local utils = require("Polydev.utils") local M = {} local function init_git(path, gitignore_lines) vim.fn.mkdir(path, "p") -- Initialize Git vim.fn.system({ "git", "-C", path, "init" }) -- Write .gitignore if provided if gitignore_lines and #gitignore_lines > 0 then local gitignore_path = { path, ".gitignore" } local contents = table.concat(gitignore_lines, "\n") utils.write_file(gitignore_path, contents) end end M.projects = { java = { run = function(project_name, project_root) local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name for _, path in ipairs({ "/src", "/build" }) do vim.fn.mkdir(full_project_root .. path, "p") end local content = [[ public class Main { public static void main(String[] args) { System.out.println("Hello, World!"); } } ]] local gitignore = { "build/" } init_git(full_project_root, gitignore) utils.write_file({ full_project_root, "src", "Main.java" }, content) end }, python = { run = function(project_name, project_root) local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name vim.fn.mkdir(full_project_root .. "/include", "p") utils.write_file({ full_project_root, "main.py" }, [[ def main(): print("Hello, World!") if __name__ == "__main__": main() ]]) utils.write_file({ full_project_root, "include/__init__.py" }, "") utils.write_file({ full_project_root, "requirements.txt" }, "") utils.write_file({ full_project_root, "setup.py" }, string.format([[ from setuptools import setup, find_packages setup( name="%s", version="0.1.0", packages=find_packages(), install_requires=[], python_requires=">=3.6", ) ]], project_name)) local gitignore = { "venv/" } init_git(full_project_root, gitignore) vim.cmd("edit " .. full_project_root .. "/main.py") local venv_path = full_project_root .. "/venv" vim.fn.system("python3 -m venv " .. venv_path) vim.g.python3_host_prog = venv_path .. "/bin/python" vim.fn.setenv("VIRTUAL_ENV", venv_path) vim.fn.setenv("PATH", venv_path .. "/bin:" .. vim.fn.getenv("PATH")) print("Virtual environment activated for " .. project_name) end }, lua = { run = function(project_name, project_root) local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name vim.fn.mkdir(full_project_root .. "/lua/" .. project_name, "p") utils.write_file({ full_project_root, "lua", project_name, "init.lua" }, [[ local M = {} return M ]]) local gitignore = { "" } init_git(full_project_root, gitignore) vim.cmd("edit " .. full_project_root .. "/lua/" .. project_name .. "/init.lua") end }, c = { run = function(project_name, project_root) local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name for _, path in ipairs({ "/src", "/build", "/include" }) do vim.fn.mkdir(full_project_root .. path, "p") end utils.write_file({ full_project_root, "src/main.c" }, [[ #include int main() { printf("%s", "Hello World"); return 0; } ]]) utils.write_file({ full_project_root, "CMakeLists.txt" }, string.format([[ cmake_minimum_required(VERSION 3.10) project(%s) include_directories(include) set(SOURCES src/main.c) add_executable(%s ${SOURCES}) set(CMAKE_EXPORT_COMPILE_COMMANDS ON) set(CMAKE_C_STANDARD 23) set(CMAKE_C_STANDARD_REQUIRED ON) # find_package(SDL3 CONFIG REQUIRED) # An example of how to import libraries from vcpkg # target_link_libraries(Game PRIVATE SDL3::SDL3) ]], project_name, project_name)) local gitignore = { "build/" } init_git(full_project_root, gitignore) vim.fn.system(string.format("cd %s/build/ && cmake .. && cmake --build .", full_project_root)) vim.cmd("edit " .. full_project_root .. "/src/main.c") end }, cpp = { run = function (project_name, project_root) local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name for _, path in ipairs({ "/src", "/build", "/include" }) do vim.fn.mkdir(full_project_root .. path, "p") end utils.write_file({ full_project_root, "src/main.cpp" }, [[ #include int main() { std::cout << "Hello World" << std::endl; return 0; } ]]) utils.write_file({ full_project_root, "CMakeLists.txt" }, string.format([[ cmake_minimum_required(VERSION 3.10) project(%s) include_directories(include) set(SOURCES src/main.cpp) add_executable(%s ${SOURCES}) set(CMAKE_EXPORT_COMPILE_COMMANDS ON) set(CMAKE_C_STANDARD 23) set(CMAKE_C_STANDARD_REQUIRED ON) # find_package(SDL3 CONFIG REQUIRED) # An example of how to import libraries from vcpkg # target_link_libraries(Game PRIVATE SDL3::SDL3) ]], project_name, project_name)) local gitignore = { "build/" } init_git(full_project_root, gitignore) vim.fn.system(string.format("cd %s/build/ && cmake .. && cmake --build .", full_project_root)) vim.cmd("edit " .. full_project_root .. "/src/main.cpp") end }, rust = { run = function (project_name, project_root) local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name vim.fn.system("cargo new " .. full_project_root) vim.cmd("edit " .. full_project_root .. "/src/main.rs") end }, html = { run = function(project_name, project_root) local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name local main_html_content = [[ Page Title

My First Heading

My first paragraph.

