local M = {} M.close_key = nil M.lua_run = nil M.new_lua_file = nil M.config = { project_root = "~/Projects/Lua", -- Modify this path as needed keybinds = { [""] = "CloseTerminal", ["pr"] = "LuaRun", ["nf"] = "NewLuaFile", }, terminal = { right_padding = 0, bottom_padding = 0, left_padding = 0, top_padding = 0, border = true, number = true, relativenumber = true, scroll = true, } } -- Function to get the project root directory function M.get_project_root() -- Find the .polydev file in the current directory or any parent directories local current_dir = vim.fn.expand('%:p:h') -- Get current file's directory -- Search upwards for the .polydev file local polydev_file = vim.fn.findfile(".polydev", current_dir .. ";") if polydev_file == "" then print("Error: .polydev file not found in the current or parent directories.") return nil end -- Extract the name of the project from the .polydev file (excluding the extension) local project_name = polydev_file:match("([^/]+)%.polydev$") if not project_name then print("Error: Unable to extract project name from .polydev file.") return nil end -- Construct the project root path based on the project name local project_root = vim.fn.expand(M.config.project_root) .. "/" .. project_name return project_root end -- Function to setup the configuration function M.setup(opts) M.config = vim.tbl_deep_extend("force", M.config, opts or {}) for key, command in pairs(M.config.keybinds) do if command == "CloseTerminal" then M.close_key = key end if command == "LuaRun" then M.lua_run = key end if command == "NewLuaFile" then M.new_lua_file = key end end -- Define user commands and key mappings vim.api.nvim_create_user_command("NewLuaFile", M.create_new_file, {}) vim.api.nvim_create_user_command("LuaRun", M.run, {}) vim.keymap.set("n", M.lua_run, ":LuaRun", { silent = true }) vim.keymap.set("n", M.new_lua_file, ":NewLuaFile", { silent = true }) end -- Function to open a floating terminal with command function M.open_float_terminal(cmd) local ui = vim.api.nvim_list_uis()[1] local term_cfg = M.config.terminal local width = math.max(1, math.floor(ui.width * 0.9) - term_cfg.left_padding - term_cfg.right_padding) local height = math.max(1, math.floor(ui.height * 0.9) - term_cfg.top_padding - (term_cfg.bottom_padding + 1)) local row = math.max(1, math.floor((ui.height - height) / 2) + term_cfg.top_padding) local col = math.max(1, math.floor((ui.width - width) / 2) + term_cfg.left_padding) local buf = vim.api.nvim_create_buf(false, true) local win = vim.api.nvim_open_win(buf, true, { relative = "editor", width = width, height = height, row = row, col = col, style = "minimal", border = term_cfg.border and "rounded" or "none", }) vim.api.nvim_win_set_option(win, "winblend", vim.o.pumblend) vim.api.nvim_win_set_option(win, "winhighlight", "Normal:Pmenu,FloatBorder:Pmenu") vim.api.nvim_win_set_option(win, "cursorline", true) if term_cfg.number then vim.api.nvim_win_set_option(win, "number", true) if term_cfg.relativenumber then vim.api.nvim_win_set_option(win, "relativenumber", true) end end if term_cfg.scroll then vim.api.nvim_win_set_option(win, "scrolloff", 5) end vim.fn.termopen(cmd) vim.api.nvim_buf_set_keymap(buf, "n", M.close_key, "i:q", { noremap = true, silent = true }) return buf, win end -- Function to write content to a file local function write_file(path, content) local file = assert(io.open(path, "w"), "Error creating file: " .. path) file:write(content) file:close() vim.cmd("edit " .. path) print(path .. " created successfully!") end -- Function to create a new project with the required directories function M.create_project() vim.ui.input({ prompt = "Enter project name: " }, function(project_name) if not project_name or project_name == "" then print("Project creation canceled.") return end local project_root = vim.fn.expand(M.config.project_root) .. "/" .. project_name -- Create the required directory structure for _, path in ipairs({ "/lua/" .. project_name }) do vim.fn.mkdir(project_root .. path, "p") end -- Create a sample init.lua write_file(project_root .. "/lua/" .. project_name .. "/init.lua", [[ local M = {} return M ]]) -- Create a .polydev file using the project name write_file(project_root .. "/" .. project_name .. ".polydev", [[ -- Lua polydev file for project ]] .. project_name .. [[ -- This file will be used to execute your project local example = require("]] .. project_name .. [[.example") -- Example of running the project example.run() ]]) vim.cmd("edit " .. project_root .. "/lua/" .. project_name .. "/init.lua") end) end -- Function to create a new Lua file function M.create_new_file() vim.ui.input({ prompt = "Enter file name: " }, function(class_name) if not class_name or class_name == "" then return print("File creation canceled.") end local root_dir = M.get_project_root() if not root_dir then return print("Error: Project root not found.") end write_file(root_dir .. "/lua/" .. M.get_project_name() .. "/" .. class_name .. ".lua", "") end) end -- Function to run the project by using the /lua//init.lua file function M.run() local root = M.get_project_root() if not root then return print("Error: Project root not found.") end -- Define the path to the /lua//init.lua file local project_name = M.get_project_name() local init_lua_path = root .. "/lua/" .. project_name .. "/init.lua" -- Check if the init.lua file exists if vim.fn.filereadable(init_lua_path) == 1 then M.open_float_terminal("lua " .. init_lua_path) else print("Error: " .. init_lua_path .. " not found in " .. root) end end return M