instead and changed run in each language to use new system to be simpler feat: added aux_files for c/c++ and reworked them to work with new update
288 lines
8.2 KiB
Lua
288 lines
8.2 KiB
Lua
local utils = require("Polydev.utils")
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local M = {}
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M.projects = {
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java = {
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run = function(project_name, project_root)
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local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
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for _, path in ipairs({ "/src", "/build" }) do vim.fn.mkdir(full_project_root .. path, "p") end
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local content = [[
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public class Main {
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public static void main(String[] args) {
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System.out.println("Hello, World!");
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}
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}
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]]
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local gitignore = {
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"build/"
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}
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utils.init_git(full_project_root, gitignore)
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utils.write_file({ full_project_root, "src", "Main.java" }, content)
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end
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},
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python = {
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run = function(project_name, project_root)
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local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
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vim.fn.mkdir(full_project_root .. "/include", "p")
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utils.write_file({ full_project_root, "main.py" }, [[
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def main():
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print("Hello, World!")
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if __name__ == "__main__":
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main()
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]])
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utils.write_file({ full_project_root, "include/__init__.py" }, "")
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utils.write_file({ full_project_root, "requirements.txt" }, "")
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utils.write_file({ full_project_root, "setup.py" }, string.format([[
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from setuptools import setup, find_packages
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setup(
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name="%s",
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version="0.1.0",
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packages=find_packages(),
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install_requires=[],
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python_requires=">=3.6",
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)
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]], project_name))
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local gitignore = {
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"venv/"
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}
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utils.init_git(full_project_root, gitignore)
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vim.cmd("edit " .. full_project_root .. "/main.py")
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local venv_path = full_project_root .. "/venv"
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vim.fn.system("python3 -m venv " .. venv_path)
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vim.g.python3_host_prog = venv_path .. "/bin/python"
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vim.fn.setenv("VIRTUAL_ENV", venv_path)
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vim.fn.setenv("PATH", venv_path .. "/bin:" .. vim.fn.getenv("PATH"))
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print("Virtual environment activated for " .. project_name)
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end
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},
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lua = {
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run = function(project_name, project_root)
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local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
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vim.fn.mkdir(full_project_root .. "/lua/" .. project_name, "p")
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utils.write_file({ full_project_root, "lua", project_name, "init.lua" }, [[
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local M = {}
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return M
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]])
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local gitignore = { "" }
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utils.init_git(full_project_root, gitignore)
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vim.cmd("edit " .. full_project_root .. "/lua/" .. project_name .. "/init.lua")
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end
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},
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c = {
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run = function(project_name, project_root)
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local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
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for _, path in ipairs({ "/src", "/build", "/include" }) do vim.fn.mkdir(full_project_root .. path, "p") end
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utils.write_file({ full_project_root, "src/main.c" }, [[
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#include <stdio.h>
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int main() {
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printf("%s", "Hello World");
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return 0;
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}
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]])
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utils.write_file({ full_project_root, "CMakeLists.txt" }, string.format([[
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cmake_minimum_required(VERSION 3.10)
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project(%s)
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include_directories(include)
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set(SOURCES src/main.c)
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add_executable(%s ${SOURCES})
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(CMAKE_C_STANDARD 23)
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set(CMAKE_C_STANDARD_REQUIRED ON)
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# find_package(SDL3 CONFIG REQUIRED) # An example of how to import libraries from vcpkg
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# target_link_libraries(Game PRIVATE SDL3::SDL3)
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]], project_name, project_name))
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local gitignore = { "build/" }
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utils.init_git(full_project_root, gitignore)
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vim.fn.system(string.format("cd %s/build/ && cmake .. && cmake --build .", full_project_root))
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vim.cmd("edit " .. full_project_root .. "/src/main.c")
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end
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},
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cpp = {
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run = function (project_name, project_root)
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local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
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for _, path in ipairs({ "/src", "/build", "/include" }) do
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vim.fn.mkdir(full_project_root .. path, "p")
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end
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utils.write_file({ full_project_root, "src/main.cpp" }, [[
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#include <iostream>
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int main() {
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std::cout << "Hello World" << std::endl;
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return 0;
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}
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]])
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utils.write_file({ full_project_root, "CMakeLists.txt" }, string.format([[
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cmake_minimum_required(VERSION 3.10)
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project(%s)
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include_directories(include)
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set(SOURCES src/main.cpp)
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add_executable(%s ${SOURCES})
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(CMAKE_C_STANDARD 23)
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set(CMAKE_C_STANDARD_REQUIRED ON)
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# find_package(SDL3 CONFIG REQUIRED) # An example of how to import libraries from vcpkg
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# target_link_libraries(Game PRIVATE SDL3::SDL3)
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]], project_name, project_name))
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local gitignore = { "build/" }
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utils.init_git(full_project_root, gitignore)
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vim.fn.system(string.format("cd %s/build/ && cmake .. && cmake --build .", full_project_root))
