Files
vern-nvim/lua/Polydev/templates.lua
T
DarthMooMancer 8584ed4bbf rework: templates.files uses table instead of deprecated string format
rework: templates.files no longer requires the deprecated .polydev files
feat: added get_project_name to utils
2025-05-12 01:09:03 -04:00

272 lines
7.8 KiB
Lua

local utils = require("Polydev.utils")
local M = {}
M.projects = {
java = {
run = function(project_name, project_root)
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
for _, path in ipairs({ "/src", "/build" }) do vim.fn.mkdir(full_project_root .. path, "p") end
local content = [[
public class Main {
public static void main(String[] args) {
System.out.println("Hello, World!");
}
}
]]
local gitignore = {
"build/"
}
utils.init_git(full_project_root, gitignore)
utils.write_file({ full_project_root, "src", "Main.java" }, content)
end
},
python = {
run = function(project_name, project_root)
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
vim.fn.mkdir(full_project_root .. "/include", "p")
utils.write_file({ full_project_root, "main.py" }, [[
def main():
print("Hello, World!")
if __name__ == "__main__":
main()
]])
utils.write_file({ full_project_root, "include/__init__.py" }, "")
utils.write_file({ full_project_root, "requirements.txt" }, "")
utils.write_file({ full_project_root, "setup.py" }, string.format([[
from setuptools import setup, find_packages
setup(
name="%s",
version="0.1.0",
packages=find_packages(),
install_requires=[],
python_requires=">=3.6",
)
]], project_name))
local gitignore = {
"venv/"
}
utils.init_git(full_project_root, gitignore)
vim.cmd("edit " .. full_project_root .. "/main.py")
local venv_path = full_project_root .. "/venv"
vim.fn.system("python3 -m venv " .. venv_path)
vim.g.python3_host_prog = venv_path .. "/bin/python"
vim.fn.setenv("VIRTUAL_ENV", venv_path)
vim.fn.setenv("PATH", venv_path .. "/bin:" .. vim.fn.getenv("PATH"))
print("Virtual environment activated for " .. project_name)
end
},
lua = {
run = function(project_name, project_root)
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
vim.fn.mkdir(full_project_root .. "/lua/" .. project_name, "p")
utils.write_file({ full_project_root, "lua", project_name, "init.lua" }, [[
local M = {}
return M
]])
local gitignore = { "" }
utils.init_git(full_project_root, gitignore)
vim.cmd("edit " .. full_project_root .. "/lua/" .. project_name .. "/init.lua")
end
},
c = {
run = function(project_name, project_root)
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
for _, path in ipairs({ "/src", "/build", "/include" }) do vim.fn.mkdir(full_project_root .. path, "p") end
utils.write_file({ full_project_root, "src/main.c" }, [[
#include <stdio.h>
int main() {
printf("%s", "Hello World");
return 0;
}
]])
utils.write_file({ full_project_root, "CMakeLists.txt" }, string.format([[
cmake_minimum_required(VERSION 3.10)
project(%s)
include_directories(include)
set(SOURCES src/main.c)
add_executable(%s ${SOURCES})
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_C_STANDARD 23)
set(CMAKE_C_STANDARD_REQUIRED ON)
# find_package(SDL3 CONFIG REQUIRED) # An example of how to import libraries from vcpkg
# target_link_libraries(Game PRIVATE SDL3::SDL3)
]], project_name, project_name))
local gitignore = { "build/" }
utils.init_git(full_project_root, gitignore)
vim.fn.system(string.format("cd %s/build/ && cmake .. && cmake --build .", full_project_root))
vim.cmd("edit " .. full_project_root .. "/src/main.c")
end
},
cpp = {
run = function (project_name, project_root)
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
for _, path in ipairs({ "/src", "/build", "/include" }) do
vim.fn.mkdir(full_project_root .. path, "p")
end
utils.write_file({ full_project_root, "src/main.cpp" }, [[
#include <iostream>
int main() {
