-- --The main source of the plugin in which runs the creation of projects and files for languages -- ---@module 'Polydev.utils' local utils = require("Polydev.utils") ---@type table local M = {} ---@class TemplateLanguage ---@field run fun(project_name: string, project_root: string): string ---@class Projects ---@field java TemplateLanguage ---@field python TemplateLanguage ---@field lua TemplateLanguage ---@field c TemplateLanguage ---@field cpp TemplateLanguage ---@field rust TemplateLanguage ---@field html TemplateLanguage ---@alias TemplatesLanguageName "java" | "python" | "lua" | "c" | "cpp" | "rust" | "html" ---@type Projects M.projects = { java = { run = function(project_name, project_root) local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name for _, path in ipairs({ "/src", "/build" }) do vim.fn.mkdir(full_project_root .. path, "p") end local main_java_content = [[ public class Main { public static void main(String[] args) { System.out.println("Hello, World!"); } } ]] utils.write_file(full_project_root .. "/src/Main.java", main_java_content) return full_project_root end }, python = { run = function(project_name, project_root) local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name vim.fn.mkdir(full_project_root .. "/include", "p") utils.write_file(full_project_root .. "/main.py", [[ def main(): print("Hello, World!") if __name__ == "__main__": main() ]]) utils.write_file(full_project_root .. "/include/__init__.py", "") utils.write_file(full_project_root .. "/requirements.txt", "") utils.write_file(full_project_root .. "/setup.py", string.format([[ from setuptools import setup, find_packages setup( name="%s", version="0.1.0", packages=find_packages(), install_requires=[], python_requires=">=3.6", ) ]], project_name)) vim.cmd("edit " .. full_project_root .. "/main.py") local venv_path = full_project_root .. "/venv" vim.fn.system("python3 -m venv " .. venv_path) vim.g.python3_host_prog = venv_path .. "/bin/python" vim.fn.setenv("VIRTUAL_ENV", venv_path) vim.fn.setenv("PATH", venv_path .. "/bin:" .. vim.fn.getenv("PATH")) print("Virtual environment activated for " .. project_name) return full_project_root end }, lua = { run = function(project_name, project_root) local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name for _, path in ipairs({ "/lua/" .. project_name }) do vim.fn.mkdir(full_project_root .. path, "p") end utils.write_file(full_project_root .. "/lua/" .. project_name .. "/init.lua", [[ local M = {} return M ]]) utils.write_file(full_project_root .. "/" .. project_name .. ".polydev", "[[DO NOT REMOVE THIS FILE]]") vim.cmd("edit " .. full_project_root .. "/lua/" .. project_name .. "/init.lua") return full_project_root end }, c = { run = function(project_name, project_root) local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name for _, path in ipairs({ "/src", "/build", "/include" }) do vim.fn.mkdir(full_project_root .. path, "p") end utils.write_file(full_project_root .. "/build/" .. project_name .. ".polydev", project_name) utils.write_file(full_project_root .. "/src/main.c", [[ /* If you have vcpkg and want to use it: vcpkg new --application vcpkg add port */ #include int main() { printf("%s", "Hello World"); return 0; } ]]) utils.write_file(full_project_root .. "/CMakeLists.txt", string.format([[ cmake_minimum_required(VERSION 3.10) project(%s) include_directories(include) set(SOURCES src/main.c) add_executable(%s ${SOURCES}) set(CMAKE_EXPORT_COMPILE_COMMANDS ON) set(CMAKE_C_STANDARD 23) set(CMAKE_C_STANDARD_REQUIRED ON) # find_package(SDL3 CONFIG REQUIRED) # An example of how to import libraries from vcpkg # target_link_libraries(Game PRIVATE SDL3::SDL3) ]], project_name, project_name)) utils.write_file(full_project_root .. "/CMakePresets.json", string.format([[ # For the purposes of vcpkg, DO NOT REMOVE, but feel free to change as needed { "version": 2, "configurePresets": [ { "name": "vcpkg", "generator": "Ninja", "binaryDir": "${sourceDir}/build", "cacheVariables": { "CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake" } } ] } ]])) utils.write_file(full_project_root .. "/CMakeUserPresets.json", string.format([[ { "version": 2, "configurePresets": [ { "name": "default", "inherits": "vcpkg", "environment": { "VCPKG_ROOT": "/Users//vcpkg" } } ] } ]])) vim.cmd("edit " .. full_project_root .. "/src/main.c") vim.fn.system(string.format("cd %s/build/ && cmake .. && cmake --build .", full_project_root)) return full_project_root end }, cpp = { run = function (project_name, project_root) local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name for _, path in ipairs({ "/src", "/build", "/include" }) do vim.fn.mkdir(full_project_root .. path, "p") end utils.write_file(full_project_root .. "/build/" .. project_name .. ".polydev", project_name) utils.write_file(full_project_root .. "/src/main.cpp", [[ /* If you have vcpkg and want to use it: vcpkg new --application vcpkg add port */ #include int main() { std::cout << "Hello World" << std::endl; return 0; } ]]) utils.write_file(full_project_root .. "/CMakeLists.txt", string.format([[ cmake_minimum_required(VERSION 3.10) project(%s) include_directories(include) set(SOURCES src/main.cpp) add_executable(%s ${SOURCES}) set(CMAKE_EXPORT_COMPILE_COMMANDS ON) set(CMAKE_C_STANDARD 23) set(CMAKE_C_STANDARD_REQUIRED ON) # find_package(SDL3 CONFIG REQUIRED) # An example of how to import libraries from vcpkg # target_link_libraries(Game PRIVATE SDL3::SDL3) ]], project_name, project_name)) utils.write_file(full_project_root .. "/CMakePresets.json", string.format([[ # For the purposes of vcpkg, DO NOT REMOVE, but feel free to change as needed { "version": 2, "configurePresets": [ { "name": "vcpkg", "generator": "Ninja", "binaryDir": "${sourceDir}/build", "cacheVariables": { "CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake" } } ] } ]])) utils.write_file(full_project_root .. "/CMakeUserPresets.json", string.format([[ { "version": 2, "configurePresets": [ { "name": "default", "inherits": "vcpkg", "environment": { "VCPKG_ROOT": "/Users//vcpkg" } } ] } ]])) vim.fn.system(string.format("cd %s/build/ && cmake .. && cmake --build .", full_project_root)) vim.cmd("edit " .. full_project_root .. "/src/main.cpp") return full_project_root end }, rust = { run = function (project_name, project_root) local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name vim.fn.system("cargo new " .. full_project_root) vim.cmd("edit " .. full_project_root .. "/src/main.rs") return full_project_root end }, html = { run = function(project_name, project_root) local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name local main_html_content = [[ Page Title

