
- **Java** ☕️
- **Python** 🐍
- **C/C++** 💻
- **Lua** 🐢
- **Rust** 🦀
- **HTML** 🌍
And more on the way! Stay tuned for future updates.
---
## 🔮 **Planned Features**
We're always working to make Polydev better. Here’s a sneak peek at some exciting plans:
- 🚀 **Rust Integration**: Leverage Rust to speed up certain aspects of the plugin for faster performance and better scalability.
---
## 🤝 **Questions and Contributing**
Got ideas? 💡 Have a feature you’d love to see or a language you want to see supported? Your contributions are always welcome! Here's how you can get involved:
- 🔧 **Contribute**: Open a Pull Request (PR) or create an issue with your suggestions or bug reports.
- 💬 **Ask Questions**: If you're stuck or have questions, drop them in the issues or discussions section, and I'll get back to you as soon as I can.
Your feedback and contributions are key to making Polydev even better! Thank you for being part of the journey. 🙏
---
+16 -12
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@@ -1,14 +1,15 @@
---@type table
local M = {}
---@class Keybinds
---@class KeybindConfigs
---@field [string] string
---
---@class ConfigsLanguage
---@class LanguageConfigs
---@field project_root? string
---@field keybinds? Keybinds -- ? makes fields optional
---@field keybinds? KeybindConfigs -- ? makes fields optional
---@field build_attributes? string
---
---@class Terminal
---@class TerminalConfigs
---@field right_padding integer
---@field left_padding integer
---@field bottom_padding integer
@@ -18,14 +19,14 @@ local M = {}
---@field relativenumber boolean
---
---@class Defaults
---@field html ConfigsLanguage
---@field rust ConfigsLanguage
---@field java ConfigsLanguage
---@field python ConfigsLanguage
---@field lua ConfigsLanguage
---@field c ConfigsLanguage
---@field cpp ConfigsLanguage
---@field terminal Terminal
---@field html LanguageConfigs
---@field rust LanguageConfigs
---@field java LanguageConfigs
---@field python LanguageConfigs
---@field lua LanguageConfigs
---@field c LanguageConfigs
---@field cpp LanguageConfigs
---@field terminal TerminalConfigs
---@type Defaults
M.defaults = {
@@ -91,13 +92,16 @@ M.defaults = {
---@type string[]
M.user_config = {}
---@param user_opts table
function M.setup(user_opts)
M.user_config = vim.tbl_deep_extend("force", {}, M.defaults, user_opts or {})
end
---@param lang string
---@return string|table
function M.get(lang)
return M.user_config[lang] or {}
end
---@return table
return M
+2 -2
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@@ -46,8 +46,8 @@ function M.create_new_file()
vim.ui.input({ prompt = "Enter language for new file: " }, function(lang)
if not lang or lang == "" then return print("File creation canceled.") end
if M.load_language_module(lang) and M.loaded_languages[lang].create_new_file then
M.loaded_languages[lang].create_new_file()
if M.load_language_module(lang) and templates.files[lang] and templates.files[lang].run then
templates.create_new_file(lang)
else
print("Error: No File creation method for " .. lang)
end
-88
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@@ -25,94 +25,6 @@ function M.setup(opts)
end
end
function M.create_project()
vim.ui.input({ prompt = "Enter project name: " }, function(project_name)
if not project_name or project_name == "" then
print("Project creation canceled.")