std::cout << "Hello World" << std::endl;
return 0;
}
]])
utils.write_file({ full_project_root, "CMakeLists.txt" }, string.format([[
cmake_minimum_required(VERSION 3.10)
project(%s)
include_directories(include)
set(SOURCES src/main.cpp)
add_executable(%s ${SOURCES})
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_C_STANDARD 23)
set(CMAKE_C_STANDARD_REQUIRED ON)
# find_package(SDL3 CONFIG REQUIRED) # An example of how to import libraries from vcpkg
# target_link_libraries(Game PRIVATE SDL3::SDL3)
]], project_name, project_name))
local gitignore = { "build/" }
utils.init_git(full_project_root, gitignore)
vim.fn.system(string.format("cd %s/build/ && cmake .. && cmake --build .", full_project_root))
vim.cmd("edit " .. full_project_root .. "/src/main.cpp")
end
},
rust = {
run = function (project_name, project_root)
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
vim.fn.system("cargo new " .. full_project_root)
vim.cmd("edit " .. full_project_root .. "/src/main.rs")
end
},
html = {
run = function(project_name, project_root)
local full_project_root = vim.fn.expand(project_root) .. "/" .. project_name
local main_html_content = [[
<!DOCTYPE html>
<html>
<head>
<title>Page Title</title>
</head>
<body>
<h1>My First Heading</h1>
<p>My first paragraph.</p>
</body>
</html>
]]
utils.write_file({ full_project_root, "index.html" }, main_html_content)
end
},
}
M.files = {
java = {
run = function (file_name)
local root_dir = utils.get_project_root()
utils.write_file({ root_dir, "src", file_name .. ".java" }, string.format([[
public class %s {
// New File
}
]], file_name))
end
},
python = {
run = function (file_name)
local root_dir = utils.get_project_root()
utils.write_file({ root_dir, "include", file_name .. ".py" }, "")
end
},
lua = {
run = function (file_name)
local root = utils.get_project_root()
utils.write_file({ root, "lua", utils.get_project_name(), file_name .. ".lua"}, "")
end
},
c = {
run = function (file_name)
local root_dir = utils.get_project_root()
utils.write_file({ root_dir, "src", file_name .. ".c" }, "")
end
},
cpp = {
run = function (file_name)
local root_dir = utils.get_project_root()
utils.write_file({ root_dir, "src", file_name .. ".cpp" }, "")
end
},
rust = {
run = function (file_name)
local root_dir = utils.get_project_root()
utils.write_file({ root_dir, "src", file_name .. ".rs" }, "")
end
},
html = {
run = function (file_name)
utils.write_file({ ".", file_name .. ".html" }, string.format([[
<!DOCTYPE html>
<html>
<head>
<title>Page Title</title>
</head>
<body>
<h1>My First Heading</h1>
<p>My first paragraph.</p>
</body>
</html>
]]))
end
}
}
M.aux_files = {
c = {
run = function (file_name)
if not file_name then return print("Header file creation canceled.") end
local root_dir = utils.get_project_root()
local guard_macro = file_name:upper():gsub("[^A-Z0-9]", "_") .. "_H"
local content = string.format([[
#ifndef %s
#define %s
// Add code here
#endif
]], guard_macro, guard_macro)
utils.write_file({ root_dir, "include", file_name .. ".h" }, content)
end
}
}
function M.create_project(lang, project_root)
vim.ui.input({ prompt = "Enter project name: " }, function(project_name)
if not project_name or project_name == "" then return print("Project creation canceled") end
M.projects[lang].run(project_name, project_root)
end)
end
function M.create_new_file(lang)
vim.ui.input({ prompt = "Enter file name: " }, function(file_name)
if not file_name or file_name == "" then return print("File creation canceled") end
M.files[lang].run(file_name)
end)
end
function M.create_aux_file(lang)
vim.ui.input({ promt = "Enter file name: "}, function(file_name)
if not file_name or file_name == "" then return print("File creation canceled") end
M.aux_files[lang].run(file_name)
end)
end
return M