]] utils.write_file({ full_project_root, "index.html" }, main_html_content) end }, } M.files = { java = { run = function (file_name) local root_dir = vim.fn.expand("%:p:h"):match("(.*)/src") if not root_dir then return print("Error: src directory not found.") end local java_content = string.format([[ public class %s { // New File } ]], file_name) utils.write_file(root_dir .. "/src/" .. file_name .. ".java", java_content) end }, python = { run = function (file_name) if not file_name:match("%.py$") then file_name = file_name .. ".py" end local root_dir = M.get_project_root() if not root_dir then return print("Error: Project root not found.") end local file_path = root_dir .. "/include/" .. file_name utils.write_file(file_path, "") end }, lua = { run = function (file_name) local function get_project_root() local dir = vim.fn.expand("%:p:h") while dir ~= "/" do local polydev_file = vim.fn.glob(dir .. "/*.polydev") if polydev_file ~= "" then return dir end dir = vim.fn.fnamemodify(dir, ":h") end return nil end local function get_project_name() return vim.fn.glob((get_project_root() or "") .. "/*.polydev"):match("([^/]+)%.polydev$") end if not get_project_root() or not get_project_name() then return print("Error: Project root not found.") end utils.write_file(get_project_root() .. "/lua/" .. get_project_name() .. "/" .. file_name .. ".lua", "") end }, c = { run = function (file_name) local function get_project_root() local dir = vim.fn.expand("%:p:h") while dir ~= "/" do if vim.fn.isdirectory(dir .. "/src") == 1 or vim.fn.filereadable(dir .. "/CMakeLists.txt") == 1 then return dir end dir = vim.fn.fnamemodify(dir, ":h") end end if not file_name or file_name == "" then return print("File creation canceled.") end local root_dir = get_project_root() if not root_dir then return print("Error: Project root not found.") end utils.write_file(root_dir .. "/src/" .. file_name .. ".c", "") end }, cpp = { run = function (file_name) local function get_project_root() local dir = vim.fn.expand("%:p:h") while dir ~= "/" do if vim.fn.isdirectory(dir .. "/src") == 1 or vim.fn.filereadable(dir .. "/CMakeLists.txt") == 1 then return dir end dir = vim.fn.fnamemodify(dir, ":h") end end local root_dir = get_project_root() if not root_dir then return print("Error: Project root not found.") end utils.write_file(root_dir .. "/src/" .. file_name .. ".cpp", "") end }, rust = { run = function (file_name) local function get_project_root() local dir = vim.fn.expand("%:p:h") while dir ~= "/" do if vim.fn.isdirectory(dir .. "/src") == 1 then return dir end dir = vim.fn.fnamemodify(dir, ":h") end end local root_dir = get_project_root() if not root_dir then return print("Error: Project root not found.") end utils.write_file(root_dir .. "/src/" .. file_name .. ".rs", "") end }, html = { run = function (file_name) local html_content = string.format([[ Page Title

My First Heading

My first paragraph.

]]) utils.write_file("./" .. file_name .. ".html", html_content) end } } M.aux_files = { c = { run = function (file_name) if not file_name then return print("Header file creation canceled.") end local root_dir = utils.get_project_root() local guard_macro = file_name:upper():gsub("[^A-Z0-9]", "_") .. "_H" local content = string.format([[ #ifndef %s #define %s // Add code here #endif ]], guard_macro, guard_macro) utils.write_file({ root_dir, "include", file_name .. ".h" }, content) end } } function M.create_project(lang, project_root) vim.ui.input({ prompt = "Enter project name: " }, function(project_name) if not project_name or project_name == "" then return print("Project creation canceled") end M.projects[lang].run(project_name, project_root) end) end function M.create_new_file(lang) vim.ui.input({ prompt = "Enter file name: " }, function(file_name) if not file_name or file_name == "" then return print("File creation canceled") end M.files[lang].run(file_name) end) end function M.create_aux_file(lang) vim.ui.input({ promt = "Enter file name: "}, function(file_name) if not file_name or file_name == "" then return print("File creation canceled") end M.aux_files[lang].run(file_name) end) end return M