return
end
local project_root = vim.fn.expand(M.opts.project_root) .. "/" .. project_name
for _, path in ipairs({ "/src", "/build", "/include" }) do
vim.fn.mkdir(project_root .. path, "p")
end
utils.write_file(project_root .. "/build/" .. project_name .. ".polydev", project_name)
utils.write_file(project_root .. "/src/main.c", [[
/* If you have vcpkg and want to use it:
vcpkg new --application
vcpkg add port <package_name>
*/
#include <stdio.h>
int main() {
printf("%s", "Hello World");
return 0;
}
]])
utils.write_file(project_root .. "/CMakeLists.txt", string.format([[
cmake_minimum_required(VERSION 3.10)
project(%s)
include_directories(include)
set(SOURCES src/main.c)
add_executable(%s ${SOURCES})
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_C_STANDARD 23)
set(CMAKE_C_STANDARD_REQUIRED ON)
# find_package(SDL3 CONFIG REQUIRED) # An example of how to import libraries from vcpkg
# target_link_libraries(Game PRIVATE SDL3::SDL3)
]], project_name, project_name))
utils.write_file(project_root .. "/CMakePresets.json", string.format([[
# For the purposes of vcpkg, DO NOT REMOVE, but feel free to change as needed
{
"version": 2,
"configurePresets": [
{
"name": "vcpkg",
"generator": "Ninja",
"binaryDir": "${sourceDir}/build",
"cacheVariables": {
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
}
}
]
}
]]))
utils.write_file(project_root .. "/CMakeUserPresets.json", string.format([[
{
"version": 2,
"configurePresets": [
{
"name": "default",
"inherits": "vcpkg",
"environment": {
"VCPKG_ROOT": "/Users/<USER>/vcpkg"
}
}
]
}
]]))
vim.cmd("edit " .. project_root .. "/src/main.c")
vim.fn.system(string.format("cd %s/build/ && cmake .. && cmake --build .", project_root))
end)
end
function M.create_new_file()
vim.ui.input({ prompt = "Enter file name: " }, function(class_name)
if not class_name or class_name == "" then return print("File creation canceled.") end
local root_dir = M.get_project_root()
if not root_dir then return print("Error: Project root not found.") end
utils.write_file(root_dir .. "/src/" .. class_name .. ".c", "")
end)
end
function M.create_new_header_file()
vim.ui.input({ prompt = "Enter header file name: " }, function(header_name)
if not header_name then return print("Header file creation canceled.") end
-89
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@@ -25,95 +25,6 @@ function M.setup(opts)
end
end
function M.create_project()
vim.ui.input({ prompt = "Enter project name: " }, function(project_name)
if not project_name or project_name == "" then
print("Project creation canceled.")
return
end
local project_root = vim.fn.expand(M.opts.project_root) .. "/" .. project_name
for _, path in ipairs({ "/src", "/build", "/include" }) do
vim.fn.mkdir(project_root .. path, "p")
end
utils.write_file(project_root .. "/build/" .. project_name .. ".polydev", project_name)
utils.write_file(project_root .. "/src/main.cpp", [[
/* If you have vcpkg and want to use it:
vcpkg new --application
vcpkg add port <package_name>
*/
#include <iostream>
int main() {
std::cout << "Hello World" << std::endl;
return 0;
}
]])
utils.write_file(project_root .. "/CMakeLists.txt", string.format([[
cmake_minimum_required(VERSION 3.10)
project(%s)
include_directories(include)
set(SOURCES src/main.cpp)
add_executable(%s ${SOURCES})
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_C_STANDARD 23)
set(CMAKE_C_STANDARD_REQUIRED ON)
# find_package(SDL3 CONFIG REQUIRED) # An example of how to import libraries from vcpkg
# target_link_libraries(Game PRIVATE SDL3::SDL3)
]], project_name, project_name))
utils.write_file(project_root .. "/CMakePresets.json", string.format([[
# For the purposes of vcpkg, DO NOT REMOVE, but feel free to change as needed
{
"version": 2,
"configurePresets": [
{
"name": "vcpkg",
"generator": "Ninja",
"binaryDir": "${sourceDir}/build",
"cacheVariables": {
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
}
}
]
}
]]))
utils.write_file(project_root .. "/CMakeUserPresets.json", string.format([[
{
"version": 2,
"configurePresets": [
{
"name": "default",
"inherits": "vcpkg",
"environment": {
"VCPKG_ROOT": "/Users/<USER>/vcpkg"
}
}
]
}
]]))
vim.fn.system(string.format("cd %s/build/ && cmake .. && cmake --build .", project_root))
vim.cmd("edit " .. project_root .. "/src/main.cpp")
end)
end
function M.create_new_file()
vim.ui.input({ prompt = "Enter file name: " }, function(class_name)
if not class_name or class_name == "" then return print("File creation canceled.") end
local root_dir = M.get_project_root()
if not root_dir then return print("Error: Project root not found.") end
utils.write_file(root_dir .. "/src/" .. class_name .. ".cpp", "")
end)
end
function M.create_new_header_file()
vim.ui.input({ prompt = "Enter header file name: " }, function(header_name)
if not header_name then return print("Header file creation canceled.") end
+4 -46
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@@ -1,55 +1,13 @@
local utils = require("Polydev.utils")
---@type table
local M = {}
---@type table|nil
M.opts = nil
---@param opts table
function M.setup(opts)