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vim.cmd("edit " .. full_project_root .. "/src/main.cpp")
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end
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},
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rust = {
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run = function (project_name, project_root)
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local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
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vim.fn.system("cargo new " .. full_project_root)
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vim.cmd("edit " .. full_project_root .. "/src/main.rs")
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end
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},
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html = {
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run = function(project_name, project_root)
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local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
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local main_html_content = [[
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<!DOCTYPE html>
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<html>
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<head>
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<title>Page Title</title>
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</head>
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<body>
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<h1>My First Heading</h1>
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<p>My first paragraph.</p>
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</body>
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</html>
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]]
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utils.write_file({ full_project_root, "index.html" }, main_html_content)
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end
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},
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}
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M.files = {
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java = {
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run = function (file_name)
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local root_dir = utils.get_project_root()
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utils.write_file({ root_dir, "src", file_name .. ".java" }, string.format([[
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public class %s {
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// New File
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}
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]], file_name))
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end
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},
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python = {
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run = function (file_name)
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local root_dir = utils.get_project_root()
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utils.write_file({ root_dir, "include", file_name .. ".py" }, "")
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end
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},
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lua = {
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run = function (file_name)
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local root = utils.get_project_root()
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utils.write_file({ root, "lua", utils.get_project_name(), file_name .. ".lua"}, "")
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end
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},
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c = {
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run = function (file_name)
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local root_dir = utils.get_project_root()
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utils.write_file({ root_dir, "src", file_name .. ".c" }, "")
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end
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},
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cpp = {
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run = function (file_name)
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local root_dir = utils.get_project_root()
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utils.write_file({ root_dir, "src", file_name .. ".cpp" }, "")
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end
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},
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rust = {
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run = function (file_name)
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local root_dir = utils.get_project_root()
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utils.write_file({ root_dir, "src", file_name .. ".rs" }, "")
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end
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},
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html = {
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run = function (file_name)
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utils.write_file({ ".", file_name .. ".html" }, string.format([[
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<!DOCTYPE html>
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<html>
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<head>
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<title>Page Title</title>
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</head>
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<body>
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<h1>My First Heading</h1>
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<p>My first paragraph.</p>
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</body>
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</html>
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]]))
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end
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}
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}
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M.aux_files = {
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c = {
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run = function (file_name)
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if not file_name then return print("Header file creation canceled") end
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local root = utils.get_project_root()
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local guard_macro = file_name:upper():gsub("[^A-Z0-9]", "_") .. "_H"
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local content = string.format([[
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#ifndef %s
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#define %s
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// Add code here
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#endif
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]], guard_macro, guard_macro)
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utils.write_file({ root, "include", file_name .. ".h" }, content)
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end
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},
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cpp = {
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run = function(file_name)
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if not file_name then return print("Header file creation canceled") end
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local root = utils.get_project_root()
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local guard_macro = file_name:upper():gsub("[^A-Z0-9]", "_") .. "_HPP"
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local content = string.format([[
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#ifndef %s
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#define %s
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// Add code here
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#endif
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]], guard_macro, guard_macro, guard_macro)
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utils.write_file({ root, "include", file_name .. ".hpp" }, content)
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end
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}
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}
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function M.create_project(lang, project_root)
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vim.ui.input({ prompt = "Enter project name: " }, function(project_name)
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if not project_name or project_name == "" then return print("Project creation canceled") end
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M.projects[lang].run(project_name, project_root)
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end)
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end
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function M.create_new_file(lang)
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vim.ui.input({ prompt = "Enter file name: " }, function(file_name)
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if not file_name or file_name == "" then return print("File creation canceled") end
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M.files[lang].run(file_name)
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end)
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end
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function M.create_aux_file(lang)
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vim.ui.input({ promt = "Enter file name: "}, function(file_name)
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if not file_name or file_name == "" then return print("File creation canceled") end
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M.aux_files[lang].run(file_name)
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end)
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end
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return M
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