My First Heading

My first paragraph.

]] utils.write_file(full_project_root .. "index.html", main_html_content) return full_project_root end }, } ---@class TemplateFile ---@field run fun(file_name: string): nil ---@class Files ---@field java TemplateFile ---@field python TemplateFile ---@field lua TemplateFile ---@field c TemplateFile ---@field cpp TemplateFile ---@field rust TemplateFile ---@field html TemplateFile ---@alias TemplatesFileName "java" | "python" | "lua" | "c" | "cpp" | "rust" | "html" ---@type Files M.files = { java = { run = function (file_name) local root_dir = vim.fn.expand("%:p:h"):match("(.*)/src") if not root_dir then return print("Error: src directory not found.") end local java_content = string.format([[ public class %s { // New File } ]], file_name) utils.write_file(root_dir .. "/src/" .. file_name .. ".java", java_content) end }, python = { run = function (file_name) if not file_name:match("%.py$") then file_name = file_name .. ".py" end local root_dir = M.get_project_root() if not root_dir then return print("Error: Project root not found.") end local file_path = root_dir .. "/include/" .. file_name utils.write_file(file_path, "") end }, lua = { run = function (file_name) local function get_project_root() local dir = vim.fn.expand("%:p:h") while dir ~= "/" do local polydev_file = vim.fn.glob(dir .. "/*.polydev") if polydev_file ~= "" then return dir end dir = vim.fn.fnamemodify(dir, ":h") end return nil end local function get_project_name() return vim.fn.glob((get_project_root() or "") .. "/*.polydev"):match("([^/]+)%.polydev$") end if not get_project_root() or not get_project_name() then return print("Error: Project root not found.") end utils.write_file(get_project_root() .. "/lua/" .. get_project_name() .. "/" .. file_name .. ".lua", "") end }, c = { run = function (file_name) local function get_project_root() local dir = vim.fn.expand("%:p:h") while dir ~= "/" do if vim.fn.isdirectory(dir .. "/src") == 1 or vim.fn.filereadable(dir .. "/CMakeLists.txt") == 1 then return dir end dir = vim.fn.fnamemodify(dir, ":h") end end if not file_name or file_name == "" then return print("File creation canceled.") end local root_dir = get_project_root() if not root_dir then return print("Error: Project root not found.") end utils.write_file(root_dir .. "/src/" .. file_name .. ".c", "") end }, cpp = { run = function (file_name) local function get_project_root() local dir = vim.fn.expand("%:p:h") while dir ~= "/" do if vim.fn.isdirectory(dir .. "/src") == 1 or vim.fn.filereadable(dir .. "/CMakeLists.txt") == 1 then return dir end dir = vim.fn.fnamemodify(dir, ":h") end end local root_dir = get_project_root() if not root_dir then return print("Error: Project root not found.") end utils.write_file(root_dir .. "/src/" .. file_name .. ".cpp", "") end }, rust = { run = function (file_name) local function get_project_root() local dir = vim.fn.expand("%:p:h") while dir ~= "/" do if vim.fn.isdirectory(dir .. "/src") == 1 then return dir end dir = vim.fn.fnamemodify(dir, ":h") end end local root_dir = get_project_root() if not root_dir then return print("Error: Project root not found.") end utils.write_file(root_dir .. "/src/" .. file_name .. ".rs", "") end }, html = { run = function (file_name) local html_content = string.format([[ Page Title

My First Heading

My first paragraph.

]]) utils.write_file("./" .. file_name .. ".html", html_content) end } } ---@type string M.dir = "" ---@param lang TemplatesLanguageName ---@param project_root string function M.create_project(lang, project_root) vim.ui.input({ prompt = "Enter project name: " }, function(project_name) if not project_name or project_name == "" then return print("Project creation canceled.") end M.dir = M.projects[lang].run(project_name, project_root) end) end ---@param lang TemplatesFileName function M.create_new_file(lang) vim.ui.input({ prompt = "Enter file name: " }, function(file_name) if not file_name or file_name == "" then return print("File creation canceled.") end M.files[lang].run(file_name) end) end ---@return any return M