M.opts = vim.tbl_deep_extend("force", {}, require("Polydev.configs").get("html"), opts or {})
end
function M.create_project()
vim.ui.input({ prompt = "Enter project name: " }, function(project_name)
if not project_name or project_name == "" then return print("Project creation canceled.") end
local project_root = vim.fn.expand(M.opts.project_root) .. "/" .. project_name
local main_html_content = [[
<!DOCTYPE html>
<html>
<head>
<title>Page Title</title>
</head>
<body>
<h1>My First Heading</h1>
<p>My first paragraph.</p>
</body>
</html>
]]
utils.write_file(project_root .. "index.html", main_html_content)
end)
end
function M.create_new_file()
vim.ui.input({ prompt = "Enter page name: " }, function(page)
if not page or page == "" then return print("Class creation canceled.") end
local html_content = string.format([[
<!DOCTYPE html>
<html>
<head>
<title>Page Title</title>
</head>
<body>
<h1>My First Heading</h1>
<p>My first paragraph.</p>
</body>
</html>
]])
utils.write_file("./" .. page .. ".html", html_content)
end)
end
---@return table
return M
-15
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@@ -21,21 +21,6 @@ function M.setup(opts)
end
end
function M.create_new_file()
vim.ui.input({ prompt = "Enter class name: " }, function(class_name)
if not class_name or class_name == "" then return print("Class creation canceled.") end
local root_dir = vim.fn.expand("%:p:h"):match("(.*)/src")
if not root_dir then return print("Error: src directory not found.") end
local java_content = string.format([[
public class %s {
// New File
}
]], class_name)
utils.write_file(root_dir .. "/src/" .. class_name .. ".java", java_content)
end)
end
function M.build()
local project_root = vim.fn.expand("%:p:h"):match("(.*)/src")
if not project_root then return print("Error: Could not detect project root directory.") end
+19 -41
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@@ -1,9 +1,16 @@
---@module "Polydev.utils"
local utils = require("Polydev.utils")
---@type table
local M = {}
---@type table
M.keybinds = {}
---@type table|nil
M.opts = nil
---@param opts table
function M.setup(opts)
M.opts = vim.tbl_deep_extend("force", {}, require("Polydev.configs").get("lua"), opts or {})
for key, command in pairs(M.opts.keybinds) do
@@ -17,7 +24,9 @@ function M.setup(opts)
end
end
function M.get_project_root()
function M.run()
---@return string|nil
local function get_project_root()
local dir = vim.fn.expand("%:p:h")
while dir ~= "/" do
local polydev_file = vim.fn.glob(dir .. "/*.polydev")
@@ -25,51 +34,20 @@ function M.get_project_root()
dir = vim.fn.fnamemodify(dir, ":h")
end
return nil
end
end
function M.get_project_name()
local polydev_file = vim.fn.glob((M.get_project_root() or "") .. "/*.polydev")
return polydev_file:match("([^/]+)%.polydev$")
end
function M.create_project()
vim.ui.input({ prompt = "Enter project name: " },
function(project_name)
if not project_name or project_name == "" then return print("Project creation canceled.") end
local project_root = vim.fn.expand(M.opts.project_root) .. "/" .. project_name
for _, path in ipairs({ "/lua/" .. project_name }) do vim.fn.mkdir(project_root .. path, "p") end
utils.write_file(project_root .. "/lua/" .. project_name .. "/init.lua", [[
local M = {}
return M
]])
utils.write_file(project_root .. "/" .. project_name .. ".polydev", "[[DO NOT REMOVE THIS FILE]]")
vim.cmd("edit " .. project_root .. "/lua/" .. project_name .. "/init.lua")
end)
end
function M.create_new_file()
vim.ui.input({ prompt = "Enter file name: " }, function(class_name)
if not class_name or class_name == "" then return print("File creation canceled.") end
local root_dir = M.get_project_root()
local project_name = M.get_project_name()
if not root_dir or not project_name then return print("Error: Project root not found.") end
utils.write_file(root_dir .. "/lua/" .. project_name .. "/" .. class_name .. ".lua", "")
end)
end
function M.run()
local root = M.get_project_root()
local project_name = M.get_project_name()
if not root or not project_name then return print("Error: Project root not found.") end
local init_lua_path = root .. "/lua/" .. project_name .. "/init.lua"
---@return string
local function get_project_name()
return vim.fn.glob((M.get_project_root() or "") .. "/*.polydev"):match("([^/]+)%.polydev$")
end
if not get_project_root() or not get_project_name() then return print("Error: Project root not found.") end
local init_lua_path = get_project_root() .. "/lua/" .. get_project_name() .. "/init.lua"
if vim.fn.filereadable(init_lua_path) == 1 then
utils.open_float_terminal("lua " .. init_lua_path)
else
print("Error: " .. init_lua_path .. " not found in " .. root)
print("Error: " .. init_lua_path .. " not found in " .. get_project_root())
end
end
---@return table
return M
-20
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@@ -42,26 +42,6 @@ function M.get_project_root()
return nil
end
function M.create_new_file()
vim.ui.input({ prompt = "Enter file name: " }, function(file_name)
if not file_name or file_name == "" then
return print("File creation canceled.")
end
if not file_name:match("%.py$") then
file_name = file_name .. ".py"
end
local root_dir = M.get_project_root()
if not root_dir then
return print("Error: Project root not found.")
end
local file_path = root_dir .. "/include/" .. file_name
utils.write_file(file_path, "")
end)
end
function M.install_dependency()
vim.ui.input({ prompt = "Enter pip module: " }, function(pip_module)
if not pip_module or pip_module == "" then
-18
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@@ -21,24 +21,6 @@ function M.setup(opts)
end
end
function M.create_project()
vim.ui.input({ prompt = "Enter project name: " }, function(project_name)
if not project_name or project_name == "" then return print("Project creation canceled.") end
local project_root = vim.fn.expand(M.config.project_root) .. "/" .. project_name
vim.fn.system("cargo new " .. project_root)
vim.cmd("edit " .. project_root .. "/src/main.rs")
end)
end
function M.create_new_file()
vim.ui.input({ prompt = "Enter file name: " }, function(class_name)
if not class_name or class_name == "" then return print("File creation canceled.") end
local root_dir = M.get_project_root()
if not root_dir then return print("Error: Project root not found.") end
utils.write_file(root_dir .. "/src/" .. class_name .. ".rs", "")
end)
end
function M.get_project_root()
local dir = vim.fn.expand("%:p:h")
while dir ~= "/" do
+301 -7
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@@ -11,7 +11,11 @@ local M = {}
---@field java TemplateLanguage
---@field python TemplateLanguage
---@field lua TemplateLanguage
---@alias TemplatesLanguageName "java" | "python" | "lua"
---@field c TemplateLanguage
---@field cpp TemplateLanguage
---@field rust TemplateLanguage
---@field html TemplateLanguage
---@alias TemplatesLanguageName "java" | "python" | "lua" | "c" | "cpp" | "rust" | "html"
---@type Projects
M.projects = {
@@ -19,7 +23,6 @@ M.projects = {
run = function(project_name, project_root)
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
for _, path in ipairs({ "/src", "/build" }) do vim.fn.mkdir(full_project_root .. path, "p") end
local main_java_content = [[
public class Main {
public static void main(String[] args) {
@@ -35,7 +38,6 @@ public class Main {
run = function(project_name, project_root)
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
vim.fn.mkdir(full_project_root .. "/include", "p")
utils.write_file(full_project_root .. "/main.py", [[
def main():
print("Hello, World!")
@@ -43,7 +45,6 @@ def main():
if __name__ == "__main__":
main()
]])
utils.write_file(full_project_root .. "/include/__init__.py", "")
utils.write_file(full_project_root .. "/requirements.txt", "")
utils.write_file(full_project_root .. "/setup.py", string.format([[
@@ -57,14 +58,12 @@ setup(
python_requires=">=3.6",
)
]], project_name))
vim.cmd("edit " .. full_project_root .. "/main.py")
local venv_path = full_project_root .. "/venv"
vim.fn.system("python3 -m venv " .. venv_path)
vim.g.python3_host_prog = venv_path .. "/bin/python"
vim.fn.setenv("VIRTUAL_ENV", venv_path)
vim.fn.setenv("PATH", venv_path .. "/bin:" .. vim.fn.getenv("PATH"))
print("Virtual environment activated for " .. project_name)
return nil
end
@@ -73,7 +72,6 @@ setup(
run = function(project_name, project_root)
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
for _, path in ipairs({ "/lua/" .. project_name }) do vim.fn.mkdir(full_project_root .. path, "p") end
utils.write_file(full_project_root .. "/lua/" .. project_name .. "/init.lua", [[
local M = {}
@@ -84,6 +82,294 @@ return M
return nil
end
},
c = {
run = function(project_name, project_root)
local full_project_root = vim.fn.expand(M.opts.project_root) .. "/" .. project_name
for _, path in ipairs({ "/src", "/build", "/include" }) do vim.fn.mkdir(full_project_root .. path, "p") end
utils.write_file(full_project_root .. "/build/" .. project_name .. ".polydev", project_name)
utils.write_file(full_project_root .. "/src/main.c", [[
/* If you have vcpkg and want to use it:
vcpkg new --application
vcpkg add port <package_name>
*/
#include <stdio.h>
int main() {
printf("%s", "Hello World");
return 0;
}
]])
utils.write_file(full_project_root .. "/CMakeLists.txt", string.format([[
cmake_minimum_required(VERSION 3.10)
project(%s)
include_directories(include)
set(SOURCES src/main.c)
add_executable(%s ${SOURCES})
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_C_STANDARD 23)
set(CMAKE_C_STANDARD_REQUIRED ON)
# find_package(SDL3 CONFIG REQUIRED) # An example of how to import libraries from vcpkg
# target_link_libraries(Game PRIVATE SDL3::SDL3)
]], project_name, project_name))
utils.write_file(full_project_root .. "/CMakePresets.json", string.format([[
# For the purposes of vcpkg, DO NOT REMOVE, but feel free to change as needed
{
"version": 2,
"configurePresets": [
{
"name": "vcpkg",
"generator": "Ninja",
"binaryDir": "${sourceDir}/build",
"cacheVariables": {
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
}
}
]
}
]]))
utils.write_file(full_project_root .. "/CMakeUserPresets.json", string.format([[
{
"version": 2,
"configurePresets": [
{
"name": "default",
"inherits": "vcpkg",
"environment": {
"VCPKG_ROOT": "/Users/<USER>/vcpkg"
}
}
]
}
]]))
vim.cmd("edit " .. full_project_root .. "/src/main.c")
vim.fn.system(string.format("cd %s/build/ && cmake .. && cmake --build .", full_project_root))
end
},
cpp = {
run = function (project_name, project_root)
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
for _, path in ipairs({ "/src", "/build", "/include" }) do
vim.fn.mkdir(full_project_root .. path, "p")
end
utils.write_file(full_project_root .. "/build/" .. project_name .. ".polydev", project_name)
utils.write_file(full_project_root .. "/src/main.cpp", [[
/* If you have vcpkg and want to use it:
vcpkg new --application
vcpkg add port <package_name>
*/
#include <iostream>
int main() {
std::cout << "Hello World" << std::endl;
return 0;
}
]])
utils.write_file(full_project_root .. "/CMakeLists.txt", string.format([[
cmake_minimum_required(VERSION 3.10)
project(%s)
include_directories(include)
set(SOURCES src/main.cpp)
add_executable(%s ${SOURCES})
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_C_STANDARD 23)
set(CMAKE_C_STANDARD_REQUIRED ON)
# find_package(SDL3 CONFIG REQUIRED) # An example of how to import libraries from vcpkg
# target_link_libraries(Game PRIVATE SDL3::SDL3)
]], project_name, project_name))
utils.write_file(full_project_root .. "/CMakePresets.json", string.format([[
# For the purposes of vcpkg, DO NOT REMOVE, but feel free to change as needed
{
"version": 2,
"configurePresets": [
{
"name": "vcpkg",
"generator": "Ninja",
"binaryDir": "${sourceDir}/build",
"cacheVariables": {
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
}
}
]
}
]]))
utils.write_file(full_project_root .. "/CMakeUserPresets.json", string.format([[
{
"version": 2,
"configurePresets": [
{
"name": "default",
"inherits": "vcpkg",
"environment": {
"VCPKG_ROOT": "/Users/<USER>/vcpkg"
}
}
]
}
]]))
vim.fn.system(string.format("cd %s/build/ && cmake .. && cmake --build .", full_project_root))
vim.cmd("edit " .. full_project_root .. "/src/main.cpp")
return nil
end
},
rust = {
run = function (project_name, project_root)
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
vim.fn.system("cargo new " .. full_project_root)
vim.cmd("edit " .. full_project_root .. "/src/main.rs")
end
},
html = {
run = function(project_name, project_root)
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
local main_html_content = [[
<!DOCTYPE html>
<html>
<head>
<title>Page Title</title>
</head>
<body>
<h1>My First Heading</h1>
<p>My first paragraph.</p>
</body>
</html>
]]
utils.write_file(full_project_root .. "index.html", main_html_content)
end
},
}
---@class TemplateFile
---@field run fun(file_name: string): nil
---@class Files
---@field java TemplateFile
---@field python TemplateFile
---@field lua TemplateFile
---@field c TemplateFile
---@field cpp TemplateFile
---@field rust TemplateFile
---@field html TemplateFile
---@alias TemplatesFileName "java" | "python" | "lua" | "c" | "cpp" | "rust" | "html"
---@type Files
M.files = {
java = {
run = function (file_name)
local root_dir = vim.fn.expand("%:p:h"):match("(.*)/src")
if not root_dir then return print("Error: src directory not found.") end
local java_content = string.format([[
public class %s {
// New File
}
]], class_name)
utils.write_file(root_dir .. "/src/" .. file_name .. ".java", java_content)
end
},
python = {
run = function (file_name)
if not file_name:match("%.py$") then file_name = file_name .. ".py" end
local root_dir = M.get_project_root()
if not root_dir then return print("Error: Project root not found.") end
local file_path = root_dir .. "/include/" .. file_name
utils.write_file(file_path, "")
end
},
lua = {
run = function (file_name)
local function get_project_root()
local dir = vim.fn.expand("%:p:h")
while dir ~= "/" do
local polydev_file = vim.fn.glob(dir .. "/*.polydev")
if polydev_file ~= "" then return dir end
dir = vim.fn.fnamemodify(dir, ":h")
end
return nil
end
local function get_project_name() return vim.fn.glob((get_project_root() or "") .. "/*.polydev"):match("([^/]+)%.polydev$") end
if not get_project_root() or not get_project_name() then return print("Error: Project root not found.") end
utils.write_file(get_project_root() .. "/lua/" .. get_project_name() .. "/" .. file_name .. ".lua", "")
end
},
c = {
run = function (file_name)
local function get_project_root()
local dir = vim.fn.expand("%:p:h")
while dir ~= "/" do
if vim.fn.isdirectory(dir .. "/src") == 1 or vim.fn.filereadable(dir .. "/CMakeLists.txt") == 1 then
return dir
end
dir = vim.fn.fnamemodify(dir, ":h")
end
end
if not file_name or file_name == "" then return print("File creation canceled.") end
local root_dir = get_project_root()
if not root_dir then return print("Error: Project root not found.") end
utils.write_file(root_dir .. "/src/" .. file_name .. ".c", "")
end
},
cpp = {
run = function (file_name)
local function get_project_root()
local dir = vim.fn.expand("%:p:h")
while dir ~= "/" do
if vim.fn.isdirectory(dir .. "/src") == 1 or vim.fn.filereadable(dir .. "/CMakeLists.txt") == 1 then
return dir
end
dir = vim.fn.fnamemodify(dir, ":h")
end
end
local root_dir = get_project_root()
if not root_dir then return print("Error: Project root not found.") end
utils.write_file(root_dir .. "/src/" .. file_name .. ".cpp", "")
end
},
rust = {
run = function (file_name)
local function get_project_root()
local dir = vim.fn.expand("%:p:h")
while dir ~= "/" do
if vim.fn.isdirectory(dir .. "/src") == 1 then
return dir
end
dir = vim.fn.fnamemodify(dir, ":h")
end
end
local root_dir = get_project_root()
if not root_dir then return print("Error: Project root not found.") end
utils.write_file(root_dir .. "/src/" .. file_name .. ".rs", "")
end
},
html = {
run = function (file_name)
local html_content = string.format([[
<!DOCTYPE html>
<html>
<head>
<title>Page Title</title>
</head>
<body>
<h1>My First Heading</h1>
<p>My first paragraph.</p>
</body>
</html>
]])
utils.write_file("./" .. file_name .. ".html", html_content)
end
}
}
---@param lang TemplatesLanguageName
@@ -95,5 +381,13 @@ function M.create_project(lang, project_root)
end)
end
---@param lang TemplatesFileName
function M.create_new_file(lang)
vim.ui.input({ prompt = "Enter file name: " }, function(file_name)
if not file_name or file_name == "" then return print("File creation canceled.") end
M.files[lang].run(file_name)
end)
end
---@return any
return M